HOF Experimental Nygus Sliders Theory - Operation Sports Forums

HOF Experimental Nygus Sliders Theory

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  • Nygus
    Rookie
    • Oct 2008
    • 5

    #1

    HOF Experimental Nygus Sliders Theory

    HELLO FROM POLAND

    Below is the slider set I have been working on for 2k12 Community Edit for Xbox 360 Rosters( Thanks 2k12 Community !!! )

    14.03.2012 HOF Experimental Nygus Sliders Theory FINAL SET !!!

    VERY IMPORTANT ON ASSOC. :

    PLAYER SPEED: 52/ Every special superstars moves are to lazy and to slowly. 52 fix this

    Updates:

    Take 3pt Shots: 45
    dunking ability-50
    offensive awareness-50
    defensive awareness-50

    Attempt Dunks: 50

    Over the Back Foul -65
    Charging Foul - 70
    Loose Ball Foul - 50
    Blocking Foul - 65

    When OTBF, CF and LBF is 90 or higher on Assoc. sim. games is to many fouls... Now everything looks realistic.


    __________________________________________________ _______________
    DEFENSIFE ASSIST STRENGTH - 100 -Players Really fight on Board and good rebounders dominate. Yes its help You with deff but now players bite the court ;-)
    No more lazy pass, be more attentive. ( Where AI Happens now... )

    The Game is great with DAS but.... TO EASY. You choose, I stay -0

    __________________________________________________ _______________
    ON BALL DEFENSE-70
    STEALING-50
    BLOCKING-50( on 0 defender doesn't try jump to shooting player)





    CPU/HUM ALL ARE THE SAME
    Game Play:
    Difficulty: Hall Of Fame
    Game Speed: 50
    Quarter Length: 12 Min Quarters
    Fatigue:On
    Clutch Factor On
    Shooting Type: Real Player %
    Free Throw Type: Real Player %
    Free Throw Difficulty: 100

    PLAYER SPEED: 52

    Offense:
    Inside Shot Success:50(why: player stamina low + player consistency + good def = miss/score...)
    Close Shot Success:50 (why: player stamina low + player consistency + good def = miss/score...)
    Mid-Range Success:50 (...)
    3pt Success:50(...)
    Lay-UP:50
    Dunk Success:50
    Dunk in Traffic Success:46
    Pass Accuracy:49
    Ally-Oop Success:49
    Contact Shot Success:45

    Defense

    Driving Contact - 65 (for me perfect)
    Inside Shot Contact - 100
    Help Defense - 50
    Steal Success - 25

    ATTRIBUTES
    quickness-50( why not 0 : sometimes help with Nice blocks and steal and i like it, for me 50 is perfect and REALISTIC )
    vertical-50 ( help with Nice blocks...)
    strength-0 ( Let them play by thier rating)
    stamina-0 ( Let them play by thier rating. Strength,stamina = realistic fatigue )
    durablilty-0 (like on TRUEGAMER'S 0 THEORY SLIDERS FINAL SET.More injuries will occur.)
    hustle-0 ( real hustle...)
    ball handling-0 ( Good ball handlers will still be able to dribble, centers pass the ball )
    hands-0
    dunking ability-50
    on ball defense-70
    stealing-50
    blocking-50( on 0 defender doesn't try jump to shooting player)
    offensive awareness-50
    defensive awareness-50
    offensive rebounding-50
    defensive rebounding-50
    clutch factor-0 ( Let them play by their rating )
    consistency-0 ( Let them play by their rating )
    Fatigue rate-50 ( now its realistic )
    injury frequency-50
    injury severity-50




    Tendencies:
    Inside Shot: 50 ( Let them play by thier shoting tendencies and listen to coach" profiles" )
    Take Close Shots: 50 ( Let them play by thier shoting tendencies and listen to coach" profiles")
    Take Mid Range: 50 ( as above )
    Take 3pt Shots: 45
    Attack the Basket: 80 ( why 80 not 100? sometimes player waiting for defender and play against him or pass the ball )
    Look for Post Players: 80
    Throw Alleyoops: 50
    Attempt Dunks: 50
    Attempt Putbacks 100
    Play Passing Lanes: 50
    Go for On-Ball Steals: 5
    Contest Shots: 100 ( Kobe, Lebron, Dwyane, Kevin, Carmelo etc.)
    Backdoor Cuts: 100 ( Look out where is Ray Allen, RIP etc)

    Fouls:

    Over the Back Foul -65
    Charging Foul - 70
    Blocking Foul - 65
    Reaching Foul - 70
    Shooting Foul - 70
    Loose Ball Foul - 50


    FEEDBACK NEGATIVE OR POSITIVE WOULD BE APPRECIATED....

    Ps.My English is not very well...

    _______
    First Assoc. Game and first loos....

    HEAT NYK
    97 Points 98
    2 Timeouts 0
    39/81 Field Goals 38/78
    48% Field Goal % 48%
    1/6 3 Pointers 2/18
    16% 3 Pointer % 11%
    18/27 Free Throws 20/27
    66% Free Throw % 74%
    15 Assists 20
    7 Turnovers 9
    18 Team Fouls 16
    42 Total Rebounds 47
    8 Offensive Rebounds 8
    7 Steals 7
    4 Blocks 2
    56 Points In The Paint 46
    10 Bench Points 18
    6 Second Chance Points 10
    11 Fast Break Points 17
    10 Points Off Turnovers 8
    Last edited by Nygus; 03-14-2012, 01:26 PM.
  • Kamilos1983
    Rookie
    • Feb 2009
    • 141

    #2
    Re: HOF Experimental Nygus Sliders Theory

    Hey

    Great to meet someone else from Poland on this forum. I don't use HOF difficulty I prefer pro. But if I'll have some time this week I'll check them and write some feedback.

    Pozdrowienia z Kalisza

    Comment

    • bwatts33
      Rookie
      • Nov 2010
      • 60

      #3
      Re: HOF Experimental Nygus Sliders Theory

      What are the foul slider settings

      Comment

      • Scruffychicken
        Pro
        • Feb 2010
        • 937

        #4
        Re: HOF Experimental Nygus Sliders Theory

        Here we go again. Another new member with sliders similar to TrueGamer...
        Currently Playing: 16 Bit's and before

        Twitter: DeyTukErJeobs

        Comment

        • Nygus
          Rookie
          • Oct 2008
          • 5

          #5
          Re: HOF Experimental Nygus Sliders Theory

          Originally posted by bwatts33
          What are the foul slider settings
          Thanks my mistake, now everything is ok

          Comment

          • FreakSportz
            Rookie
            • Feb 2011
            • 56

            #6
            Re: HOF Experimental Nygus Sliders Theory

            Originally posted by Scruffychicken
            Here we go again. Another new member with sliders similar to TrueGamer...
            It's not the same at all... Some areas might be but it's big difference.

            Comment

            • Nygus
              Rookie
              • Oct 2008
              • 5

              #7
              Re: HOF Experimental Nygus Sliders Theory

              Originally posted by Scruffychicken
              Here we go again. Another new member with sliders similar to TrueGamer...
              Try it if You want... TrueGamer start this " 0 experiment" and now i continue...

              Working fine for me

              Best

              Comment

              • TGraen23
                Rookie
                • Mar 2010
                • 136

                #8
                Re: HOF Experimental Nygus Sliders Theory

                Originally posted by Scruffychicken
                Here we go again. Another new member with sliders similar to TrueGamer...
                If you've ever tried his sliders then you'll realize why there are copycats/similar sliders. His sliders are darn good and I get great stats and gameplay even on HOF difficulty.

                Comment

                • Scruffychicken
                  Pro
                  • Feb 2010
                  • 937

                  #9
                  Re: HOF Experimental Nygus Sliders Theory

                  I'm not saying it's bad to have similar sliders. I actually liked Truegamers slider but have been switching with Vtcrb's. When someone makes multiple accounts to post the same thing over and over however, there's no need for that.
                  Currently Playing: 16 Bit's and before

                  Twitter: DeyTukErJeobs

                  Comment

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