Roster Edits for better Game Play Guide

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #1

    Roster Edits for better Game Play Guide

    Fixing Real Assignment AI

    Spoiler


    Fixing the cpu DE pass rush

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    Drop the speeds, acceleration and pursuits

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    Sophmore starters on defense

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    Adding momentum

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    Fixing Special Teams for the CPU return game

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    The Power of Awareness

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    Better pocket passer

    Spoiler

    Better Balanced passer

    Spoiler

    Better scrambler passer

    Spoiler

    Ball Hawk

    Spoiler


    Line Interaction

    Spoiler

    Making Barry Sanders

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    Making a power back

    Spoiler

    Making the next Suh

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    Making a dominating DE

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    Possession WR/TE
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    Return Specialist

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    Power FB

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    <!-- / message -->

    Run stopping Safety & LB or Pass rushing LB

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    <!-- / message -->
    Last edited by Gotmadskillzson; 09-18-2011, 12:58 PM.
  • 4solo
    Rookie
    • Jul 2008
    • 321

    #2
    Re: Roster Edits for better Game Play Guide

    Hey good read man. For the backs are the ratings the minimum or are those maxed out numbers. Did you forget receivers? Also you don't have to answer to keep down discussion but what level did you test these on?
    Don't mind me I'm just lurking

    Comment

    • admijosco
      Rookie
      • Jul 2011
      • 83

      #3
      Re: Roster Edits for better Game Play Guide

      Very good and cool info...I gotta try the ball hawking db soon. Thanks
      Check out my Dynasty Blog:
      http://www.operationsports.com/admijosco/dynasty/
      PSN: admijosco
      GO BLUE!

      Comment

      • To_Trill_Too_View209
        Rookie
        • Jun 2011
        • 35

        #4
        Re: Roster Edits for better Game Play Guide

        Hey MadSkillz how you balanced out the PRC for all Defense Player's cause like last year they all have high PRC
        MLB: Oakland A's
        NBA: Chicago Bulls
        NFL: San Francisco 49ers
        Ncaa FB: Usc Trojans

        Comment

        • td7
          Rookie
          • Apr 2007
          • 487

          #5
          Re: Roster Edits for better Game Play Guide

          Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
          You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23442

            #6
            Re: Roster Edits for better Game Play Guide

            Originally posted by To_Trill_Too_View209
            Hey MadSkillz how you balanced out the PRC for all Defense Player's cause like last year they all have high PRC
            This year PRC isn't an issue for the defense. I have seen them bite on pump fakes and seen them bite on counters.

            Originally posted by td7
            Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
            In NCAA 12 unless strength is in the 70s or at 80 it doesn't matter how high the break tackle or truck rating is, they won't do it. This is why the programmers are able to get away with giving scrambling QBs break tackle ratings in the low 90s, because they all have strength in the upper 50s and low 60s. Without strength players will fall backwards this year when hit by a stronger guy.

            Comment

            • mavfan21
              MVP
              • Jul 2007
              • 1842

              #7
              Re: Roster Edits for better Game Play Guide

              This is perfect!! Thanks man!!! Appreciate all the info!

              All the edits in one simple spot is a god-send. This will be used heavily in my Dynasty as sprinkle some studs throughout the college ranks to challenge my team. It'll be cool to see players that really stand out as elite.
              Don't look back too long and don't look too far ahead.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #8
                Re: Roster Edits for better Game Play Guide

                Originally posted by td7
                Very good read, thank you for doing this. I thought for a power back the strength could be in the 60's or 70's with a high Trucking rating, what do you think?
                the game recognizes a power back even with 70 strength as long as his speed isn't crazy high

                the strength rating is used to boost up his overall rating and sometimes trigger certain animations but it's not actually needed to classify him as a power back.

                If he has high Trucking, Break Tackle and Stiff arm he'll still operate like a power back....i like to keep their juke move, spin move and elusiveness rating down giving them good vision it tends to make them not dance around and play more downhill between the tackles smash mouth football style

                There is a big misconception that RB's all need 80+ speed to be effective in this game which is not true

                I have tons of great RB's who who operate on speed ratings below 80 like Emmit Smith (78 speed) and they are still capable of torching your defense because their vision is what makes them dangeraous in this game.

                If they see daylight or opening's they hit it right away
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                • LionsFanNJ
                  All Star
                  • Apr 2006
                  • 9464

                  #9
                  Yeah Manny Abreu is going to be the edge rusher I want him to be in my Rutgers dynasty now. Awesome guide.

                  sent from parts unknown
                  HELLO BROOKYLN.
                  All Black Everything

                  Comment

                  • td7
                    Rookie
                    • Apr 2007
                    • 487

                    #10
                    Re: Roster Edits for better Game Play Guide

                    Originally posted by Playmakers
                    the game recognizes a power back even with 70 strength as long as his speed isn't crazy high

                    the strength rating is used to boost up his overall rating and sometimes trigger certain animations but it's not actually needed to classify him as a power back.

                    If he has high Trucking, Break Tackle and Stiff arm he'll still operate like a power back....i like to keep their juke move, spin move and elusiveness rating down giving them good vision it tends to make them not dance around and play more downhill between the tackles smash mouth football style

                    There is a big misconception that RB's all need 80+ speed to be effective in this game which is not true

                    I have tons of great RB's who who operate on speed ratings below 80 like Emmit Smith (78 speed) and they are still capable of torching your defense because their vision is what makes them dangeraous in this game.

                    If they see daylight or opening's they hit it right away
                    For OL, do you still mirror the FBGRatings Playmakers or do you make their Acc,Spd, and Agility alittle higher than those ratings? I personally keep the ratings of FBGRatings as they are.
                    You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #11
                      Re: Roster Edits for better Game Play Guide

                      Originally posted by td7
                      For OL, do you still mirror the FBGRatings Playmakers or do you make their Acc,Spd, and Agility alittle higher than those ratings? I personally keep the ratings of FBGRatings as they are.
                      i love FGBRatings because it captures the true Physical ratings of the players

                      For the Offensive Line I give them their true strength, agility, and speed

                      The only thing i do differently is give the a +10 in acceleration for the Offensive Linemen because it helps for gameplay by allowing them to get out in space or downfield to make blocks quicker

                      Also a +10 in QB acceleration to help them get up to maximum speed quicker and get out of the backfield when they decide to take off.

                      Same thing with QB's if a guy has only 82 true acceleration if he's a scrambler i'll give him the extra 5-10 point increase. But if he's a pocket guy he'll stay at his true rating without any increase to his acceleration.

                      I'm a little different from Gotzmadskill who seems to be using a scale which isn't a bad idea...

                      I tend to rely a little more on the actual player data and keep the players closer to their real combine #'s or recorded #'s if i'm able to find it. So it depends his way hands down is obviously much quicker and simpler but since i deal with a lot of the old school players i tend to really rely on the true numbers which helps to keep the overall ratings down.
                      Last edited by Playmakers; 07-17-2011, 02:46 PM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                      • td7
                        Rookie
                        • Apr 2007
                        • 487

                        #12
                        Re: Roster Edits for better Game Play Guide

                        Thats why I asked because; I'm attempting to do a All-Time Roster like your 11 version. It takes forever to get just one team done, lol.
                        You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

                        Comment

                        • majesty95
                          Pro
                          • Oct 2005
                          • 770

                          #13
                          Re: Roster Edits for better Game Play Guide

                          Very cool. Thanks!
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                          • Playmakers
                            Hall Of Fame
                            • Sep 2004
                            • 15419

                            #14
                            Re: Roster Edits for better Game Play Guide

                            Originally posted by Gotmadskillzson
                            [B][SIZE=4]

                            Power FB

                            Strength - 85 or higher
                            Carry - 90
                            Ball carrier vision - 85 or higher
                            BTK - 90
                            TRK - 90
                            Elusiveness - 75
                            Impact block - 85
                            RBS - 85
                            RBF - 85
                            Awareness - 85 or higher
                            Stiff Arm - 95
                            Juke - 75
                            Spin - 75
                            Speed - 80 to 84
                            Acceleration 10 points higher then speed
                            I would probably go something like this to stop a Power FB from being able to cut back on a dime......think about it they are down hill runners you don't want them dancing around or juking people right?

                            Think about John Riggins or Mike Alston as two examples of power FB's...they mainly initiated the contact so that is why I'd go lower on elusiveness, juke and spin

                            Here's Mike Alstott as a Power FB

                            STRENGTH-81...........(HIS TRUE RATING WOULD ACTUALLY BE AROUND 76)
                            TRUCKING-97
                            ELUSIVENESS-52.......(NOTICE HOW LOW THIS IS IT GETS HIM TO RELY ON TRUCKING PEOPLE MORE A 45 POINT DIFFERENTIAL FROM HIS TRUCK RATING)
                            BCV-82..................(NOT TOO HIGH AND NOT TOO LOW BECAUSE HE WASN'T A CUT BACK RUNNER)
                            STIFF ARM-96
                            SPIN MOVE-70
                            JUKE MOVE-65
                            IMPACT BLOCK-75
                            RUN BLOCK STRENGHT-70
                            RUN BLOCK FOOTWORK-66
                            PASS BLOCK STRENGTH-63
                            PASS BLOCK FOOTWORK-65
                            STAMINA-84................(THIS IS KEPT IN THE LOW 80'S SO THAT HE ACTUALLY COMES OUT THE GAME IN A REALISTIC MANNER AFTER BREAKING OFF A LONG RUN OR SAY HE CARRIES THE BALL 4-5 STRAIGHT TIMES ON LONG DRIVE IT'LL GET HIM OUT AND BACK IN QUICKLY AFTER A SHORT BREATHER)

                            Notice his blocking ratings aren't very high because Altstott wasn't a great blocking FB even though he ran with power.....once you start getting up into into the 80's then your talking about guys like Moose Johnston or William Floyd types

                            This will stop him from being a SUPER FB makes his overall ratings more realistic without actually taking away from his true skill....
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                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15419

                              #15
                              Re: Roster Edits for better Game Play Guide

                              For a Possession WR their agility is sometimes high in the 90's but most of them aren't really that great in agility and usually they are somewhere between 70-85 for agility. Agility in the 70's don't really hurt a possession guy IMO because if he's a terrific route runner and has great hands he's going to be tough to slow down anyway

                              For example Hines Ward

                              Physical Ability
                              SPEED-83
                              AGILITY-83
                              ACCELERATION-87
                              JUMPING-62

                              But look at his Skill ratings that make him a deadly possession type of WR

                              AWARENESS-95
                              Catching-90
                              BALL CARRIER VISION-88
                              SPC-85
                              CIT-95
                              RTE-95
                              RELEASE-88
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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