ALL THESE EDITS ARE FOR A FLUID MESH OF GAMEPLAY & FRANCHISE SIM STAT AUTHENTICITY DURING A NFL SEASON. SOME INFO BELOW
*This project includes. Custom All-Madden slider set. Adjusted Coaching Schemes reflective of the 2011/2012 season, the same can be said for the player positional priorities.
*Around a total of 1000 players attributes were taken into account including all starting players on every single team offensively/defensively using key calculated formulas.
*EA's official Divisional Round roster was the base used to calculate all the attributes. No edits were made so please use a default EA roster released during the playoffs to use this set correctly.
*Each slider category was broken down using precise positional formulas to calculate the league wide average according to EA's given player attributes, and this is where this slider set was born. Working into account what position/attributes effects what category.
*Thus, for the first time. These sliders are not made according to my skill or anybody else's or tested as I played, but rather according to a league wide average of attributes factoring in. This gives the game the true identity of having a NFL experience. Each player plays according to where they fit in with the calculated avg. Example is the gap between throwing with G.Gabbert/Jags and D.Brees/Saints is exactly as it should be. DDP factors in nicely of course because of the attribute fluctuation.
*Coaching schemes are included along with this set to give a good played game as well as see stats that reflect during sim for the CPU during franchise. The coaching schemes will reflect the past season as close as possible from a couple 5000 yard passers Brees/Brady with +-650 attempts to MJD having a 350 attempt carry avg, leading by larger margin than all other feature backs, all while retaining simulation football across all positions.
*Credit to daicon98 who helped immensely with the process of this project, as plenty of hours were consumed creating this set.
*Will apply this concept and idea for a set for Madden 13 Franchise Project.
*Version 1.3*
*ALL-MADDEN SET*
Game Options
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Quarter Length: 15 Minutes [125+- Plays]
Auto-Sprint/Strafe: OFF/OFF
Injuries: 13
Fatigue: 60
Game Speed: Normal
Speed Threshold: 0
Camera: Zoomed
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USER//CPU
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Passing
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QBA: 17//34
Pass Block: 17
WR Catch: 32
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Rushing
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Broken Tackles: 16
Run Block: 15
Fumbles: 28
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Pass Defense
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Reaction Time: 25
Interceptions: 31
Pass Rush: 15
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Rush Defense
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Reaction Time: 17
Block Shed: 17
Tackle: 20
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Special Teams
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FG Power: 55
FG Accuracy: 45
Punt Power: 60
Punt Accuracy: 100
Kickoff Power: 50
Penalties & Auto-Subs
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Player Priorities-BETA
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QB-50, RB-50, FB-50, WR-50, TE-50, T-50, G-50, C-50, K-50
DE-80, DT-20, OLB-80, MLB-100, CB-50, FS-80, SS-80, P-0
Implement these for both user/cpu.
Schemes have all now been worked on and I am uploading them under the spoiler tag. Player styles are there as well, the number for each representation of the slider is there to be seen easily. Each individual number is a "style" for the specific strategy slider. Same goes for defense. Just slide to the numbers as you see them. Player Priorities will be next.
I would love to release a 32 team franchise-ready file but Madden does not allow franchise file sharing.

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