Main Problem I see with the Running the Ball in NCAA 12

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  • gmcrb28
    Banned
    • May 2009
    • 450

    #1

    Main Problem I see with the Running the Ball in NCAA 12

    First off I am 19 years old and a sophomore in college.. I love playing football (on xbox and IRL), and watching football. I played football almost all my life up to college and think I know alot about the game and the rules... with that being said I am loving this years NCAA 12. But I think the Running game has some minor/major flaws in them holding this game back. While blocking and the run game in general is overall better in this years edition there are some things that I see that hinder it.. Also I am not one of those people who play games to find the flaws in them

    1. The CPU Cornerbacks. They react to the run WAY too fast.. looking at numerous replays of me running the ball the CPU cornerbacks don't even back pedal. In football the cornerback always takes at least one step back to back pedal.. The CPU CB sometimes just rushes straight to the LOS to stop the play causing the user to have to try to cut back up field quicker. This doesn't happen all the times but happens alot..

    2. User players whiff on blocks too much. Also by game testing when looking at replays it seems as though every run play a blocker, whether that be an O-lineman, TE, or WR, whiffs or get pushed aside right as the User RB gets to them causing the play to be blown up in the backfield unless you can bounce the run outside. But sometimes as I get the outside if my WR was blocking the CPU CB he all of a sudden gets pushed aside by the CB as Iget near them

    Now number 1 does not happen all the time but number 2 seems to happen everytime I run the ball at least one D-Line gets off a block as soon as I get to the LOS

    Am I the only experiencing this?

    Feedback and/or solutions, if any, are welcome!
  • Joey323
    Rookie
    • Jul 2011
    • 93

    #2
    Re: Main Problem I see with the Running the Ball in NCAA 12

    Running the ball is too easy on this game.

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    • Shroom
      Rookie
      • Jul 2011
      • 255

      #3
      Re: Main Problem I see with the Running the Ball in NCAA 12

      Originally posted by Joey323
      Running the ball is too easy on this game.
      I would have to agree.
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      • Mtneer08
        Rookie
        • Jul 2007
        • 392

        #4
        Re: Main Problem I see with the Running the Ball in NCAA 12

        Maybe these things occur so running wouldn't be even easier than it already is? With no suction blocking this year it would already make for an easier run game so I guess they felt the cpu needed to cheat in these ways. With that said Im averaging over 5 yards a carry on heisman with an average at best o-line. I might have to adjust sliders to make it a bit harder.

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        • gmcrb28
          Banned
          • May 2009
          • 450

          #5
          Re: Main Problem I see with the Running the Ball in NCAA 12

          While I agree with yall running is easy, as I do have more good games running the ball than bad, its just the way the CPU defense plays the run.. and I am curious as to if the people saying it is to easy have changed sliders, what difficulty you play on etc..

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          • gmcrb28
            Banned
            • May 2009
            • 450

            #6
            Re: Main Problem I see with the Running the Ball in NCAA 12

            Also my main question is are the 2 things I stated that I have the most problems with are yall seeing them occur also..

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            • Mtneer08
              Rookie
              • Jul 2007
              • 392

              #7
              Re: Main Problem I see with the Running the Ball in NCAA 12

              Originally posted by gmcrb28
              Also my main question is are the 2 things I stated that I have the most problems with are yall seeing them occur also..

              Somewhat but not to where it really bothers me. Im definitely not seeing #2 as often as you say.

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              • Shroom
                Rookie
                • Jul 2011
                • 255

                #8
                Re: Main Problem I see with the Running the Ball in NCAA 12

                Originally posted by gmcrb28
                While I agree with yall running is easy, as I do have more good games running the ball than bad, its just the way the CPU defense plays the run.. and I am curious as to if the people saying it is to easy have changed sliders, what difficulty you play on etc..
                I am playing on Matt10's heisman sliders.
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                • BDawg35
                  MVP
                  • Apr 2003
                  • 2356

                  #9
                  Re: Main Problem I see with the Running the Ball in NCAA 12

                  I am noticing a lot of the same problems.

                  The defense is reacting to the run way too quickly, even cornerbacks who (as the poster said) should be taking a step back as their initial move. I'm seeing linemen whiff like crazy, leaving a D-lineman or linebacker to break through and bust up the play in the backfield.

                  I guess it's something I have to deal with to get a challenging game, however. I really would love a version of the game some year that really plays like real football in every aspect, without needing to deal with a certain amount of flawed play to keep a game challenging.

                  Denard Robinson is getting destroyed every time I run the option with Michigan. I'm thinking that getting a big, sturdy drop-back passer with good accuracy will be the ticket in this year's game. Maybe because I'm using Michigan with Robinson at QB, the CPU is selling out on the run more than usual. Not sure ...

                  Comment

                  • packabacka19
                    Rookie
                    • Jul 2009
                    • 304

                    #10
                    Re: Main Problem I see with the Running the Ball in NCAA 12

                    When using sliders to make the run game realistic, the main problem I have is CBs reacting much too quickly to the run, which really screws up option plays. I agree with the OP.
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                    • franko3219
                      Pro
                      • Jul 2009
                      • 788

                      #11
                      Re: Main Problem I see with the Running the Ball in NCAA 12

                      This to me is a double edge sword, as some have mentioned the run game is too easy. There are games where I could quite possibly beat decent to good teams doing nothing but running the ball; which should never happen.

                      However I think the issue with the CB's particularly in outside runs is that they are blitzing due to, as the community has dubbed it, "psychic defense". Again, I will revert back to, until EA decides to go to a physics based game engine and not an animation based game engine we have to frustrate through the unrealistic pieces to get a challenging game.....but hey we have dreads this year....

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                      • nova91
                        MVP
                        • Oct 2009
                        • 2074

                        #12
                        Re: Main Problem I see with the Running the Ball in NCAA 12

                        My problem with the run game is the things that happen in the run game for the cpu don't happen for the user. The db and lb reaction, superior players not shedding the blocks of inferior players (93 lb vs 72 te).
                        Say "No" to railroaded MC modes.

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                        • tHurley2010
                          Pro
                          • May 2011
                          • 541

                          #13
                          Re: Main Problem I see with the Running the Ball in NCAA 12

                          I think the CB reacting makes running the ball easier, when you're running up the middle or between the T and G. However, and I think this is being addressed in the upcoming patch, the blocking on the option play by the WRs should help the blocking on the outside run.

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                          • jhempel.msre
                            Rookie
                            • Mar 2011
                            • 36

                            #14
                            Re: Main Problem I see with the Running the Ball in NCAA 12

                            I agree with the OP. D-lineman will shuck his blocker just as you approach the LOS very often. And worse than CBs blowing up the back field are the missed blocks AT THE LOS.

                            THIS IS THE BIGGEST AND MOST AWFUL CHANGE IN THE GAME. I MAY STOP PLAYING THIS YEAR FOR THIS REASON: O-line and run blocking assigments. The blocking assignments are without a doubt the most atrocious and moronic change in 2012. Sweeps and Options are un-useable. The O-line will let a D lineman (and more frequently a LB) right into the back field without even being touched. Pulling gaurds or lead fullbacks on counters or power runs will stop right in front of your runner, pivot away from the LB or lineman, or DB barrelling down on you and turn 90 degrees the other direction to block a lineman or weakside LB who's made it through the line even though its 2 seconds after the snap and you're nowhere near your starting position. Lead blockers on well executed plays will do the same thing down field as a FS or SS comes up to you, the lead blocker will pivot to pick up a LB that's come off his block even though you've blasted pasted him 10 yds ago. It's just insane and make the game so, so, so frustrating.

                            In 11 I used Wisconsin and John Clay and just dominated everyone I came across because no one knew how to stop my run offense in this heavily pass oriented game. This year, running just past linemen is a challenge. Whichever form you like to run, be prepared to go nuts when reviewing instant replays when you try to diagnose why your RB has a broken neck behind 8 blockers and the LE on the defense just strolled into your handoff and killed you.

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                            • franko3219
                              Pro
                              • Jul 2009
                              • 788

                              #15
                              Re: Main Problem I see with the Running the Ball in NCAA 12

                              Originally posted by jhempel.msre
                              I agree with the OP. D-lineman will shuck his blocker just as you approach the LOS very often. And worse than CBs blowing up the back field are the missed blocks AT THE LOS.

                              THIS IS THE BIGGEST AND MOST AWFUL CHANGE IN THE GAME. I MAY STOP PLAYING THIS YEAR FOR THIS REASON: O-line and run blocking assigments. The blocking assignments are without a doubt the most atrocious and moronic change in 2012. Sweeps and Options are un-useable. The O-line will let a D lineman (and more frequently a LB) right into the back field without even being touched. Pulling gaurds or lead fullbacks on counters or power runs will stop right in front of your runner, pivot away from the LB or lineman, or DB barrelling down on you and turn 90 degrees the other direction to block a lineman or weakside LB who's made it through the line even though its 2 seconds after the snap and you're nowhere near your starting position. Lead blockers on well executed plays will do the same thing down field as a FS or SS comes up to you, the lead blocker will pivot to pick up a LB that's come off his block even though you've blasted pasted him 10 yds ago. It's just insane and make the game so, so, so frustrating.

                              In 11 I used Wisconsin and John Clay and just dominated everyone I came across because no one knew how to stop my run offense in this heavily pass oriented game. This year, running just past linemen is a challenge. Whichever form you like to run, be prepared to go nuts when reviewing instant replays when you try to diagnose why your RB has a broken neck behind 8 blockers and the LE on the defense just strolled into your handoff and killed you.
                              I am not denying your experience as I have had it happen to me a couple of times, but not as much as it appears to be happening to you. I just played in the Big Ten Championship game with OSU; Bauserman (spelling?) was playing like fecal matter and I was looking at a 10 point deficit in the first quarter so I brought in Braxton Miller who is more athletic and on his very first series on a 3rd and 4 I ran an option in which I was able to cut it up the field and run 56 yards for a TD with Miller. The rest of the game I was able to run read options and regular options for decent to good gains and the occasional loss of yardage. I was playing on Heisman with only slight adjustments to the sliders, I am not sure if you are using auto sprint, but you may want to turn that off and wait for your blocks to set up? Counters and powers are slow developing runs due to the pulling linemen. Also try sliding your line to fill the gap for the pulling lineman. Just a couple ideas to help just, not saying that you do not already do those things or already know those things.
                              Last edited by franko3219; 08-11-2011, 01:10 AM.

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