Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
![]() DLG's Casey Mosier has posted his Madden NFL 13 hands-on impressions. Quote:
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Re: Hands-On Impressions From Madden NFL Community Event #3 (DLG)
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Re: Hands-On Impressions From Madden NFL Community Event #3 (DLG)
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more. We'll see... |
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Sent from my ADR6400L using Tapatalk 2 |
Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
Usually by now within the dev cycle we'd hear about all these new tackling animations and how tackling is SOOOOO much better with some silly new feature like Pro-Tak and this and that... but this time there's almost nothing. Besides verbiage that seems to leave many doors open (i.e. "Investment in tech leads to 430+ new catch animations"), we've heard nothing about tackling animations.
I just can't believe the big announcement is anything but a new physics engine. |
Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
I know you can only user catch when the icons are grey'd out, but the cpu certainly made catches for me in most other situations.
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)
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Maybe that's what the Mayan's were referring to for 2012.:y11: |
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