Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

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  • jmik58
    Staff Writer
    • Jan 2008
    • 2401

    #1

    Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

    So far in the demo I've noticed it's almost impossible to throw a pass directly over the linebacker (especially the MLB). It seems like it happens when a slot or TE runs a seam/post and the MLB is directly between the QB and the target area for the pass.

    I was under the assumption (perhaps wrong) that super linebackers were not going to make it into the game.

    However, every time I throw the pass described in the first paragraph the LB instantly jumps on the button-press and intercepts the ball with amazing leaping ability.

    While this isn't impossible, consider the following: The linebacker is 7-10 yards from the line of scrimmage and the passing target is 25-30 yards downfield. It seems as if it doesn't matter if i tap the button to throw, the pass trajectory automatically flattens out to match up with the animation necessary for the LB to intercept the ball.

    Maybe it's not a "super linebacker" problem, and more of a pre-determined outcome issue where the game creates a sequence of events to force the interception to happen.

    I've seen this on some passes to the hook/curl zones as well when a defender is playing the zone inside the receiver. I'll throw a pass to a guy running an out or hook/curl yet the pass will be to the receiver's inside shoulder directly into where the defender is standing.

    So a few questions...

    How many of you are still seeing this issue?

    For those that have the full retail version, is it still a problem (if you're seeing it)?

    Finally, was this something that was even being addressed this year?
    Last edited by jmik58; 08-22-2012, 09:38 AM.
  • FlyEaglesFly3
    Banned
    • Sep 2010
    • 554

    #2
    Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

    I've had it happen once so far in the demo. I've probably played 20 or so games as well.

    I think a few things you can do to remove the LB:

    Move the pocket to get the LB in a different angle

    Pump Fake

    have someone cross in front of the LB so he follows them shortly and opens up the seam.

    Try to throw the ball to the TEs back shoulder or hold the button for a second and release.

    Lob the ball in there.


    In my own experience with the DEMO I've noticed some really realistic read and react plays as well.
    I've fit balls right passed finger tips, thrown balls around defenders that weren't looking at the ball, and have fit in some balls in some very small windows with the new trajectory/ passing control.

    Comment

    • bucknut88
      Rookie
      • Jul 2009
      • 255

      #3
      Originally posted by FlyEaglesFly3
      I've had it happen once so far in the demo. I've probably played 20 or so games as well.

      I think a few things you can do to remove the LB:

      Move the pocket to get the LB in a different angle

      Pump Fake

      have someone cross in front of the LB so he follows them shortly and opens up the seam.

      Try to throw the ball to the TEs back shoulder or hold the button for a second and release.

      Lob the ball in there.


      In my own experience with the DEMO I've noticed some really realistic read and react plays as well.
      I've fit balls right passed finger tips, thrown balls around defenders that weren't looking at the ball, and have fit in some balls in some very small windows with the new trajectory/ passing control.
      I agree 100%. I've had it happen one time as well. You just can't fire it in the over the Lb. you need to put some touch on it. As well as a few other things like you suggested.
      Gamertag: IEatWolverines

      Comment

      • jmik58
        Staff Writer
        • Jan 2008
        • 2401

        #4
        Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

        I agree with you guys about the great addition of the trajectories and total-control passing. But I mentioned this previously -- short of lobbing a blimp-ball, everything I throw turns into a low rocket pass that gets picked off.

        I have yet to see an animation where the linebacker makes this jump and misses. If I could do a replay you would see that the LB starts his jump the instant I press the button to throw.

        Again, I'm not pressing for a rocket throw, but the ball comes out flat and directly to the hands of the LB anyways.

        Comment

        • Reed1417
          MVP
          • May 2012
          • 6121

          #5
          Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

          I had it happen to me a few times so I understand your frustration but like everyone has said you can try a multitude of things to keep the LB from doing that.
          Reed is comin' atcha!
          Check out the YouTube channel!
          www.youtube.com/BRonSports

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          Comment

          • FlyEaglesFly3
            Banned
            • Sep 2010
            • 554

            #6
            Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

            When you know you are throwing the seam, or attempting to throw it, move your QB back more. Make him go on more of a drop back, should help.

            Comment

            • Humdinger80
              Rookie
              • Aug 2012
              • 175

              #7
              Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

              Originally posted by bucknut88
              I agree 100%. I've had it happen one time as well. You just can't fire it in the over the Lb. you need to put some touch on it. As well as a few other things like you suggested.
              Nah, I don't think "Super Linebackers" are in this game. As a matter a fact I myself have only been picked off once in over 7-8 games by a linebacker and there are times when I gambled and thought maybe I should have been intercepted. And I'm positive had I made the same throw in previous maddens it would have went the other way haha.

              Comment

              • jpdavis82
                All Star
                • Sep 2005
                • 8795

                #8
                Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                I've played 10 games and for the first time last night intercepted a pass with a linebacker. I regularly throw passes over the mlb's to wr's and tight ends, super linebackers are not in the game.

                Mods please close this thread

                Comment

                • bucknut88
                  Rookie
                  • Jul 2009
                  • 255

                  #9
                  Originally posted by Humdinger80
                  Nah, I don't think "Super Linebackers" are in this game. As a matter a fact I myself have only been picked off once in over 7-8 games by a linebacker and there are times when I gambled and thought maybe I should have been intercepted. And I'm positive had I made the same throw in previous maddens it would have went the other way haha.
                  Right. I've only had it happen once so I'm pretty pleased. It was very annoying in the previous games when that happened.
                  Gamertag: IEatWolverines

                  Comment

                  • jmik58
                    Staff Writer
                    • Jan 2008
                    • 2401

                    #10
                    Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                    Originally posted by jpdavis82
                    I've played 10 games and for the first time last night intercepted a pass with a linebacker. I regularly throw passes over the mlb's to wr's and tight ends, super linebackers are not in the game.

                    Mods please close this thread

                    Comment

                    • StrawHat Patriot
                      Banned
                      • Apr 2012
                      • 876

                      #11
                      Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                      There are times when the my third receiver is running a deep post route and streak route up the middle, and I can't throw to him - It's either lob or the LB picks it off.

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8795

                        #12
                        Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                        Originally posted by jmik58
                        Why make a thread about something we already know is not in the game. If you've been following Madden 13 for more than a day you know super linebackers are not in the game.

                        Comment

                        • raiders81tim
                          Pro
                          • Jul 2009
                          • 585

                          #13
                          Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                          Originally posted by jpdavis82
                          Why make a thread about something we already know is not in the game. If you've been following Madden 13 for more than a day you know super linebackers are not in the game.
                          If you've played the demo you know they are still there. I don't think is so much a jumping issue, but a reaction time issue. No one can react as fast as some of these LBs to to passes.

                          Edit - Also 15 yard passes even bullet passes still aren't getting high enough off the ground. They should be 10+ feet off the ground.
                          Last edited by raiders81tim; 08-22-2012, 10:27 AM.

                          Comment

                          • chino22
                            Rookie
                            • Jul 2008
                            • 456

                            #14
                            Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                            Originally posted by raiders81tim
                            If you've played the demo you know they are still there. I don't think is so much a jumping issue, but a reaction time issue. No one can react as fast as some of these LBs to to passes.
                            I pretty much agree with this. It seems for the most part they've resolved the issue of LBs having 20 foot verticals, but the reaction times from some of the players in coverage is extremely too fast at times.
                            Originally posted by Da_Czar
                            Don't play video games, play basketball.

                            Comment

                            • jmik58
                              Staff Writer
                              • Jan 2008
                              • 2401

                              #15
                              Re: Pre-determined Outcomes (A.K.A. Super Linebackers) in M13

                              Originally posted by jpdavis82
                              Why make a thread about something we already know is not in the game. If you've been following Madden 13 for more than a day you know super linebackers are not in the game.
                              Based on the very first post, I don't know that it isn't in the game. I thought it was supposedly gone, but I'm still seeing it in the demo.

                              If it's true (as you say) that super linebackers are not in the game, then it deserves some serious discussion when it shows up.

                              And to reiterate... I've never felt that "super linebackers" was the problem -- that is a symptom.

                              The problem was pre-determined outcomes that initiate on the button-press. The read-and-react defense goes out the window when the linebacker goes into an interception animation the instant I press the button to throw. That's a programming logic issue more than simply one end-result action.
                              Last edited by jmik58; 08-22-2012, 10:32 AM.

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