Ratings Discussion: Insight from EA?

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #1

    Ratings Discussion: Insight from EA?

    Whats up guys!

    I have been doing a lot of moving players around on my team and really looking at ratings. Now I have soooo many questions about these ratings and wish with all my heart that one of EA's devs would supply us some insight into what these ratings effect or do.

    For example lets look at these two centers.

    Andre Huval - Junior - 76 Overall
    Daniel Lemelle - Junior - 63 Overall

    Most people would start Huval without even looking at ratings based on his overall being much higher. But once you get into the ratings you start to question this.

    Andre Huval...........................Daniel Lemelle
    63 speed..................................51 speed
    68 awareness............................69 awareness
    75 pass block............................84 pass block
    76 run block..............................84 run block
    76 impact block.........................76 impact block
    72 PBS.....................................70 PBS
    75 PBF.....................................59 PBF
    74 RBS.....................................73 RBS
    74 RBF.....................................58 RBF

    So as you can see Lemelle has the lower overall but has much better blocking ratings and even better awareness. His knock on him is lack of speed and poor blocking footwork.

    So my question would be, does blocking footwork lead to more holding calls?

    What does Awareness do? What is the difference for a linebackers awareness rating and play recognition? How does it change what they do on the field?

    Do low awareness lead to more penalties? Does pursuit rating effect angle of pursuit? If so then how does awareness effect them?

    What is the difference between a 30 rated route running and a 99 route running? How does awareness effect these WRs?

    Basically what I am getting at it is hard to set your depth chart and assess who to start based around the fact we have no idea what these ratings do!

    Is there anyway EA could do a blog to discuss what the ratings effect and how you can see these effects?

    Awareness = What does it affect?
    Agility = Can you notice difference from 30 agility to 99?
    Break tackle vs Elusiveness = What is the difference from these two?
    Block ratings, Footwork, and strength = What does strength and footwork effect? How do these tied into block rating?
    Juke rating = Can you really see difference from a 60 rated juke and a 89 rated juke? Because I can't!

    For the people that say....."it is obvious higher juke means he can juke wider!" Well I want to know the difference between these ratings.

    60 Spin rating = .30 spin speed with .5 spin radius
    90 spin rating = .12 spin speed with 1.5 spin radius

    41 hit power = what????
    89 hit power = just bigger hits??? More fumbles or is that only the carry ratings in effect?

    79 release = .15 WR to get off line
    90 release = .06 WR to get off line

    50 Jump = how high???
    99 jump = ?????

    I could keep going but this is all the different things I can't stop wondering HOW do these effect the gameplay? Because honestly there are several I don't notice anything different from a 30 rating to a 90 rating.
    Last edited by Phobia; 09-28-2011, 01:49 PM.
  • OGKing
    MVP
    • Mar 2010
    • 1950

    #2
    Re: Ratings Discussion: Insight from EA

    Yes, people with lower jukes juke much much slower. Break tackle is for teams that want to pound the ball, you can see players who has a high break tackle rating well, breaking tackes. Awarness is how smart your player is, and how quickly they react to stuff. If I fumble, players with high awarness will notice that, and react.

    Comment

    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #3
      Re: Ratings Discussion: Insight from EA

      Originally posted by OGKing
      Yes, people with lower jukes juke much much slower. Break tackle is for teams that want to pound the ball, you can see players who has a high break tackle rating well, breaking tackes. Awarness is how smart your player is, and how quickly they react to stuff. If I fumble, players with high awarness will notice that, and react.
      So whats the difference between Break tackle & Elusiveness? They both lead to a broken tackle? Or does elusiveness cause defenders to have their "ankles broken" more? Or does this happen in relation to how high the juke rating is?

      Another words we can all speculate what these ratings do based on the "word" but the simple fact is we have no evidence of 90% of these ratings. Video evidence showing the differences would be really nice.

      Comment

      • steelersfan77
        Banned
        • Sep 2009
        • 483

        #4
        Re: Ratings Discussion: Insight from EA

        Great questons. By the way you'll never get an answer.

        Other than that what I want to know is why are there so many ratings, most of them meaningless?

        Why does every single player have a full set of ratings? Why do I care how well my offensive lineman's pass strength and pass accuracy are.

        It would help to edit ratings a little easier if I didn't have to scroll through so many ratings.

        Why can't I see what the overall rating of the player is when I'm editing a rating at the bottom of the page? I have to continue to scroll to the top of the page. Damnit!

        I hate and love this game.

        Comment

        • OGKing
          MVP
          • Mar 2010
          • 1950

          #5
          Re: Ratings Discussion: Insight from EA

          Yea, thats correct about break tackles and elusiveness......i would give a better explenation of it..but im on my droid, and this touch screen keyboard is too much..

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #6
            Re: Ratings Discussion: Insight from EA

            Originally posted by steelersfan77
            Great questons. By the way you'll never get an answer.

            Other than that what I want to know is why are there so many ratings, most of them meaningless?

            Why does every single player have a full set of ratings? Why do I care how well my offensive lineman's pass strength and pass accuracy are.

            It would help to edit ratings a little easier if I didn't have to scroll through so many ratings.

            Why can't I see what the overall rating of the player is when I'm editing a rating at the bottom of the page? I have to continue to scroll to the top of the page. Damnit!

            I hate and love this game.
            Hell it would help managing your depth chart easier if I did not have to scroll through dozens of meaningless ratings for my O-line just to get to the block ratings. It is many many little things like this that need to be addressed.

            Comment

            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11623

              #7
              Re: Ratings Discussion: Insight from EA

              Originally posted by OGKing
              Yea, thats correct about break tackles and elusiveness......i would give a better explenation of it..but im on my droid, and this touch screen keyboard is too much..
              Ok give us a full break down on all the ratings and how they affect the game. I am interested

              Comment

              • OGKing
                MVP
                • Mar 2010
                • 1950

                #8
                Re: Ratings Discussion: Insight from EA

                Like I said, im.on my phone rigjt now, but id love to do that. Go create a qb with zero awarnesss, look at how clueless he looks on some plays.

                Comment

                • SonOfEd
                  Pro
                  • Dec 2010
                  • 560

                  #9
                  Re: Ratings Discussion: Insight from EA

                  Break Tackle acts as a success rating for broken tackles (duh), and is also used in sim from what I understand. A good little scat back can have a high Break Tackle because he will juke/spin out of tackle, and shouldn't Truck. Opposite for a good Power Back.

                  Tackle also acts as a success rating vs. Break Tackle. Hit Power is the gameplay modifier for Tackle. Low Hit Power will make the player tackle the at the ball carriers knees. Higher Hit Power will make the player give bigger body hits, forearm shiver (very high Hit Power) etc.

                  I do see a difference in Low vs. High Agility ratings. Low agility ratings will produce more stumbling players when comming off of a block/jamb, or falling out of a tackle. Think of it as Body Control.

                  As stated, Awareness is the smarts/comprehension of the player. Think of each player in bubble, and he can process what is happening within his bubble. Higher awareness increases the size of his bubble.
                  Last edited by SonOfEd; 09-27-2011, 05:48 PM.

                  Comment

                  • Sundown2600
                    Brake less...Go Faster!
                    • Jul 2009
                    • 1362

                    #10
                    Re: Ratings Discussion: Insight from EA

                    Originally posted by SonOfEd
                    Break Tackle acts as a success rating for broken tackles (duh), and is also used in sim from what I understand. A good little scat back can have a high Break Tackle because he will juke/spin out of tackle, and shouldn't Truck. Opposite for a good Power Back.

                    Tackle also acts as a success rating vs. Break Tackle. Hit Power is the gameplay modifier for Tackle. Low Hit Power will make the player tackle the at the ball carriers knees. Higher Hit Power will make the player give bigger body hits, forearm shiver (very high Hit Power) etc.

                    I do see a difference in Low vs. High Agility ratings. Low agility ratings will produce more stumbling players when comming off of a block/jamb, or falling out of a tackle. Think of it as Body Control.

                    As stated, Awareness is the smarts/comprehension of the player. Think of each player in bubble, and he can process what is happening within his bubble. Higher awareness increases the size of his bubble.
                    So it's true that these ratings affect sim games? I have heard 2 schools of thought on this. Some say no, others say yes.

                    Comment

                    • lil_taul
                      Rookie
                      • Dec 2008
                      • 217

                      #11
                      Re: Ratings Discussion: Insight from EA

                      Well it would be nice to see what every rating means for all positions

                      Comment

                      • nortobc
                        Banned
                        • Jul 2004
                        • 1130

                        #12
                        Re: Ratings Discussion: Insight from EA

                        Originally posted by Sundown2600
                        So it's true that these ratings affect sim games? I have heard 2 schools of thought on this. Some say no, others say yes.
                        Yes.

                        Ex: run blocking and pass blocking are used in SIM games. run/pass block strength and run/pass block footwork are used in game play.

                        When a defensive player engages with an offensive blocker, the defensive player decides which attributes to use. He will either use agility + finess move vs offensive players agility + run/pass block footwork or strength + power move vs offensive players strength + run/pass block strength. Block shedding determines how a defender sheds the block. Impact blocking determines how an offensive players blocks, like cut block, etc...

                        Comment

                        • MMurda
                          Pro
                          • Nov 2010
                          • 544

                          #13
                          Re: Ratings Discussion: Insight from EA

                          Originally posted by Phobia
                          Hell it would help managing your depth chart easier if I did not have to scroll through dozens of meaningless ratings for my O-line just to get to the block ratings. It is many many little things like this that need to be addressed.
                          it can be done...click LS/L3 on each person i believe and it will bring up a much shorter and more position specific set of ratings for who you're looking at. i agree tho...the whole way ratings are shown needs to be simplified/position specific as a standard, then click LS/L3 to expand and show all the other "pointless" or less needed ratings.
                          Lets Go:
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                          Comment

                          • jello1717
                            All Star
                            • Feb 2006
                            • 5720

                            #14
                            Re: Ratings Discussion: Insight from EA

                            Originally posted by Phobia
                            Whats up guys!

                            I have been doing a lot of moving players around on my team and really looking at ratings. Now I have soooo many questions about these ratings and wish with all my heart that one of EA's devs would supply us some insight into what these ratings effect or do.

                            For example lets look at these two centers.

                            Andre Huval - Junior - 76 Overall
                            Daniel Lemelle - Junior - 63 Overall

                            Most people would start Huval without even looking at ratings based on his overall being much higher. But once you get into the ratings you start to question this.

                            Andre Huval...........................Daniel Lemelle
                            63 speed..................................51 speed
                            68 awareness............................69 awareness
                            75 pass block............................84 pass block
                            76 run block..............................84 run block
                            76 impact block.........................76 impact block

                            So as you can see Lemelle has the lower overall but has much better blocking ratings and even better awareness. His knock on him is lack of speed and poor blocking footwork.

                            So my question would be, does blocking footwork lead to more holding calls?

                            What does Awareness do? What is the difference for a linebackers awareness rating and play recognition? How does it change what they do on the field?

                            Do low awareness lead to more penalties? Does pursuit rating effect angle of pursuit? If so then how does awareness effect them?

                            What is the difference between a 30 rated route running and a 99 route running? How does awareness effect these WRs?

                            Basically what I am getting at it is hard to set your depth chart and assess who to start based around the fact we have no idea what these ratings do!

                            Is there anyway EA could do a blog to discuss what the ratings effect and how you can see these effects?

                            Awareness = What does it affect?
                            Agility = Can you notice difference from 30 agility to 99?
                            Break tackle vs Elusiveness = What is the difference from these two?
                            Block ratings, Footwork, and strength = What does strength and footwork effect? How do these tied into block rating?
                            Juke rating = Can you really see difference from a 60 rated juke and a 89 rated juke? Because I can't!

                            For the people that say....."it is obvious higher juke means he can juke wider!" Well I want to know the difference between these ratings.

                            60 Spin rating = .30 spin speed with .5 spin radius
                            90 spin rating = .12 spin speed with 1.5 spin radius

                            41 hit power = what????
                            89 hit power = just bigger hits??? More fumbles or is that only the carry ratings in effect?

                            79 release = .15 WR to get off line
                            90 release = .06 WR to get off line

                            50 Jump = how high???
                            99 jump = ?????

                            I could keep going but this is all the different things I can't stop wondering HOW do these effect the gameplay? Because honestly there are several I don't notice anything different from a 30 rating to a 90 rating.
                            You didn't list the 4 most important ratings for those centers: RBS, RBF, PBS, PBF.
                            Favorite Teams:
                            College #1: Michigan Wolverines
                            College #2: Michigan State Spartans (my alma mater)
                            College #3: North Carolina Tar Heels
                            NHL: Detroit Redwings

                            Comment

                            • GGGswim
                              Rookie
                              • Oct 2010
                              • 329

                              #15
                              Re: Ratings Discussion: Insight from EA

                              Originally posted by jello1717
                              You didn't list the 4 most important ratings for those centers: RBS, RBF, PBS, PBF.
                              I don't think he realizes it, but I believe that is his point. He, like many of us, don't understand which categories match up with positions, let alone if the category affects sim-only or user-control-only.
                              I'm still a relative newbie but was able to learn early enough in '11 (my 1st NCAA game) that RBS/RBF-PBS/PBF were more important for me since I play all my games. He's still back at the RB and PB point.

                              I think there are too many categories that are still undefined as to how (or even IF) they affect ea. position. I read so often that AWR affects every player -- d-players go after fumbles more quickly, e.g. -- but how good is a FS or SS with 40 AWR but 80-something play recogognition and pursuit measurables?
                              The PocketScout program writer has some ideas listed in other threads, probably spot on, too, but this is one type of 'mystery' that I don't think we users wouldn't mind not having to figure it out ourselves.

                              Comment

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