On last years game I felt that the physics/checking engine wasn't working as it should.
At times, you could skate through two zones in full speed with a tough player and line up a cross check in the back of an unknowing player, and the result was that you simply bounced of the player like you was a feather on skates.
But the next shift you could slowly glide towards someone from a few feet, and without any momentum at all you'd crush the player against the boards like if you had the energy of a freight train packed in those gloves.
I realise that the physics was on the first year, and that it was faaar from perfect, but what I thought of most was that there isn't a way to tell the game that you wanna go "all-in" for the kil, or simply check to interfere with the opponent.
I remember back then that I was thinking that the R3/RS button that was the hip check should be a "situational power check".
Meaning, if your skating backwards, the click of the button is a hip check just like it was in NHL 11... But when charging forward it should be a powerful dirty check/cross check, or if the situation allows/demands an elbowing.
Basically, a powerful check that is somewhat dirty, and in most instances will draw a penalty.
And this year, in NHL12, EA sports made my wishes come through... somewhat.
The effect you get with R3 button is just what I have been looking for, a powerful but risky move.
- Only that the animation is a flying hip check that looks wierd no matter the situation.
- And also, there is no penalties at all at this point.
With the state of this game right now, and no comments so far from EA about the lack of penalties, I've been thinking for myself; Was there an idea to introduce some kind of power move with the R3/RS button, but did they fail with the animation/penalty side of it?
Because I can't seem to understand how EA could mess up the hip check from last years game to what it is right now, unless they were trying to do a major change. And they would certainly not make it more powerful than it was...
I played a game yesterday, where I ended up with +50 hits (checking power slider is at 1). I took some videos that I will post later, forgot to upload them.
I actually really dislike the move now, and will force myself not to over use it anymore against the CPU because at this point I realised that I can't seem to lose. I can check a player from almost any angle and knock him out of his skates.
I don't have any use of this new "net battles" thing... As a D I just hip check the guys infront of the goal to the other end of the zone.
However, if the penalties was looked over/patched, and this move was to be penalised most of the times, it couldn't be overused... and at that point it would be perfectly fine.
But then again, the animation still looks wierd... but I got some goodies in the video store, I'll upload and post later.
Any thoughts on this?
Does the game need a (dirty) power check?
Have you guys got some nice goodies to show?


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