For example, I have noticed that it is much harder than it should be to get a ball into an outfield gap. It seems every "superb" and "solid" ball I hit well takes a deep fly ball trajectory instead of a line drive one, resulting in a lot of games where my only hits are shallow line drive singles and home runs.
There doesn't seem to be enough power or arc on line drives, nor are solidly hit line drives hit often enough. Don't confuse this with me saying there aren't enough solid hits. I hit a lot of scorchers, but they all seem to be deep fly balls and stuff. Actual line drives seem to be a rarity on the human side. You can check your line drive percentages with the analysis screen at the end of games, and my LD% is always lower than it should be, even in games where I have 8, 10, even 12 hits.
And again, I'm fully aware the CPU offense doesn't share this issue, although I haven't figured out why.
Last year this would have been an easy fix with sliders, but honestly for some reason this game kind of has me scratching my head with regards to Human-offense sliders. The new ball physics seems to have changed the way some things are affected, and I feel like I'm a long way from really feeling comfortable with knowing what they do.
I don't know whether the issue is directly in the zone interface, or it relates to the new ball physics, but I've played enough games now to feel comfortable in saying it's a real issue, that only seems to be experienced by Zone Hitting users (and maybe Zone-Analog also...)
That means if you don't play Zone, don't come in here saying you don't see the issue
(unless you do see the issue, then come on in lol...).So the point of this thread: to see if anyone else shares my observations, or has their own things they've noticed/have a problem with. Just sit down, drink some apple juice...

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