CCM Player Sliders?

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  • JimmyT85
    Rookie
    • Nov 2009
    • 221

    #1

    CCM Player Sliders?

    Hello all,

    Is anyone thinking of creating a realistic/fun/challenging slider set for a player only CCM career?

    Or would it be wise to use the same slider's that have been created as normal?

    Any help is appreciated

    (I can't try yet as the game isn't released in the UK until tomorrow!)
    UK Packers Fan
    PSN: bigfootstick1
  • Moor
    Rookie
    • May 2012
    • 195

    #2
    Re: CCM Player Sliders?

    Ummm...you can't use sliders in CCM mode..and you can't change much of anything else...

    Comment

    • aussieBKR
      Rookie
      • Apr 2009
      • 77

      #3
      Re: CCM Player Sliders?

      yes you can, you can use sliders in ccm
      family above all...HiiiPower

      Comment

      • GMac7
        Rookie
        • Mar 2009
        • 23

        #4
        Re: CCM Player Sliders?

        I have been testing out sliders with CCM Player and so far it seems that sliders have no affect during super sim, making it hard to find a decent slider set.

        The sliders and game options only work when your player is on the field.
        For instance, if you're a QB, you can adjust the sliders for your offense and the CPU defense.

        The difficulty level is the only thing I have notice has any affect on the game during super sim.

        I'll try to be quick on what I have noticed for CCM player.

        Rookie level the CPU's stats will usually be kind of realistic but it doesn't score a lot of points.

        On Pro the CPU score tends to be more realistic. I've seen the computer score anywhere from 7 to 30 point. Unfortunately, depending on how you play you can easily put up 59 plus.

        All Pro seems to have a good balance. The games can become shoot outs though.

        All-Madden the CPU scores at will. I am sure your defense's rating makes a big difference on this level but I stopped trying after Seattle dropped 50 in my test game. To be fair, I was using Arizona.

        Side note: game options do not seem to have an affect during super sim either. There is no accelerated clock so if you want to play on 15 minutes with the clock set to 13 then you'll notice that the CPU's plays will only take off about 5 to 10 seconds from the clock. It's pretty funny to see that you had the ball for 56 minutes during the game though.

        Penalties also have no affect during super sim. At least I haven't seen one.

        This is a lot longer than I expected it to be but I hope it helps out some.

        Comment

        • JimmyT85
          Rookie
          • Nov 2009
          • 221

          #5
          Re: CCM Player Sliders?

          Originally posted by GMac7
          I have been testing out sliders with CCM Player and so far it seems that sliders have no affect during super sim, making it hard to find a decent slider set.

          The sliders and game options only work when your player is on the field.
          For instance, if you're a QB, you can adjust the sliders for your offense and the CPU defense.

          The difficulty level is the only thing I have notice has any affect on the game during super sim.

          I'll try to be quick on what I have noticed for CCM player.

          Rookie level the CPU's stats will usually be kind of realistic but it doesn't score a lot of points.

          On Pro the CPU score tends to be more realistic. I've seen the computer score anywhere from 7 to 30 point. Unfortunately, depending on how you play you can easily put up 59 plus.

          All Pro seems to have a good balance. The games can become shoot outs though.

          All-Madden the CPU scores at will. I am sure your defense's rating makes a big difference on this level but I stopped trying after Seattle dropped 50 in my test game. To be fair, I was using Arizona.

          Side note: game options do not seem to have an affect during super sim either. There is no accelerated clock so if you want to play on 15 minutes with the clock set to 13 then you'll notice that the CPU's plays will only take off about 5 to 10 seconds from the clock. It's pretty funny to see that you had the ball for 56 minutes during the game though.

          Penalties also have no affect during super sim. At least I haven't seen one.

          This is a lot longer than I expected it to be but I hope it helps out some.
          thanks man, thats a huge help!
          UK Packers Fan
          PSN: bigfootstick1

          Comment

          • mbergh22
            MVP
            • Mar 2007
            • 1380

            #6
            Re: CCM Player Sliders?

            Originally posted by Moor
            Ummm...you can't use sliders in CCM mode..and you can't change much of anything else...
            Either you don't actually own madden 13 or your not smart enough to figure things out lol.

            Comment

            • bsantos_5
              Rookie
              • Jul 2006
              • 101

              #7
              Re: CCM Player Sliders?

              I'm testing a player CCM with me being Eric Berry (SS). I am using Blue Ninja's sliders. Overall they are playing pretty well thru 2 games.

              Major issue-CPU run game. I have only given up 78 yards rushing in 2 games against ATL and BUF.

              Small issue-I'm dead last in the NFL in passing offense.

              I'm playing offline at the moment with 10 min qtrs. If I can balance those two issues out they will be great.

              Comment

              • Rjrosco
                Rookie
                • Feb 2011
                • 177

                #8
                Re: CCM Player Sliders?

                Originally posted by GMac7
                I have been testing out sliders with CCM Player and so far it seems that sliders have no affect during super sim, making it hard to find a decent slider set.

                The sliders and game options only work when your player is on the field.
                For instance, if you're a QB, you can adjust the sliders for your offense and the CPU defense.

                The difficulty level is the only thing I have notice has any affect on the game during super sim.

                I'll try to be quick on what I have noticed for CCM player.

                Rookie level the CPU's stats will usually be kind of realistic but it doesn't score a lot of points.

                On Pro the CPU score tends to be more realistic. I've seen the computer score anywhere from 7 to 30 point. Unfortunately, depending on how you play you can easily put up 59 plus.

                All Pro seems to have a good balance. The games can become shoot outs though.

                All-Madden the CPU scores at will. I am sure your defense's rating makes a big difference on this level but I stopped trying after Seattle dropped 50 in my test game. To be fair, I was using Arizona.

                Side note: game options do not seem to have an affect during super sim either. There is no accelerated clock so if you want to play on 15 minutes with the clock set to 13 then you'll notice that the CPU's plays will only take off about 5 to 10 seconds from the clock. It's pretty funny to see that you had the ball for 56 minutes during the game though.

                Penalties also have no affect during super sim. At least I haven't seen one.

                This is a lot longer than I expected it to be but I hope it helps out some.
                Thanks mate, yeah it suxs that the CPU don't run anytime off the clock

                Iam using 10 minutes quarters with 15 sec run off, iam getting 60 plays but CPU only gets around 40 to 45 plays and they only throw it 10 times a game. I'll try changing the difficulty to all madden even though my sliders are in the all madden region see what happens.

                Comment

                • GMac7
                  Rookie
                  • Mar 2009
                  • 23

                  #9
                  Re: CCM Player Sliders?

                  Originally posted by JimmyT85
                  thanks man, thats a huge help!
                  Originally posted by Rjrosco
                  Thanks mate, yeah it suxs that the CPU don't run anytime off the clock

                  Iam using 10 minutes quarters with 15 sec run off, iam getting 60 plays but CPU only gets around 40 to 45 plays and they only throw it 10 times a game. I'll try changing the difficulty to all madden even though my sliders are in the all madden region see what happens.
                  Glad I was able to help out.

                  I have been play 8 minute quarters with accelerated clock off.
                  I am getting a realistic number of plays between both teams. The stats are pretty decent.
                  There does seem to be a difference between playing a CCM online and offline.
                  Online just plays better.

                  I wish I could post a good slider set but sadly it's still a work in progress.

                  Last thing for anyone not wanting to wait to become a starting QB with the highest possible OVR (I haven't tested any other positions yet.)

                  Strong Arm QB, High Draft, Raiders or Titans. You should be an 85 OVR and not riding the bench. Can also play for the Buccaneers but for some reason Freeman has an 86 OVR in CCM.

                  Comment

                  • Rjrosco
                    Rookie
                    • Feb 2011
                    • 177

                    #10
                    Re: CCM Player Sliders?

                    Originally posted by GMac7

                    The difficulty level is the only thing I have notice has any affect on the game during super sim.

                    I'll try to be quick on what I have noticed for CCM player.

                    Rookie level the CPU's stats will usually be kind of realistic but it doesn't score a lot of points.

                    On Pro the CPU score tends to be more realistic. I've seen the computer score anywhere from 7 to 30 point. Unfortunately, depending on how you play you can easily put up 59 plus.

                    All Pro seems to have a good balance. The games can become shoot outs though.

                    All-Madden the CPU scores at will. I am sure your defense's rating makes a big difference on this level but I stopped trying after Seattle dropped 50 in my test game. To be fair, I was using Arizona.
                    I wish this worked for me. My difficulty is on all madden and the most points they have put on me is 24 and average about 17. Of course this is when iam off the field, just pushing the sim play button.. Just stupid 1st 10 run for 1 yard 2nd 9 run for 2 yards 3rd 7 run to no yards......punt faaaarkk they just don't throw the ball enough to score or move the ball down field.

                    I don't understand madden 12 supersim was pretty good and the accelerated clock actually worked, hoping this can be fixed with a patch by August 2013.

                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #11
                      Re: CCM Player Sliders?

                      Are the sliders for CCM in the Main Menu where they are used for Play Now?

                      Comment

                      • davideliasirwin
                        Rookie
                        • Aug 2012
                        • 14

                        #12
                        Re: CCM Player Sliders?

                        I'm in my second season as a Undrafted QB. I have been tinkering with sliders. Default sliders on all pro are ridiculously easy. I put up three perfect games in half a season and never dropped below 125 qb rating. This should not happen with a 75 OVR rookie QB.

                        I created three QBs to use in practice mode to see the differences between short, medium, and deep pass accuracy. The three qbs had identical attributes except their accuracy. One had 99 accuracy, one had 75 accuracy, and one had 50 accuracy.

                        After practicing with these three quartebacks for about an hour and adjusting sliders I found that if the accuracy slider is above ten there is virtually no difference between QBs, regardless of the QB rating as far as completing passes goes.

                        I like setting the QB Acc at 5 because this allows the 99 QB to still hit almost every target while the 50 QB misses many targets.

                        Using 5 for accuracy through several games has resulted in me having about an 80 QB rating after a few games. This is better than having a 154 rated rookie QB with a 75 OVR.

                        My slider set for a CCM as a QB: ( leave all sliders at 50 unless listed below)

                        Player sliders
                        QB Acc: 5 -10
                        Run Blocking: 100*

                        CPU sliders
                        pass defense reaction time: 75 -100
                        interceptions: 25

                        In my opinion the defense intercepts the ball way too much. Before adjusting the sliders I had a game where I threw 6 picks. The problem is that the defense had only 1 pass deflection.

                        If you go to the NFL website and look at the stats for defenders the best ratio that I have found for deflections/interceptions is about 1 interception for every 2.2 deflections. The average ratio is about 4 deflections/ 1 interception. I believe the defense should deflect the ball about 4 times as much as the intercept the ball.

                        * if run blocking is left at 50 your RB will only average about 1.5 YPC because the CPU makes horrible decisions. At 100 run blocking is not overpowered, I average about 3.2 ypc. The implications of your running back only getting 1.5 ypc is that you will always have long passes to get first downs.

                        Comment

                        • GMac7
                          Rookie
                          • Mar 2009
                          • 23

                          #13
                          Re: CCM Player Sliders?

                          Originally posted by Rjrosco
                          I wish this worked for me. My difficulty is on all madden and the most points they have put on me is 24 and average about 17. Of course this is when iam off the field, just pushing the sim play button.. Just stupid 1st 10 run for 1 yard 2nd 9 run for 2 yards 3rd 7 run to no yards......punt faaaarkk they just don't throw the ball enough to score or move the ball down field.

                          I don't understand madden 12 supersim was pretty good and the accelerated clock actually worked, hoping this can be fixed with a patch by August 2013.
                          I am having the opposite problem on All Madden. If I score the CPU will almost always score. Right now I am playing on All-Pro with sliders turned up. Had a good game playing as the Raiders. Beat San Diego 27-19.

                          Could not agree more with you on the accelerated clock during super sim.

                          Something I do find weird. As a player the kinect feature does not work, so you can not hike the ball by calling it out, but you can as a coach?

                          Comment

                          • GMac7
                            Rookie
                            • Mar 2009
                            • 23

                            #14
                            Re: CCM Player Sliders?

                            Originally posted by Cavicchi
                            Are the sliders for CCM in the Main Menu where they are used for Play Now?
                            CCM sliders can only be adjusted in CCM. Under the "More..." option then go to My League.

                            Originally posted by davideliasirwin
                            I'm in my second season as a Undrafted QB. I have been tinkering with sliders. Default sliders on all pro are ridiculously easy. I put up three perfect games in half a season and never dropped below 125 qb rating. This should not happen with a 75 OVR rookie QB.

                            I created three QBs to use in practice mode to see the differences between short, medium, and deep pass accuracy. The three qbs had identical attributes except their accuracy. One had 99 accuracy, one had 75 accuracy, and one had 50 accuracy.

                            After practicing with these three quartebacks for about an hour and adjusting sliders I found that if the accuracy slider is above ten there is virtually no difference between QBs, regardless of the QB rating as far as completing passes goes.

                            I like setting the QB Acc at 5 because this allows the 99 QB to still hit almost every target while the 50 QB misses many targets.

                            Using 5 for accuracy through several games has resulted in me having about an 80 QB rating after a few games. This is better than having a 154 rated rookie QB with a 75 OVR.

                            My slider set for a CCM as a QB: ( leave all sliders at 50 unless listed below)

                            Player sliders
                            QB Acc: 5 -10
                            Run Blocking: 100*

                            CPU sliders
                            pass defense reaction time: 75 -100
                            interceptions: 25

                            In my opinion the defense intercepts the ball way too much. Before adjusting the sliders I had a game where I threw 6 picks. The problem is that the defense had only 1 pass deflection.

                            If you go to the NFL website and look at the stats for defenders the best ratio that I have found for deflections/interceptions is about 1 interception for every 2.2 deflections. The average ratio is about 4 deflections/ 1 interception. I believe the defense should deflect the ball about 4 times as much as the intercept the ball.

                            * if run blocking is left at 50 your RB will only average about 1.5 YPC because the CPU makes horrible decisions. At 100 run blocking is not overpowered, I average about 3.2 ypc. The implications of your running back only getting 1.5 ypc is that you will always have long passes to get first downs.
                            I am with you on the QB accuracy. Anything over 15 your qb seems automatic.
                            I have been trying something close to what you have.

                            The QB Accuracy at 12, cpu pass reaction at 50 with interceptions at 40 but I will try your settings out because they just sound better than what I am using hah.

                            Comment

                            • Cavicchi
                              MVP
                              • Mar 2004
                              • 2841

                              #15
                              Re: CCM Player Sliders?

                              Originally posted by GMac7
                              CCM sliders can only be adjusted in CCM. Under the "More..." option then go to My League.
                              Thanks for the info.

                              Comment

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