Why ball physics is the most important change ever
				
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Why ball physics is the most important change ever
MLB 11 the show was a great game, but my biggest drawback was the ball physics, especially on outs. Fly ball outs always seemed to have the same speed and trajectory. There was never that "it might fall in" feeling, and grounders always skipped and never bounced. Texas leaguers were nonexistent. With new ball physics I hope there is a feeling of unpredictability once ball is in flight which makes this a new game. Nem, pared and crew feel free to chime inTags: None - 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
Re: Why ball physics is the most important change ever
For someone who was trying to make slider adjustment in an effort to increase ball physics variety (which necessarily leads to a more variety in fielding plays), this improvement alone justifies a huge chunk of $60 that will cost me to get this game. But that really depends on what you are looking for in the game, so I hope people just shut up about their personal decisions on whether to buy a game or not... nobody should care and their decisions will be respected regardless.
Seeing is worth about 6,840,507,000 words (which by the way is close to the current world population), all this nonsense about ball physics being the same will be put to rest once more gameplay videos start surfacing. I cannot wait to see them myself. - 
	
	
	
	
		
	
	
	
		
	
		
			
				
	
	
	
	
	
	
	
	
	
Re: Why ball physics is the most important change ever
Any baseball game should start with a life-like physics-based hitting system, and go from there. I mean, the game's central objective is the ball being hit.
My favorites were the front page sports baseball pro 98, and the last EA MVP baseball. Not perfect, but I felt like pitches high, low, inside, and outside were all handled in a somewhat believeable way based on swing timing.
Since MLB the show was only lacking a better hitting system, more stat overlays, and more playable camera options (personal gripe), I'm excited to try this sucker out.Last edited by WhiteM5; 01-19-2012, 02:57 PM.Comment
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From playing the game extensively, and watching CPU vs. CPU games (which is now a thing of beauty due to the new physics), you get plenty of those "is it gonna bloop or drop in?".
Night and day compared to last year.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Why ball physics is the most important change ever
The ball physics really struck me the first day. I remember walking by and out of the corner of my eye seeing a flare over the first basemans head. The righty hitter hit it off the end of the bat and you could "feel" and see the spin. I stopped and had to watch the replay because I didn't think it was possible. Awesome!!!Comment
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Re: Why ball physics is the most important change ever
As general rules, I find changes that affect every mode are more important than changes to just one mode and gameplay changes are more important than artistic changes.
That puts ball physics, balanced against player movement speed and realistic stats as the central feature.
That's not to say you can completely neglect game modes and art, but the Show doesn't so no problem there.Comment
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Re: Why ball physics is the most important change ever
I'm taking their ( the people from OS that have played the game ) word for it. Plus, I saw a foul ball in the 2 and a half minute gameplay video that went off the bat and into the crowd towards third base. I could tell spin was factored into the trajectory.Comment
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Re: Why ball physics is the most important change ever
This can't be stressed enough.
The physics increase SO much that of the variety I was always trying to help induce every community day into the gameplay.
Texas leaguers, bloop singles, flares, gappers, the Bermuda triangle, dive attempts because of this... I still can't believe how big a change this made.
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Re: Why ball physics is the most important change ever
This can't be stressed enough.
The physics increase SO much that of the variety I was always trying to help induce every community day into the gameplay.
Texas leaguers, bloop singles, flares, gappers, the Bermuda triangle, dive attempts because of this... I still can't believe how big a change this made.
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Why ball physics is the most important change ever
This is the one I really want to see - I'm pretty sure that one's never been duplicated correctly in any video game. And it's such a hair-puller in real life, because the next guy up usually launches one into a low orbit.This can't be stressed enough.
The physics increase SO much that of the variety I was always trying to help induce every community day into the gameplay.
Texas leaguers, bloop singles, flares, gappers, the Bermuda triangle, dive attempts because of this... I still can't believe how big a change this made.
Believe.Comment
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Re: Why ball physics is the most important change ever
At first I laughed off the proposal that physics would be the most important change this year. Then I starte to think about it, and the game is pretty close every single other place, that the things that bothered me most in gameplay WAS indeed the physics of the bat meeting the ball and the results.
SO, if it is fixed. If there are no opposite field HRs down the line on inside pitches on a routine basis. If the ball bounces instead of skips, if there are bloops ... I am officially excited.Comment
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Re: Why ball physics is the most important change ever
I'm extremely excited about ball physics. Between that and the dedicated servers (I'm guessing Diamond Dynasties has something to do with that) it handles my two biggest issues to the game, the rest of the stuff is just nice to have
For ball physics though I don't know how many times I would be playing RTTS, be on a ball perfectly just so it can go into what I call "hang glider mode" that turns a perfectly hit ball which should go to the wall or vall just short of a fielder for a base hit, suddenly it just "floats" long enough for the fielder to get there.
Do I think this will turn me into into a .400 hitter? I hope not but with my style of hitting 80% of the time when my bat met the ball it was either a grounder, predetermined to get to the fielder (even on perfect contact) or the worst are those hang-glider balls that SHOULD have dropped. I'm hoping I go from a .190-.240 hitter to having the potential of getting .300 averages.
Just hard for me to explain how excited this makes me!Comment
 


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