Mill's Sliders

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  • Millennium
    Franchise Streamer
    • Aug 2002
    • 9889

    #1

    Mill's Sliders

    Just wanted to throw these out here. Something I have been tinkering with for the past couple of weeks, after the CPU rushing attack was frustrating me on default All Pro.

    I will say that I do not switch on offense or defense, so there is your first caveat. I normally play FS or SS, but I'm not sure how much that would affect your game if you played a different position.

    Also, I am a big proponent of keeping the CPU and Human sliders the same. I don't like to feel like either team has a "built in" ratings advantage.

    These won't be for everyone, and to be honest they were a result of an extreme experiment I had when I noticed that the reasoning behind the lack of a CPU run game was that my LB's read plays entirely too quickly (I use the Ravens in franchise, but play a lot of random Exhibition as well). So, I wanted to stop that.

    GAME OPTIONS
    Playcall Style - Optional
    Quarter Length - 13 Minutes
    Auto Strafe - Off
    Auto Sprint - On
    Injuries - 45
    Fatigue - 57 (Very important to set Auto Subs. No definite settings, as they should be custom for the team you use. But if you don't have them set, you WILL notice deteriorated play as the game goes on from guys you play too much)
    Game Speed - Slow
    Player Min Speed Threshold - 50

    PENALTIES
    Offsides - 75
    False Start - 60
    Holding - 53
    Facemask - 53
    Defensive Pass Interference - 100
    Offensive Pass Interference - 100
    KR/PR Interference - 100
    Clipping - 52
    Int Grounding - 100
    Roughing the Passer - 53
    Roughing the Kicker - 100

    SKILL SLIDERS (Same for Human and CPU)
    QB Accuracy - 15 (Combined with the Pass Defense sliders, creates more balls that are not defensed and not caught.)
    Pass Blocking - 50
    WR Catching - 50/50

    Broken Tackles - 50
    Run Blocking - 50
    Fumbles - 50

    Pass Reaction Time - 0 (Separates the good pass coverage players from the ones that will be a weak point on the field. Ed Reed still has a real nose for the ball, while guys like Bernard Pollard can be taken advantage of)
    Interceptions - 40 (Just to lower the interception rate as a whole)
    Pass Rush - 50

    Run Reaction Time - 0 (Mostly fixes the CPU run game due to them being able to get positive yardage on most plays. You will still get the occasional tackle for loss, but that is what it is now, occasional. Also keeps the CPU linebackers in position instead of getting caught in holes as a RB jukes to another. Creates more 3-5 yard runs, and less -3 and 20 yard runs.)
    Block Shed - 50
    Tackle - 40 (Too many first time tackles by DBs. Good tackles still tackle, and good angles when hitting the ball carrier pay off)

    SPECIAL TEAMS
    FG Power - 50
    FG Accuarcy - 50
    Punt Power - 50
    Punt Accuarcy - 50
    Kick Off Power - 50

    So, that is it. As you can see, the extreme fix is putting both reaction sliders at 0, and causing the separation of good players in terms of awareness. The run reaction slider is what has really helped this game for me again, because I have really noticed that linebackers don't force their way into incorrect gaps, and they play more "bend but don't break" against the running back, which helps lower the number of big plays both defensively and offensively.

    I should also state that I don't buy into the "under the hood" theories everyone has (keeping the numbers of any category to 75 keep the CPU AI to All Madden, etc). I have had enough conversations with enough people that would know the answer to that to believe we have a lot of placebo effects going on here.

    If you wish, please let me know what you think. I hated having to do sliders, but wanted to enjoy my franchise and felt this was the only way I could at this point. These work for me. Hopefully they just help a few more people along the way.
    Last edited by Millennium; 10-23-2011, 04:32 PM.
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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #2
    Re: Mill's Sliders

    Originally posted by Millennium
    I should also state that I don't buy into the "under the hood" theories everyone has (keeping the numbers of any category to 75 keep the CPU AI to All Madden, etc). I have had enough conversations with enough people that would know the answer to that to believe we have a lot of placebo effects going on here.
    It's not placebo.

    The kicking meter speeds up as if it were All-Madden.

    The AI also plays differently/sharper, even with lower settings.

    It doesn't matter for sliders being quality or not, but it's there. I don't think everyone who sees it is just having placebo effect.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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    • Millennium
      Franchise Streamer
      • Aug 2002
      • 9889

      #3
      Originally posted by KBLover
      It's not placebo.

      The kicking meter speeds up as if it were All-Madden.

      The AI also plays differently/sharper, even with lower settings.

      It doesn't matter for sliders being quality or not, but it's there. I don't think everyone who sees it is just having placebo effect.
      I am telling you that it does not affect the CPU AI. Get me a developer that says it does, as I have had two tell me face to face that it doesn't.
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      • Jarodd21
        Hall Of Fame
        • Dec 2010
        • 10556

        #4
        Re: Mill's Sliders

        Originally posted by Millennium
        I am telling you that it does not affect the CPU AI. Get me a developer that says it does, as I have had two tell me face to face that it doesn't.
        It must be a bug that they don't realize because the kicking meter goes fast and the gameplay changes as soon as you drop all the categories down to 75 from 76. The gameplay changes directly to All-Madden when you do that. Its night and day from 75 to 76. Its been testing out by a lot of people on OS. A lot of non believers too.. Test it out for yourself and you'll see..
        https://forums.operationsports.com/f...n-sliders.html

        PSN: Jarodd21

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        • Millennium
          Franchise Streamer
          • Aug 2002
          • 9889

          #5
          Originally posted by Jarodd21
          It must be a bug that they don't realize because the kicking meter goes fast and the gameplay changes as soon as you drop all the categories down to 75 from 76. The gameplay changes directly to All-Madden when you do that. Its night and day from 75 to 76. Its been testing out by a lot of people on OS. A lot of non believers too.. Test it out for yourself and you'll see..
          I have tested it, which is why I asked.

          There us no bug. The CPU AI is hard coded and does not change for ANY settings in the game. It makes decisions based on calculations of ratings plus the effects of the sliders affecting the ratings.
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          • Jarodd21
            Hall Of Fame
            • Dec 2010
            • 10556

            #6
            Re: Mill's Sliders

            Originally posted by Millennium
            I have tested it, which is why I asked.

            There us no bug. The CPU AI is hard coded and does not change for ANY settings in the game. It makes decisions based on calculations of ratings plus the effects of the sliders affecting the ratings.

            I have to respectfully disagree to the fullest.. I see the big difference in gameplay along with the kicking meter speeding up as soon as you change all the categories to 75.. I've done extensive testing on this since Madden 11 and I'm convinced of the change in gameplay.. I didn't know it until I moved one of the categories up to 76 or 77 for a friend and noticed the kicking meter going slow and I saw how drastically the gameplay changed. It wasn't hard to notice.. The CPU QB started throwing a lot of lob passes and it was so easy for him to score on the CPU. I started testing it out a lot and realized that the gameplay changes to All-PR0 when you go above 75. The gameplay changes to Pro when you go above 150. A lot of quality OS posters have tested this extensively..

            Did you ask them why does the kicking meter speed up as soon as you drop all the categories to 75 just like default All-Madden?

            But I respect your opinion on it but I have my beliefs about how the Custom sliders work and will stick with my theory until EA does the Madden sliders like they do the NCAA sliders..
            Last edited by Jarodd21; 10-22-2011, 03:34 PM.
            https://forums.operationsports.com/f...n-sliders.html

            PSN: Jarodd21

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            • Millennium
              Franchise Streamer
              • Aug 2002
              • 9889

              #7
              Originally posted by Jarodd21
              I have to respectfully disagree to the fullest.. I see the big difference in gameplay along with the kicking meter speeding up as soon as you change all the categories to 75.. I've done extensive testing on this since Madden 11 and I'm convinced it is.. I didn't know it until I moved one of the categories up to 76 or 77 and noticed the kicking meter going slow and I see how drastically the gameplay changed. The CPU QB started throwing a lot of lob passes and it was so easy for him to score. I started testing it out a lot and realized that the gameplay changes to All-PR0 when you go about 75. The gameplay changes to Pro when you go above 150. A lot of quality OS posters have tested this extensively..

              Did you ask them why does the kicking meter speed up as soon as you drop all the categories to 75 just like default All-Madden?

              But I respect your opinion on it but I have my beliefs about how the Custom sliders work and will stick with my theory until EA does the Madden sliders like they do the NCAA sliders..
              Disagree however you wish. Its a theory that some people believe, and until a developer tells me otherwise (as they have already told me that it isn't true), that is all it is...a theory.
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              • RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10903

                #8
                Re: Mill's Sliders

                I'll definitely give these a look tonight. I like the idea that Ninja and you have about keeping the levels even for both sides.

                Do you have some game stats from these settings to post? I'd love to see how things play out with them.

                The kicking meter certainly does seem to speed up to me with certain settings, but that's just me.

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                • godofwar757
                  Rookie
                  • Sep 2010
                  • 33

                  #9
                  Re: Mill's Sliders

                  I was under the impression that if ANY category was higher than 75 the game would get that ALL PRO feel to it. And you could tell by the kicking meter going slower. However, i've been using Playmakers set and the only USER category that is above 75 is PASSING. my kick meter still moves REALLY fast. Anyone else using that set notice? check it out.

                  Every slider set on here is an individual opinion. What may wok for you won't work for all because all our skill levels are different. I'm pretty sure no 2 guys on here play exactly the same. I used PM's 0/0/0 USER rushing set and gashed the cpu each game. I read on here other guys using it and can't move the ball. In chatting with Jarrod21, he passes on Madden like manning does for real. I can't read coverage as fast as he can. I use bits and pieces of different sets along with my own tweaks and just play. That's my take, sorry if it sounds like i'm venting. I guess because I am. just keep that in mind when using these sets. Peace

                  P.S add me on PSN and lets get some games in
                  -godofwar757

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                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #10
                    Re: Mill's Sliders

                    Originally posted by Millennium
                    Disagree however you wish. Its a theory that some people believe, and until a developer tells me otherwise (as they have already told me that it isn't true), that is all it is...a theory.

                    So why does the kicking meter go faster and the AI suddenly plays better even with lower CPU sliders?

                    If that's not the reason, did they mention why that happens and what the trigger is?

                    I know for a fact that the kick meter goes faster on my nothing-over-75 set than with my set where a couple groups are higher than 75. The AI also plays much differently. I have them basically the same on the first set and the AI is fierce - second set, I had put QB Acc at 81 and Run block at 77.

                    If that's not because of the user sliders, I'd like to know what it really is then. I wish the devs would say what the trigger is and why it occurs if it doesn't have a trigger with the groups. Does the AI play better with lower slider settings? Does the AI factor off the user sliders in another way other than the theorized way?
                    Last edited by KBLover; 10-22-2011, 05:15 PM.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                    • Millennium
                      Franchise Streamer
                      • Aug 2002
                      • 9889

                      #11
                      Re: Mill's Sliders

                      Now that everyone has gotten their opinions out in regards to their slider sets and their theories on the game, anyone that tries the sliders that the topic was created for, leave feedback if you wish.
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                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #12
                        Re: Mill's Sliders

                        Played one game, small sample size.

                        I had to up QB accuracy. Rodgers was misfiring all over the place and was under 50% at the half. I still need to tinker with QB Accuracy, not sure whether to increase to 15 or 20.

                        I'll try 15 next time, otherwise, pretty good sliders.

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                        • Millennium
                          Franchise Streamer
                          • Aug 2002
                          • 9889

                          #13
                          Re: Mill's Sliders

                          Originally posted by roadman
                          Played one game, small sample size.

                          I had to up QB accuracy. Rodgers was misfiring all over the place and was under 50% at the half. I still need to tinker with QB Accuracy, not sure whether to increase to 15 or 20.

                          I'll try 15 next time, otherwise, pretty good sliders.
                          That's the one thing I always tinker with. Flacco can have good games, and have awful ones. If he is pressured all game, it's really tough to hit anything. But if he starts with a few completions and works his way from there, he seems very competent throughout the latter stages.
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                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #14
                            Re: Mill's Sliders

                            I will certainly give these a shot. I also use the no-switch rule. I'm scared about using Tebow (I'm starting a Broncos franchise) with the low QB Acc. slider, but we will see how it goes.

                            How is your pass protection? I was getting sacked a lot with a few other sets on here.
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                            • Millennium
                              Franchise Streamer
                              • Aug 2002
                              • 9889

                              #15
                              Re: Mill's Sliders

                              Originally posted by DJ
                              I will certainly give these a shot. I also use the no-switch rule. I'm scared about using Tebow (I'm starting a Broncos franchise) with the low QB Acc. slider, but we will see how it goes.

                              How is your pass protection? I was getting sacked a lot with a few other sets on here.
                              It's at default All Pro. If I know I am going into a pass with a 5-7 step drop, I will keep an extra back/TE in to block.

                              If you are using Tebow, I would suggest 15 for QB Acc. I think I am going to up it and play a game or two shortly. Just remember to up it for the CPU as well.
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