NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33975

    #1

    NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)


    Gamesradar, Rich Grisham has posted his NCAA Football 13 preview and a couple of new Box Score podcasts with Ben Haumiller.

    On the cusp of E3, we've got a two-part show breaking down NCAA Football. In Part 1, Rich Grisham and Ben Haumiller discuss everything NCAA Football, including what it’s like to be ‘the face’ of the game, the differences between old style ‘climb-the-QA-ladder’ game designers and newer ones that come from design school, as well as dive into the core gameplay updates to this year’s game.

    In the second part, they chat about the web and mobile tools that will help recruiting in NCAA Football, how the Madden and NCAA teams have consolidated some core features, the impact of the real-life changes to conferences on the game, and tons more.
    Last edited by Steve_OS; 05-30-2012, 02:41 PM.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Ziza9Noles94
    MVP
    • Jul 2008
    • 1416

    #2
    Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

    Some good info in Part 2 about tracking and fixing possible errors better. Specifically in regard to transfer fails.
    I bleed Garnet and Gold. In The 'Slim Reaper' We Trust. Go Noles!

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15419

      #3
      Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

      For the hardcore fans...

      While casuals make up big numbers, hardcore NCAA fans are extremely vocal and more than ever help the development team prioritize features. The biggest result of this has been the implementation of a new Read and React defensive system, which eliminates the ‘psychic’ defensive backs and super-powered linebackers that have made passing so difficult in recent seasons. That in and of itself – allowing a player to see an open man and throw it to him without being artificially punished by a turbo-charged DB or LB making a pick – should go a long way in making the game more fun to play.


      The new ball trajectory system will also give experienced players a new level of control, creating the ability to effectively place the ball where it should be based on a number of factors. Shovel passes will happen when a receiver is just a few yards away, while dropping a medium pass over a linebacker is also possible. With more than 20 trajectories, many passes that used to be impossible will no longer be so.


      HEY EA WHAT ABOUT HARDCORE FANS WHO WANT TO SEE THE CPU PLAY HARDCORE RIGHT BACK AT YOU?
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

      Comment

      • RufusMadore
        Banned
        • May 2012
        • 9

        #4
        Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

        The biggest result of this has been the implementation of a new Read and React defensive system

        Comment

        • DerkontheOS
          GB
          • Jul 2009
          • 3138

          #5
          Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

          Originally posted by Playmakers
          For the hardcore fans...

          While casuals make up big numbers, hardcore NCAA fans are extremely vocal and more than ever help the development team prioritize features. The biggest result of this has been the implementation of a new Read and React defensive system, which eliminates the ‘psychic’ defensive backs and super-powered linebackers that have made passing so difficult in recent seasons. That in and of itself – allowing a player to see an open man and throw it to him without being artificially punished by a turbo-charged DB or LB making a pick – should go a long way in making the game more fun to play.


          The new ball trajectory system will also give experienced players a new level of control, creating the ability to effectively place the ball where it should be based on a number of factors. Shovel passes will happen when a receiver is just a few yards away, while dropping a medium pass over a linebacker is also possible. With more than 20 trajectories, many passes that used to be impossible will no longer be so.


          HEY EA WHAT ABOUT HARDCORE FANS WHO WANT TO SEE THE CPU PLAY HARDCORE RIGHT BACK AT YOU?
          Every time I read one of your post I say to myself." If OS had a president this guy would get my vote every year."

          Comment

          • chi_hawks
            Beat the Heat!
            • Sep 2007
            • 301

            #6
            I truly do hope they fixed the super LB's and psychic DB's. Haven't seen near enough real gameplay footage to comment on this but regardless of what else they do with this years game, if the core gameplay is still broken, the rest really doesn't matter IMO.
            "Break the Rock"

            http://www.operationsports.com/chi_hawks/blog/

            Comment

            • noplace
              MVP
              • Jul 2004
              • 2121

              #7
              Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

              Originally posted by Playmakers
              For the hardcore fans...

              While casuals make up big numbers, hardcore NCAA fans are extremely vocal and more than ever help the development team prioritize features. The biggest result of this has been the implementation of a new Read and React defensive system, which eliminates the ‘psychic’ defensive backs and super-powered linebackers that have made passing so difficult in recent seasons. That in and of itself – allowing a player to see an open man and throw it to him without being artificially punished by a turbo-charged DB or LB making a pick – should go a long way in making the game more fun to play.


              The new ball trajectory system will also give experienced players a new level of control, creating the ability to effectively place the ball where it should be based on a number of factors. Shovel passes will happen when a receiver is just a few yards away, while dropping a medium pass over a linebacker is also possible. With more than 20 trajectories, many passes that used to be impossible will no longer be so.


              HEY EA WHAT ABOUT HARDCORE FANS WHO WANT TO SEE THE CPU PLAY HARDCORE RIGHT BACK AT YOU?
              Lol... Would having the game play like its real life counterpart really offend casual gamers? EA kills me with trying to present real football elements as something new. I’ve said it once and I’ll say it again “ Football is entertaining & fun enough as it is on the field” Making it play as close as possible to what we see on TV would cement EA as the true kings of football gaming. Yet they are still playing catch up to a game that damn near 10 yrs old.
              PSN: Somo23P



              Nebraska Cornhuskers
              Washington Redskins
              Miami Heat

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #8
                Re: NCAA Football 13 Preview and Box Score Podcasts (Gamesradar)

                Heisman Challenge is the first feature they discuss?

                Comment

                Working...