Double shimmy = automatic foul
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Re: Double shimmy = automatic foul
a dribble left..dribble right..dribble left...turbo in the lane...stop...pumpfake...shot is also an automatic foul or score. i avg 25+freethrows per game in myplayer. its ridiculous. -
Re: Double shimmy = automatic foul
You could just stop abusing a game mechanic that's broken, you know. It's not like anyone is forcing you to repeat the same one broken offensive move all day.Comment
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Re: Double shimmy = automatic foul
Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.Comment
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Re: Double shimmy = automatic foul
Its a game, nothing will ever be perfect in that sense. So if you complain about something the AI does then thats fine. As you can't really counter/stop that.Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.
However, if its the human player doing the exploit then I say he's a glutton for punishment if its that much of a problem, or s/he like to get 25 free throws per game.Comment
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Re: Double shimmy = automatic foul
You missed the point. The response wasn't dismissing the exploit it was commenting on the abuse of it. If you read it again the person didn't say "this one time" I got 25 points from the line, or "I could easily get" 25 points from the line. The comment was in the present tense i.e. they continually use it to get that many foul calls.Or 2K could fix it.
Really guys. Stop jumping on people the moment they talk about using broken-to-a-degree game mechanics. It adds nothing to the conversation nor the solution. And its extremely tiresome, and stinks of somehow excusing the fact that the 'exploit' is in the game.
Much like dribbling, passing and good form on a jumpshot reading is also fundamental.Comment
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Re: Double shimmy = automatic foul
Is the above suggestions coming from the same guy who got 14 blocks in a game with his PG by exploiting a glitch in the game?
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Re: Double shimmy = automatic foul
I don't get this.
Of course it's in the player's power to stop using a broken mechanic, but it's 2K's obligation to fix this mechanic.
What's next? Problem with the foul mechanic, so in order to avoid the problem we should commit no fouls?
And it's not about a game being perfect. It's about making sure its fundamentals work. If they don't why include them in the first place?Last edited by Lyvean; 10-12-2011, 10:58 AM.Comment
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Re: Double shimmy = automatic foul
Did you post this in the glitches thread ? if not would you please ?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Double shimmy = automatic foul
Agreed, it is just a game. Sports gamers are the oddest breed. You never would see someone posting on a forum "How do I make it through Super Mario without jumping on the turtles" or "The whip in Castlevania is overpowered. Slider suggestions?"Its a game, nothing will ever be perfect in that sense. So if you complain about something the AI does then thats fine. As you can't really counter/stop that.
However, if its the human player doing the exploit then I say he's a glutton for punishment if its that much of a problem, or s/he like to get 25 free throws per game.Comment
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Re: Double shimmy = automatic foul
That's kind of a silly comparison. The complaint here is more like a racing sim where weaving back and forth to keep your position in front of another car will cause them to automatically crash if you weave two times too many then blip the throttle. You're *supposed* to be weaving back and forth to keep your lead, and it's one of the tools given to you as you try your best to win, but if trying to do something that's moderately conceivable breaks the *simulation*, that's a problem. Plus wouldn't this lead to possible abuse online?
Also, neither turtle jumping or the whip in Castlevania is overpowered, but people complain about overpowered mechanics in all types of game all the time. It's called poor game balance, and it's not "strange" to desire mechanics to be fixed if possible for a game to be both more realistic, more balanced, and more fun as a whole.Comment

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