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-   -   Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U (/forums/showthread.php?t=565514)

Steve_OS 08-03-2012 03:45 PM

Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 

During an interview with ESPN, Producer Yuri Bialoskursky has confirmed, no Infinity Engine or MUT in the Wii U version of Madden NFL 13.

Quote:

ESPN Playbook: Don’t you think Nintendo consumers are going to be frustrated by getting an inferior version of “Madden” again? The Infinity Engine is what defines “Madden 13,” yet it’s nowhere to be seen on the Wii U.

Yuri Bialoskursky: It’s not for a lack of want. We definitely wanted to get the physics into the game. The Infinity Engine is something that is a point of interest for “Madden” fans, it’s just something we weren’t able to achieve for this first year on the new hardware. A lot of times, new hardware comes with new challenges. But we were able to add things to “Madden” on a lot of different levels, like being able to draw your own hot routes and being able to change your plays on the fly and create your own plays, giving you the ability to do whatever you want to do pre-play. Play-calling is another area that could be underestimated at face value. You have your playbook fully exposed to you. You don’t have to dig through menus and dig back out of menus to find the perfect play. There’s a lot of searching around, I think, on the other consoles. Just the way it’s laid out enables you to access everything very quickly. Then, of course, you’re able to utilize substitutions and packages, making changes very simply and very intuitively by just tapping and swiping the screen.


StrawHat Patriot 08-03-2012 04:36 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
I feeling calling BS at EA, but I won't.

Gaycandybacon 08-03-2012 04:47 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
Imo sport games are not Nintendos style anyways. They try to cater to kids as much as they can.

cuttingteeth 08-03-2012 05:09 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
The wii was meant to be a motion based gaming device, but then this hand held device is more of a touch screen operation combined with being essentially a PS vita. It probably should not have gotten the wii name on it, as it is it's own thing.

It makes me think of this... “I hate turkeys. If you stand in the meat section at the grocery store long enough, you start to get mad at turkeys. There's turkey ham, turkey bologna, turkey pastrami,. Some one needs to tell the turkey...man, just be yourself. I liked you the way you were." - Mitch Hedberg.

Broncos86 08-03-2012 05:26 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
You guys need to read this: http://kotaku.com/5930370/how-video-...t-twenty-years

StrawHat Patriot 08-03-2012 05:39 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
Quote:

Originally Posted by Broncos86 (Post 2043960624)

Thanks for the link. I guess I understand why EA hasn't included it in the Wii U yet. But they should add it close in the future, right?

Broncos86 08-03-2012 05:44 PM

Re: Madden NFL 13 Q&A Confirms No Infinity Engine or MUT for Wii U
 
The problem with the Wii U is that, once again, it's inferior hardware. It's not even really up to snuff with the 360. So what happens when the PS4 and next Xbox comes out, and they're pushing some serious horse power? Those consoles are going to be doing things that the Wii U has no chance at. That can mean physics, AI, and more. Instead, you'll get what was seen on the Wii. A novelty game. Because the Wii U won't be able to keep up. I'd imagine Madden 14 for Wii U gets Infinity just as NCAA 14 gets it. But once the new consoles come out, I'd expect the Wii U to once again be the step child nobody wants to acknowledge.

mestevo 08-04-2012 02:50 AM

The most potentialI I see of the Wii U is of ports of this generations best 3rd party games and all of Nintendo's franchises finally making the jump to HD.

Like all consoles it will take time for developers to get a good handle on getting things running well on it.

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