Pitch Speed in Vita compared to PS3 is broken...

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  • nathan118
    Rookie
    • Mar 2003
    • 304

    #1

    Pitch Speed in Vita compared to PS3 is broken...

    I've played the Vita for about 30+ games, and I've got my pitch speed set at 1 or 2...works good for me.

    So I go to play my season on my PS3 today...and I can't get a similar speed on the PS3. Even at 0 it's way faster than my Vita at 2.

    Maybe I need to get "used" to it...but I really shouldn't have to. I should be able to jump into the PS3 version and have it feel nearly identical to the Vita. Either the pitch speeds between the systems need to be matched better, or there needs to be a LOT more effect from changing the pitch speed slider on the PS3.
    PSN: nathan118
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Pitch Speed in Vita compared to PS3 is broken...

    I may be wrong, but I think it's not the pitch speed that makes hitting feel different on Vita and on PS3. For me, it's harder to hit on Vita even when I set the pitch speed slower, since the reduced screen size makes it harder to pick up pitches. I don't feel pitch speed itself is that different on those systems.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • tonadom
      Banned
      • Mar 2012
      • 467

      #3
      Re: Pitch Speed in Vita compared to PS3 is broken...

      I'd assume the Vita version running at 30 FPS and the PS3 version running at 60 FPS has something to do with what you're talking about too.

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      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #4
        Re: Pitch Speed in Vita compared to PS3 is broken...

        Originally posted by tonadom
        I'd assume the Vita version running at 30 FPS and the PS3 version running at 60 FPS has something to do with what you're talking about too.
        This is probably true.... It's very subtle but I feel hitting is definitely harder on Vita (and online) because of "lost" frames.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • nathan118
          Rookie
          • Mar 2003
          • 304

          #5
          Re: Pitch Speed in Vita compared to PS3 is broken...

          Originally posted by tonadom
          I'd assume the Vita version running at 30 FPS and the PS3 version running at 60 FPS has something to do with what you're talking about too.
          I thought about that, but the FPS just makes the PS3 feel buttery smooth...but still faster.

          FPS shouldn't make the time from pitcher to home be any different in actual length.
          PSN: nathan118

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          • twl221
            MVP
            • Oct 2008
            • 1045

            #6
            It's a subtle difference from what I've experienced. Definitely something there, but with both set at default (how I play) it's not too much a problem.
            Kris Bryant doesn't hit homeruns, he destroys pitcher's dreams. #Bryantwatch

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            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #7
              Re: Pitch Speed in Vita compared to PS3 is broken...

              Originally posted by nathan118
              I thought about that, but the FPS just makes the PS3 feel buttery smooth...but still faster.

              FPS shouldn't make the time from pitcher to home be any different in actual length.

              Yes, but those lost frames might affect our pitch recognition. This could make a very significant difference, since quite often we are judging the pitch speed and type during and after that split second when the pitch is just released... and since we are working off of 2D screen and the pitcher, arm action, and ball all look so small, all these lost frames might give us less to work with visually.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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              • nathan118
                Rookie
                • Mar 2003
                • 304

                #8
                Re: Pitch Speed in Vita compared to PS3 is broken...

                Originally posted by nomo17k
                Yes, but those lost frames might affect our pitch recognition. This could make a very significant difference, since quite often we are judging the pitch speed and type during and after that split second when the pitch is just released... and since we are working off of 2D screen and the pitcher, arm action, and ball all look so small, all these lost frames might give us less to work with visually.
                Less frames on the vita would make it harder, not easier. The ps3 is buttery smooth, but even at the lowest pitch speed requires much faster reaction time than the vita.

                If I get super bored maybe I'll try and videotape it.
                PSN: nathan118

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                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #9
                  Re: Pitch Speed in Vita compared to PS3 is broken...

                  Originally posted by nathan118
                  Less frames on the vita would make it harder, not easier. The ps3 is buttery smooth, but even at the lowest pitch speed requires much faster reaction time than the vita.

                  If I get super bored maybe I'll try and videotape it.
                  Right less frames would make it harder to recognize pitches, in theory.

                  I'm not sure if I felt that the pitch speed at the minimum is different on both systems... I only have Vita at the moment so I cannot check this.

                  Another factor may be the response time of the stick/button. Not sure what hitting interface you are using, but I almost purely use analog and I think you can turn to pitches faster on Vita. That's presumably because the analog stick on Vita is smaller, so it takes slightly less movement to trigger the swing.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #10
                    Re: Pitch Speed in Vita compared to PS3 is broken...

                    Agree that FPS makes a huge difference in pitch recognition, and anyone who played the PSP Show games knows it. Those didn't even hold 30 FPS constantly, and made it very difficult to identify pitches at times, without REALLY lowering pitch speed.

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                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #11
                      Re: Pitch Speed in Vita compared to PS3 is broken...

                      If your TV is a fancy shmancy HDTV, maybe input lag is at the root of your problem.

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                      • nathan118
                        Rookie
                        • Mar 2003
                        • 304

                        #12
                        Re: Pitch Speed in Vita compared to PS3 is broken...

                        Originally posted by Bobhead
                        If your TV is a fancy shmancy HDTV, maybe input lag is at the root of your problem.
                        No...regular 60hz samsung lcd in game mode...never noticed input lag before (I can play wipeout fine...that's my test, haha). And I've had an LCD with horrible input lag, so I know what you mean.

                        I'm using timing...so as simple as it can be. I want a slightly slower pitch so I can at least have a chance to recognize the type of pitch and location. There's this perfect sweet spot where I can recognize speed and type about half the time...that feels good. I don't want it so slow that it's easy, but I also don't want it so fast so I'm flailing every time or I have to keep my eyes glues precisely on the pitchers release point to even have a chance at hitting it.
                        PSN: nathan118

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