Association House Rules

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  • Colts18
    MVP
    • Feb 2010
    • 1959

    #1

    Association House Rules

    What are some house rules that you implement in your associations?

    For me:

    1. If I use a drill for any of my players, I make sure I use a counter drill for the opponents of the next two games. For example, if Caron Butler is in a slump I would probably decide to use the shooting drills to give him a temporary boost. Now since I know the CPU doesn't use these drills, I would make sure the next two small forwards that I am going to face on my schedule perform the defensive challenge shot drills. I control all 30 teams by the way.

    2. I set the CPU's defensive assignments (for them) before I start the game. So yes, I move the 2nd controller to the CPU's side.

    3. If a player on my team suffers an injury, I usually -5 from his current MPG allotment and give those minutes to his backup. That is more so for my team management in hopes that that player doesn't get reinjured.

    4. Whenever I play Denver/Utah, I reduce my team's fatigue slider to simulate the higher elevations.
  • shadia147
    Pro
    • Aug 2011
    • 558

    #2
    Re: Association House Rules

    You probably think this is silly. But whenever a team plays on back-to-back nights, I use the alternate uniform on the second night.
    And on Sundays, the Lakers play their white on gold uniform.
    And Friday nights are throwback night for the entire league.
    I'm still trying to think of an excuse for Latino nights for the Spurs and Suns.

    Comment

    • Colts18
      MVP
      • Feb 2010
      • 1959

      #3
      Re: Association House Rules

      ^ The jersey one is cool.

      Use the Latino jersies during
      National Hispanic Heritage Month is the period from September 15 to October 15 in the United States, when people recognize the contributions of Hispanic and Latino Americans to the United States and celebrate the group's heritage and culture.


      But nevermind that doesn't fall in the NBA Season. Maybe during the 2nd season (Preseason).

      I guess I am alone, oh well. But another one I just thought of is this. Since we are fresh off of the lockout, maybe reducing the fatigue slider down to 40/42 to simulate most of the league being out of shape. This one might no go over well but I think it will force us to use our benches more.

      Comment

      • jeremym480
        Speak it into existence
        • Oct 2008
        • 18198

        #4
        Re: Association House Rules

        What are some of your "House Rules" in regards to trading in 30 team associations?

        When I started mine I didn't realize that teams set to be managed by CPU don't really trade with one another, so I guess I need to make some moves for them. I just finished playing my Christmas Day game and it's getting close to time to start separating the contenders from the pretenders. My plan for now is submit any trades to the "Rate My Trade" thread and go from there, but I'm interested to see what others are doing.
        My 2K17 Boston Celtics MyLeague

        Alabama Crimson Tide
        Green Bay Packers
        Boston Celtics

        New Orleans Pelicans

        Comment

        • CDelfino10
          Rookie
          • Sep 2010
          • 159

          #5
          Re: Association House Rules

          You can use the latino jerseys from May 1 to May 8, to celebrate Cinco de Mayo, or maybe use them when you are playing a team with a starter from Argentina, Puerto Rico or Dominicana against another Latin starter(Brazil is not Latin America)
          River Plate - San Antonio Spurs - Sergio Martinez - New Orleans Saints - Temple Owls - Dale Earnhardt Jr. Fan

          Comment

          • Inverarity
            Rookie
            • May 2003
            • 145

            #6
            Re: Association House Rules

            Originally posted by jeremym480
            What are some of your "House Rules" in regards to trading in 30 team associations?
            I'd like to hear the answer to this one too.

            The Denver/Utah fatigue house rule and the uniforms are great ideas, btw. Please keep them coming.

            Comment

            • dragula15
              Rookie
              • Mar 2011
              • 368

              #7
              Re: Association House Rules

              I usually do a 30 team association because i'm quite anal about realistic player movement and lineups. Because of that, i don't trust the CPU trade logic.

              Usually i'll look at the previous season's transaction list and get a brief idea of when some trades usually occur, how drastic the changes are etc and make similar trades.

              Comment

              • ronyell
                SimWorld Sports Inc - CEO
                • Dec 2005
                • 5932

                #8
                Re: Association House Rules

                bump



                SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                THE ONLY PLACE WHERE YOU CAN:
                #SeeTheGameBeTheGame

                Comment

                • shadia147
                  Pro
                  • Aug 2011
                  • 558

                  #9
                  Re: Association House Rules

                  I missed something...
                  I CPU vs CPU for all 30 teams throughout the entire season. NO SIMMING!!!
                  I have every team setting set to CPU control.
                  Lineups, rosters, rotations and trades.
                  Are you saying that my franchise won't have any trades with this settings?
                  My rumor mill has Ridenour, Hinriech, and drew Gooden all requesting trades, you're saying these will never happen?

                  Comment

                  • shadia147
                    Pro
                    • Aug 2011
                    • 558

                    #10
                    Re: Association House Rules

                    Do you guys have your D-League on? Do you play those games too?

                    Comment

                    • zay916
                      Banned
                      • Dec 2011
                      • 303

                      #11
                      Re: Association House Rules

                      Originally posted by shadia147
                      Do you guys have your D-League on? Do you play those games too?
                      I don't. Fake players, low scores, no commentary....

                      Comment

                      • SwaggerCoach
                        MVP
                        • Oct 2011
                        • 1342

                        #12
                        Re: Association House Rules

                        Here's an idea Dpauley23 and I came up with. We created the idea to be used with BEdwards Ultimate PS3 roster and 30 team control, but this should translate just as easily to XBOX360 users and guys that are only controlling 1 team (Because you can still edit each and every player in the league).

                        All right,

                        Dpauley23 and I have put together something fun and OPTIONAL you can do in the offseason to simulate NBA reality a bit more closely. It adds some variety and a degree of randomness to every team's quest for the title.

                        Once again, this is OPTIONAL - please don't criticize the idea if you don't plan on implementing it - it's YOUR game, YOUR choice.

                        If you are interested, here's how it works:

                        - At the end of each season, each team will go through player progression as usual. The CPU will progress younger players and regress older players.
                        - You'll then go through the NBA draft & free agency as usual. Here's the update: make sure each team has 15 players (you'll see why shortly).
                        - Then you'll take players of your choosing to training camp to improve their skills for each team
                        - At the end of training camp (right at the very beginning of your next season before any games are played) one player on each team at random will get worse, and one player on each team you took to training camp will have a 50% chance of getting better (on top of your training camp results).
                        - For a player to get worse: before a player is chosen to get worse, each team protects 4 players. They can be any age, any skill level. Pick the 4 guys you believe the team values the most. Because every team has 15 players at this point and protects 4, 11 are at risk to decline. Assign a # to each player. Find a random number generator (like random.org or an app for your phone) and pick a random # between 1-11. So if #5 pops up, and a player is assigned #5, he will get worse. Then pick a random number between 1-4...whatever is selected is how many OVR points he will decline. The player will then LOSE 3 POT points as well (every player that gets worse always loses 3 potential points regardless).
                        - For a player to get better: Only the players you took to camp can get better (because you already chose for them to improve their game in the offseason). So if you took 3 guys to camp, assign each player a #, then pick a random # 1-3. If #3 is chosen, player #3 then has a 50% chance of improving. If he gets to improve, pick a random #1-4 to decide how many OVR pts he gets better. Then pick a random # 1-3 to decide how many POT pts he improves.

                        For young players, adjust their awareness +/- to boost/lower overall.
                        For older players, adjust their speed and/or shooting +/- to boost/lower overall.

                        If that's confusing, here's an example:

                        You're controlling the Bobcats in the offseason. You check out your player progression to see who the CPU improves/worsens. You draft a player, go through free agency as usual, pick up a 15th player to even out the roster, and then you send your players to training camp to improve their skills. After every team has been through training camp, you then enter the randomization process. (Making sure you do it for each team before any games are played).

                        Let's say you sent DJ Augustin, Kemba Walker, and Tyrus Thomas to training camp. Before you pick a player to get worse, pick 4 to protect. Because you took those 3 to training camp, you're probably going to protect them...and Gerald Henderson too because you're controlling a young team. So those 4 guys are protected. For the remaining 11, you assign each guy a #, then pick a random #. Reggie Williams is selected. Pick a random # 1-4. 3 is chosen. So Reggie Williams loses 3 OVR and 3 POT.

                        You took Augustin, Walker, and Thomas to training camp, so assign each of these guys a # 1-3. There's a 50% chance one of them will improve. Let's say the good 50% is chosen. So pick a #1-3...and let's say Walker is chosen. Pick another #1-4 to see how many points he gets better and a # 1-3 to see how many POT points he grows. So let's say he gets 2 OVL better and gains 1 POT point.

                        Then you would just do this for each team until everyone's been through the process and then you would start the season.

                        Why do this? Well, the biggest reason why is because 2K's progression system is pretty boring. Every young player goes up every year, and every old player goes down. There's no chance for a veteran to get better late in his career or for a young player to hit an unexpected slump. This randomization helps create "sophomore slumps" and draft busts from time to time. You'll see more variety and a more intriguing offseason. And above all, because there's only a 50% chance for players to get better, across the league, player's OVERALL and POTENTIAL ratings should be a tad lower. With solid draft classes, Bedwards potential work, and this offseason tweak, your league shouldn't become flooded with too many talented players by year 8 like it does if you don't have these things going for you.

                        Let me or Dpauley23 know if you have any questions - we're more than happy to answer them. Once you get the hang of this, each team should take about a quick minute to go through this process in the offseason, so you're only looking at an additional 30 mins of work.

                        Comment

                        • Colts18
                          MVP
                          • Feb 2010
                          • 1959

                          #13
                          Re: Association House Rules

                          That is a very nice system. I like it, more complex than what I usually do. I also control all 30 teams. This is what I do.

                          After the season is over I do a www.random.org on each team. (1-X (x being however many players are on the team)). I do it twice. So I will have two players selected.

                          Then for those two players, I random between 1-32 (since there are about that many ratings), to see which rating will get changed.

                          Then I do one last random of -3 - +3 to determine how much I will take from that rating.

                          And then I do -2 - +2 to determine what to add/take away from potential.

                          Comment

                          • SwaggerCoach
                            MVP
                            • Oct 2011
                            • 1342

                            #14
                            Originally posted by Colts18
                            That is a very nice system. I like it, more complex than what I usually do. I also control all 30 teams. This is what I do.

                            After the season is over I do a www.random.org on each team. (1-X (x being however many players are on the team)). I do it twice. So I will have two players selected.

                            Then for those two players, I random between 1-32 (since there are about that many ratings), to see which rating will get changed.

                            Then I do one last random of -3 - +3 to determine how much I will take from that rating.

                            And then I do -2 - +2 to determine what to add/take away from potential.
                            Nice! Yeah definitely a simpler idea lol. But I like the concept of seeing guys have down years so the progression isn't so predictable.

                            Comment

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