Physic Engine
Can someone please tell me why Backbreaker still will have a better physics system than Madden NFL 13? The Euphoria engine that Backbreaker has is better than an physic engine that Madden has used and will use this year. I honestly do not understand how hard it is to make a game feel authentic. Many other sports games gameplay is a lot better than Madden and the physics of those games are simply better and it makes a huge difference.
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Have you ever played Backbreaker? That game felt like a mess because of the physics engine. As soon as a player got hit the ragdoll physics would kick in and it's just not realistic. The Infinity engine actually takes into account muscle tension and other things that make it great for football. The Backbreaker engine is great, just not for football.
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Re: Physic Engine
I think Backbreaker tuned some of the RTP into their ball-physics. Also, they make momentum and the RTP really tally into the contact more, meanwhile Madden's own is simply applying it on top of the tackle animations to avoid warping/player morphing.
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Re: Physic Engine
We might want to actually play the final retail version of Madden 13 before we go bashing it.
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Re: Physic Engine
backbreaker was a joke of a game. That was an example off TOO much ragdoll physics for football, looked terrible. It seemed cool because it was the first time physics like that were in football but it looked so messy.
Also, you are quick to judge madden 13 physics yet you have never played it. Might want to do that. P.S. you said have used, EA football has never used physics engine until now. (assuming real time) |
Re: Physic Engine
Moved to appropriate forum, as this will become a Madden v. Backbreaker thread.
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Re: Physic Engine
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Re: Physic Engine
Um, I wouldn't say that. We'll have to see what type of weird things happen in M13 first hand before judging. But BB's was definitely a bit overly sensitive at times and caused a lot of weird-ness-dom.
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