Is there a point to rounds 4-7 (in real life) in Madden? - Operation Sports Forums

Is there a point to rounds 4-7 (in real life) in Madden?

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  • Meast21Forever
    Pro
    • Feb 2009
    • 791

    #1

    Is there a point to rounds 4-7 (in real life) in Madden?

    To clarify: I'm talking about the real life draft in the following years edition of Madden. Player ratings out of the box as Donny Moore decides they should be rated.

    I don't think there's a point to them at all because the players they produce are typically useless. If they are a skill position, maybe you get lucky and get a guy with decent speed because he ran a good 40 time (though "the Czar" must not look at 40s in a lot of cases). Skill positions drafted that late might get a B or C potential, so you can play with them in franchise for a year or two. After that, worthless. And for the most part, any offensive lineman drafted 4-7 will have a low potential rating. Again, useless.

    Guys who get drafted late are meant to be projects in the NFL - that development doesn't exist in Madden. Donny Moore will limit every last one of them with the stupid potential rating. Is there even a point for EA to watch the late rounds?
    Last edited by Meast21Forever; 05-01-2012, 01:06 AM.
    "I hope that someday we will be able to put way our fears and prejudices and just laugh at people." Jack Handy
  • raguel
    Rookie
    • Jun 2009
    • 486

    #2
    Re: Is there a point to rounds 4-7 (in real life) in Madden?

    Since I rarely play anything other than single player franchise, what Donny thinks IMO is more like a guideline than a law. It may not be realistic but depending on what I see in preseason I anticipate my grades for the Cowboys late picks (specifically the WR and SS; their highlight films are amazing) will be higher than what's in the game, and I'm ok with that.

    Comment

    • BestServedCold
      Banned
      • Jul 2010
      • 673

      #3
      Re: Is there a point to rounds 4-7 (in real life) in Madden?

      I'm hoping that they changed the way players developed this season

      Comment

      • JayTee86
        Rookie
        • Feb 2011
        • 115

        #4
        Re: Is there a point to rounds 4-7 (in real life) in Madden?

        Brandon Burton is a fifth round pick and has been rated as an A potential since Day 1 rosters I believe.

        Comment

        • xblake16x
          Pro
          • Jan 2009
          • 623

          #5
          Re: Is there a point to rounds 4-7 (in real life) in Madden?

          I would love to see everyone have A or B potential, but other factors will help or prevent them from achieving it.

          Comment

          • Meast21Forever
            Pro
            • Feb 2009
            • 791

            #6
            Re: Is there a point to rounds 4-7 (in real life) in Madden?

            I know Donnie likes to select guys who he thinks might be good and make 1 or 2 gems per year, but still - I feel like I'm cheating the game when I edit my players based on scouting reports I've read in real life about them. I don't touch other teams, cause I'm not wasting my time with that. But it would be cool to see a guy like Danny Coale (who the Cowboys drafted this year) to make an impact year 5 in my franchise. But since he will most likely be a C potential with low speed, he'll likely be on a different team, if he signs on anywhere else at all. You know what I'm getting at?

            Maybe I'm opening a can of worms. The potential thing just makes the last few rounds of the draft pointless.
            "I hope that someday we will be able to put way our fears and prejudices and just laugh at people." Jack Handy

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            • mmorg
              MVP
              • Jul 2004
              • 2310

              #7
              Re: Is there a point to rounds 4-7 (in real life) in Madden?

              The way the rookies are rated in game makes every draft pointless. Every first round pick gets an A potential, no chance of a bust, and every pick thereafter is just based on media scouting reports. It would be great to have a system where every time you start a franchise that draft picks are assigned a random potential that isn't revealed until the season was over, but people would complain when their teams #4 overall pick at OLB who was a can't miss prospect in real life ended up just being an average to below-average player.

              It's too bad the player base in Madden and the developers can't agree on a system that's realistic and mimics real life. The majority of the player base wants a system where ratings are dynamic and based on player performance, allowing any player to progress to an all pro level talent, and the developers want a system that imprisons players into a ceiling that they can never over-achieve.
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              • kmart2180
                Pro
                • Jul 2006
                • 896

                #8
                Re: Is there a point to rounds 4-7 (in real life) in Madden?

                No one person should have the power to decide ones potential. Its to much of a guessing game and doesnt allow for the Tom Brady's of the world to happen.

                Theres players on my current 49ers team like Alex Boone and Daniel Kilgore who have such a bad potential that it makes no sense for me to keep them on my team to move there way up to start like they may do this year in real life.....its just a terrible system period.
                Madden25 next gen cant come soon enough!!!

                Comment

                • iLLuminated
                  Rookie
                  • Nov 2010
                  • 19

                  #9
                  Re: Is there a point to rounds 4-7 (in real life) in Madden?

                  I would love to see a hybrid system that combined some of the aspects used in both Head Coach and 2K My Player.

                  Players should receive points towards their attributes based on their potential, work ethic and performance on field.

                  It would be nice if players progressed only if they exhibited 2 or more of the 3 requirements. That way even players with low potential could progress as long as they performed on the field and had a strong work ethic.

                  Comment

                  • Guru03
                    Rookie
                    • Feb 2012
                    • 428

                    #10
                    Re: Is there a point to rounds 4-7 (in real life) in Madden?

                    Originally posted by Meast21Forever
                    I know Donnie likes to select guys who he thinks might be good and make 1 or 2 gems per year, but still - I feel like I'm cheating the game when I edit my players based on scouting reports I've read in real life about them. I don't touch other teams, cause I'm not wasting my time with that. But it would be cool to see a guy like Danny Coale (who the Cowboys drafted this year) to make an impact year 5 in my franchise. But since he will most likely be a C potential with low speed, he'll likely be on a different team, if he signs on anywhere else at all. You know what I'm getting at?

                    Maybe I'm opening a can of worms. The potential thing just makes the last few rounds of the draft pointless.
                    Editing players based on scouting reports is not cheating.
                    - Arizona Cardinals (Eternal Punishment)

                    - Clemson

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12211

                      #11
                      Re: Is there a point to rounds 4-7 (in real life) in Madden?

                      Originally posted by Meast21Forever
                      Guys who get drafted late are meant to be projects in the NFL - that development doesn't exist in Madden. Donnie Moore will limit every last one of them with the stupid potential rating. Is there even a point for EA to watch the late rounds?
                      The problem is that EA has the wrong idea of what a "project" or "developmental" player is.

                      In EA-speak, he's bench fodder (if that) or (more likely) IR replacement fodder.

                      In real terms, it seems like it's just a really raw player. If young, he's "developmental" meaning if they can coach him up, he's solid because they see real upside in him. Just some things holding him back.

                      If he's "kinda old" (like 26), he's a "project", which is really "developmental" with lower upside/chance of success. Instead of thinking "we can get him where he needs to be", it's "hopefully, something will 'click' and then he can be a late-blooming talent.

                      Of course, the other problem is that whatever the potential is, it never changes/is re-evaluated. The often-used Tom Brady example comes to mind. He might have been thought to be a project/developmental player, but he showed he's the real deal - everyone just undervalued him for whatever reason.

                      They tried to address this, imo, with making some awesome kids 6th/7th round players. Just last draft, I found a kid who is an awesome looking defensive end, but was targeted as a 7th round kid. I was like "what's wrong with him" and kept scouting him - turns out, he's just woefully undervalued. In this system, Brady could be 6th round projection, but have A potential.

                      But it still doesn't help the real life players or make the system dynamic. Would be cool to take a 60/D and make him a pro-bowler over the years.

                      Potential, in and of itself, ain't the problem, it's that it's fixed, no matter what, that's a problem, imo.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • DeuceDouglas
                        Madden Dev Team
                        • Apr 2010
                        • 4313

                        #12
                        Re: Is there a point to rounds 4-7 (in real life) in Madden?

                        I think that potential is a thing that should progress just like the ratings do. I like what someone said about everyone's potential being an A or B. Potential is really only a factor in the first one or two years of a guys career.

                        The thing I don't like about Madden is that if you take two guys, let's say an 80 RB with D potential and a 60 RB with A potential, you know from that day forward that the pretty much no matter what you happens you have a good idea of how both players will progress over their entire career. If they both get 10 carries, the 60 is going to go up and the 80 probably goes down despite nothing being different about them.

                        I'd like to see progression largely and almost exclusively based on performance and not be so drastic. I wouldn't mind the potential rating being completely hidden as well.

                        Comment

                        • NTS_Raider
                          Rookie
                          • Apr 2012
                          • 1

                          #13
                          Re: Is there a point to rounds 4-7 (in real life) in Madden?

                          I think many can agree that the system is flawed, but my opinion is it could be fixed.

                          Why not implement something similar to NBA 2k12, where in the offseason you can use built up reward points to use an untapped potential feature that raises a prospect's rating a letter grade.

                          For the fluctuation of stats from year to year, they could fix that with player roles. If your player performed considerably bad last year a player roll can give him a static decrease to his stats.

                          Comment

                          • mjhyankees
                            MVP
                            • Dec 2007
                            • 1574

                            #14
                            Re: Is there a point to rounds 4-7 (in real life) in Madden?

                            Maybe we should scrap potential ratings, or hide them. You know in real life you don't know if a guy will reach his potential. In Madden if he's an A potential, you can be sure his ratings will reflect that in 2-3 years. if you don't know the potential and they are mixed in well, you could get that 6th round Rb who starts off as a 58 ovr and is 72 after year 1 and an 80 by year two.
                            "I'd rather lose to the cpu with realistic stats than win with ridiculous stats."

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                            Comment

                            • gjneff
                              Rookie
                              • May 2010
                              • 205

                              #15
                              Re: Is there a point to rounds 4-7 (in real life) in Madden?

                              Originally posted by DeuceDouglas
                              I think that potential is a thing that should progress just like the ratings do. I like what someone said about everyone's potential being an A or B. Potential is really only a factor in the first one or two years of a guys career.

                              The thing I don't like about Madden is that if you take two guys, let's say an 80 RB with D potential and a 60 RB with A potential, you know from that day forward that the pretty much no matter what you happens you have a good idea of how both players will progress over their entire career. If they both get 10 carries, the 60 is going to go up and the 80 probably goes down despite nothing being different about them.

                              I'd like to see progression largely and almost exclusively based on performance and not be so drastic. I wouldn't mind the potential rating being completely hidden as well.
                              I know this is just an example, but this isn't in madden. A player can't have a lower grade than their rating. An 80 could not have less than B potential. 90s=A, 80s=B, 70s=C, etc.

                              Comment

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