Madden NFL 12: Winning on Draft Day

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Madden NFL 12: Winning on Draft Day


    While drafting for a NFL is a bit more intense in the real world, it can be just as stressful in Madden 12 thanks to a few upgrades that make draft day more adventurous than in past versions of the game. And while far from perfect, Madden does simulate the draft process better than ever; It’ll test you. The question is, will you become a Bill Polian, or a Matt Millen?

    Here are some tips on how you can win on draft day in Madden 12.

    Read More - Madden NFL 12: Winning on Draft Day
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • Armor and Sword
    The Lama
    • Sep 2010
    • 21801

    #2
    Re: Madden NFL 12: Winning on Draft Day

    For my first draft in my Dolphins chise I was QB hungry. I also was very interested in upgrading my FS position as well as finding a solid RT and RG.

    I made sure I scouted just about every player at these respective positions that fit my mold or vision. I also make sure to scout late round RB's and WR's. As well a OLB's.

    But the bottom line is by investing in scouting (especially mid round guys) I was ableto draft a franchise QB in round 4. It was very satisfying and rewarding. I was able to scout a few busts in the early round and then grab my guy in the 4th. I won't mention his name as I don't want to spoil it for others.

    I am quite pleased with the scouting feature in Madden 12. Of course I also keep my trusy notebook to notate ratings, and rank my guys and create my own draft board.
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    • TheDelta
      MVP
      • Sep 2010
      • 1313

      #3
      Re: Madden NFL 12: Winning on Draft Day

      Originally posted by Armor & Sword
      I won't mention his name as I don't want to spoil it for others.
      No need to worry, names are assigned completely at random this year so even if someone else gets the same draft class, the player will have a different name. You can still identify the player by size and school if you know what you're looking for, but it's not like in earlier years where you immediately knew if one of the star rookies came around.
      You gotta have Hope! (My Minnesota Vikings franchise)

      After an incredible 2012 season ends with a Super Bowl win, Hope Turner and her Vikings are trying to prove that their performance was more than just a one-shot.

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      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #4
        Re: Madden NFL 12: Winning on Draft Day

        Re: Importance of individual workouts -

        Even if you get them all right, you're still grasping at straws if those five guys get picked up. You have so many holes in your information - I mean, complete "I don't even know how fast this kid can run" holes that it's a little crazy.

        It would work a lot better if all the kids had estimates (X?) in all ratings that were in a wide range of randomness based on your scouting agency. Then the "stages" help you get more solid info - until workouts give up the perfect stats on 5. By then, you could have a core group of kids on your board that you have a decent idea of, but not sure fire. But you won't be looking a WR and all you know is he kinda can catch and he is terrible at throwing.

        But in the existing system, what I try to do is pick a couple positions of focus and scout a lot of lower round players. That way, I'll have people on my board all throughout. I can "reach" for a 3rd-4th rounder early and still have some kids for the later rounds also. For positions I feel like I want to take a first on, I'll scout the daylights out of those for the 1st/2nd round talents, and the rest, 3rd and lower. My workouts all go to guys I would be willing to take with my first round pick and have projected 1st or 2nd round status to make sure I'm not taking a bust.
        Last edited by KBLover; 12-12-2011, 10:04 PM.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

        Comment

        • LambertandHam
          All Star
          • Jul 2010
          • 8008

          #5
          Re: Madden NFL 12: Winning on Draft Day

          Originally posted by KBLover
          Re: Importance of individual workouts -

          Even if you get them all right, you're still grasping at straws if those five guys get picked up. You have so many holes in your information - I mean, complete "I don't even know how fast this kid can run" holes that it's a little crazy.

          It would work a lot better if all the kids had estimates (X?) in all ratings that were in a wide range of randomness based on your scouting agency. Then the "stages" help you get more solid info - until workouts give up the perfect stats on 5. By then, you could have a core group of kids on your board that you have a decent idea of, but not sure fire. But you won't be looking a WR and all you know is he kinda can catch and he is terrible at throwing.

          But in the existing system, what I try to do is pick a couple positions of focus and scout a lot of lower round players. That way, I'll have people on my board all throughout. I can "reach" for a 3rd-4th rounder early and still have some kids for the later rounds also. For positions I feel like I want to take a first on, I'll scout the daylights out of those for the 1st/2nd round talents, and the rest, 3rd and lower. My workouts all go to guys I would be willing to take with my first round pick and have projected 1st or 2nd round status to make sure I'm not taking a bust.
          I miss the "Higher than 80 throwing power" tidbits from past games. Scouting is nice, but it only pays to scout offensive linemen during the regular season. Unless I really want a player, I just stockpile 3rd and 4th round picks and build a solid team out of those picks.
          Steam

          PSN: BigGreenZaku

          Comment

          • raguel
            Rookie
            • Jun 2009
            • 485

            #6
            Re: Madden NFL 12: Winning on Draft Day

            Originally posted by LambertandHam
            Scouting is nice, but it only pays to scout offensive linemen during the regular season.
            I have to disagree with this. For HBs, you get useful info like SFA, Juke, ElU, Hit power for LBs, and PA for QBs. These reveals won't guarantee you an A player but I use this info to winnow out players so I don't do combine/pro day scouting at random.
            Last edited by raguel; 12-13-2011, 02:13 AM.

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            • SuckaRepellent
              Rookie
              • Apr 2011
              • 229

              #7
              So I'm the Jaguars... I drafted Andrew Luck, Justin Blackmon, Trent Richardson, Quenton Coples and Alshon Jeffrey...

              Ncaa to madden logic is so ********

              Sent from My Touch Slide 4G

              Comment

              • LambertandHam
                All Star
                • Jul 2010
                • 8008

                #8
                Re: Madden NFL 12: Winning on Draft Day

                Originally posted by raguel
                I have to disagree with this. For HBs, you get useful info like SFA, Juke, ElU, Hit power for LBs, and PA for QBs. These reveals won't guarantee you an A player but I use this info to winnow out players so I don't do combine/pro day scouting at random.
                True. I guess it's just my way of thinking draft wise. I roll with the Steelers, so offensive line is always my first concern. I wait to scout QB's until in the offseason where Accuracy and THP is revealed. Usually a HB with three +'s is a good player. The key people seem to forget is that when it comes to something like the draft, sure the highest rated player is nice, but you want someone who can fit your scheme.


                WR's are the hardest position to scout for me.
                Steam

                PSN: BigGreenZaku

                Comment

                • TheDelta
                  MVP
                  • Sep 2010
                  • 1313

                  #9
                  Re: Madden NFL 12: Winning on Draft Day

                  Originally posted by SuckaRepellent
                  So I'm the Jaguars... I drafted Andrew Luck, Justin Blackmon, Trent Richardson, Quenton Coples and Alshon Jeffrey...

                  Ncaa to madden logic is so ********
                  Yeah but that is because of the flawed transfer process, it has nothing to do with the Madden draft system itself.

                  Honestly, it's the reason why I don't use NCAA draft classes altogether, I'd rather have fantasy players that at least have been created to be plausible and usable rather than having accurate names but getting completely weird results like real life first round picks becoming 55 OVR 7th rounders and stuff like that, and I don't want to spend hours to edit players after they were drafted.
                  You gotta have Hope! (My Minnesota Vikings franchise)

                  After an incredible 2012 season ends with a Super Bowl win, Hope Turner and her Vikings are trying to prove that their performance was more than just a one-shot.

                  Comment

                  • Boxlicker101
                    Banned
                    • Dec 2011
                    • 36

                    #10
                    Re: Madden NFL 12: Winning on Draft Day

                    It would work a lot better if all the kids had estimates (X?) in all ratings that were in a wide range of randomness based on your scouting agency.

                    Comment

                    • ernestoRIP
                      Rookie
                      • Sep 2011
                      • 37

                      #11
                      Re: Madden NFL 12: Winning on Draft Day

                      Drafting has come a long way this year. I give the Madden team major kudos for developing a game within a game...it's always a challenge, unless you use the guides or sort by potential (whoops EA).

                      A few things they could do to clean up the process and bring more realism:

                      -Consistency or mental strength rating. They have it this year, but to me this is one of the biggest factor for any player. That's where scouting should make or break...there are great talents across the board who can't play like it, week to week. We should know more about players physical ratings (as seen by all in the combine), but where scouts make their money is intangibles. They need to bring this to franchise mode in an even larger way than they did this year. Can you imagine having an awesome WR with a low mental strength rating, so you have no idea what you are going to get week-to-week? He may dissapear in a big game but put up 200+ yards and 2 TDs in another...they are halfway there this year, but again, they need to charge ahead and make this a part of scouting.

                      -Too many great QBs in the late rounds...this should be a once every few years kind of deal. I once drafted two A talented QBs in the 4th and 5th round, same draft, respectively. That's just a little too far fetched. QBs should consistently be overvalued, and finding Tom Brady shouldn't be so easy.

                      -Different progressions for different positions...some positions should take longer to make it to the mid 90s while others (Running Backs) should be able to make it within a year of being drafted. I feel like progressions are fairly similar across the board, depending on the OVR and POT at the time of drafting.

                      -Draft day trade logic. Include some players in trades (if possible), instead of just picks. Randy Moss to NE for a late rounder on draft day, etc.

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