Would this be considered "cheese"?
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Re: Would this be considered "cheese"?
i dont understand how moving your player would be.....but i dont play much online so, it could be. i know my friends like to start running one way then do a half circle and go the other way but i dont think thats cheese either because at some point you know its coming so its up to you to stop itOriginally posted by jd@osYeah...but if I go buy it late with him on the cover will it still be there? Or will it disappear late in the game like he does?Originally posted by blues rockeri'm not sure what to think about the fact that there are 2 wolfman threads...but i think i like it. i've always said this forum needs more wolf talk. -
Re: Would this be considered "cheese"?
Only if you do it like this;
As long as you move realisticly, then it's not cheese.Comment
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Re: Would this be considered "cheese"?
The reason I'm asking is because it works better than the right analog stick. So I didn't know if it was intended or why even include the "juke moves" if just moving the left stick works better. But it also depends on who the RB is. I was using Reggie Bush and it was amazing, then he would get hurt and fumble...
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Re: Would this be considered "cheese"?
So giving someone a HARD JUKE is cheese in spite of the myriad of game situations that make it fruitless?Only if you do it like this;
As long as you move realisticly, then it's not cheese.
C'mon Man!
Moving players isn't cheese...
LaterComment
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Re: Would this be considered "cheese"?
Offline I turned off Auto Sprint and don't press it. It became too easy to run with guys like Bush because they change direction too well sprinting and the defense looks silly.Comment
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Re: Would this be considered "cheese"?
Actually, changes of direction are easier, sharper, and harder with the sprint disengaged than they are when they aren't. To get the best cuts you should sprint to a spot, RELEASE SPRINT for a split second, make your move (Juke, Spin, etc), then REENGAGE SPRINT after the move is done.
Small direction changes are easily accomplished with the sprint pressed, but sharp cuts with the SPRINT engaged slows the runner quite a bit.
LaterComment
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Re: Would this be considered "cheese"?
Only if you do it like this;
As long as you move realisticly, then it's not cheese.
Hey, if you're going to leave your DB 1-on-1 against an athletic ball carrier, that's the risk you take.
Keep your edge contained, imo. Gap control is a big part of run defense, both in the game and in real life."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Would this be considered "cheese"?
And always going for it on fourth down is just good play calling?
Rocket catchings is just good cathching?
Running around like crazy with mobile QBs is just smart?
Nano blitzing is just good play calling/defensive movement?
Child please!Comment
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Re: Would this be considered "cheese"?
Vick/Young/Tebow - they move around a lot to avoid pressure.
Isn't nano-blitzing just a strong A-gap blitz?"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Would this be considered "cheese"?
That video thats posted is absolute trash...
Completely unrealistic and straight Cheddar CHEESE!!!
If your NOT doing that, then your not cheesing... But if your doing that, then YES you are cheesing...
*note*
general rule of thumb... if your in a "Sim" league, and you have to ask yourself (or make an OS Thread) and ask "is this cheese" then it probably is...Comment
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Re: Would this be considered "cheese"?
I can't believe this would even be a discussion.
You're moving your players on the field. You're not doing something causing the opposite player to not be able to defend appropriately.
I could only imagine the threads here if Barry Sanders was recreated in video game form.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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