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-   -   Heisman Sliders (Based on Oraeon's Testing) (/forums/showthread.php?t=561647)

yourfavestoner 07-16-2012 04:49 PM

Heisman Sliders (Based on Oraeon's Testing)
 
These are not complete and am still testing, but I'd like to get some feedback and see how they're working for other people. They are based off testing that Oraeon has done: http://www.operationsports.com/forum...o-summary.html

If you've been keeping up with his testing, you know that the Threshold greatly affects coverage - most notably in man-to-man. Also, I'm almost positive that the game plays hella differently between Play Now and Dynasty. These have been tested in Dynasty mode.

Sliders are complete.
Finalized 7/18/12
Diffculty: Heisman
Quarter Length: 7-8 min
Speed: Slow
Threshold: 35

User/CPU
QB: 10/15
PB: 55/55
WR: 45/45 (Be careful about throwing into traffic and hanging your WRs out to dry.)
RBA: 55/55
RBL: 55/55

PC: 45/45
PR: 30/35 (Set User DL to "Aggressive")
INT: 35/35
RUND: 55/55
TAK: 35/30

FGP: 40-40
FGA: 35-35
PP: 45-30
PA: 40-40
KP: 40-40

Offsides: 52
False Start: 48
Holding: 53
Facemask: 57 (pretend it's PI as well)
OPI: 100
DPI: 100
KRI: 100
Clipping: 52
Intentional Grounding: 100
Roughing Passer: 55
Roughing Kicker: 55

yourfavestoner 07-16-2012 05:01 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
Also, I have not tested these without the Tuner, but I'm kind of itching to try it out. May need to re-adjust RBA and RBL, though.

jahswill 07-16-2012 06:03 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you. I'm using a 60 threshold the way.

yourfavestoner 07-16-2012 06:09 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
Quote:

Originally Posted by jahswill (Post 2043886680)
I've been using Oraeon's sliders on Heisman as well. I starting tweaking them today. Because, the CPU was rushing for insane amounts of yards. I would love to test with you. I only test in Dyn. as well. I'm going to put what you have in my Dyn. and I'll report back to you.

Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.

I'm pretty happy with how the CPU screen game is playing, though.

jahswill 07-16-2012 06:16 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
Quote:

Originally Posted by yourfavestoner (Post 2043886710)
Yeah, the CPU run game can be pretty damn devastating at times. Something I've noticed is that it's really variant - they either break off 10+ yards or get stuffed in the backfield. Maybe deleting the tuner will help this issue out.

I rushed for 228 with my starter with FSU. With Oraeon's default sliders. I like the idea of keeping the blocking close to default, so good linemen get their share of pancakes. I'm using ths 60 threshold. I run 80% playaction passes. I've had a ton of success with it. Even at 70 thresh I was able to pass effectively.

ovillarr13 07-17-2012 01:42 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
Quick question. Is the slider set User/CPU or CPU/User?

Joey Sauce 07-17-2012 01:46 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
I've been trying heisman versions of his sliders as well. I like these except the 100 pass block terrifies me

yourfavestoner 07-17-2012 02:14 PM

Re: Heisman Sliders (Based on Oraeon's Testing)
 
Quote:

Originally Posted by ovillarr13 (Post 2043890992)
Quick question. Is the slider set User/CPU or CPU/User?

User/CPU, sorry about that.

Quote:

Originally Posted by joeyi05 (Post 2043891008)
I've been trying heisman versions of his sliders as well. I like these except the 100 pass block terrifies me

It's actually not as bad as it sounds, and it really helps with the DTs not being able to destroy everything in sight. And it also really, really helps the CPU screen game. I played as UF vs FSU last night. I had 2 sacks, they had 3, which is about right. Just make sure your best pass rusher primarily plays as the LE in a 4-3 or the LOLB in a 3-4.

Also, I deleted the tuner and moved threshold to 60 and decreased the Pass Coverage to 40 and it felt really good. The run game feels really good, but the CPU's run pursuit is a little bit too fast.

May need to drop HUM INTs, too, but still working it out.


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