I also think it makes no sense to have the CPU decide whether or not we make a power or finesse move. The User deserves more control.
Two common issues arise:
1. It's difficult to tell if the defender is engaged with the OLineman, so the Right Stick is clicked. If for some reason they are not engaged, the defender hit sticks the air.
2. The user may click the Right Stick multiple times in trying to perform a move on the OLineman, and in doing so, he performs the power/finesse move, then proceeds to hit stick the air because he clicked the stick too much.
This is a video that shows what I'm talking about:
<IFRAME height=345 src="http://www.youtube.com/embed/-lHc46aXEY0" frameBorder=0 width=420 allowfullscreen></IFRAME>

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