Copycat equal-based sliders

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  • tamburo22
    Rookie
    • Aug 2010
    • 299

    #1

    Copycat equal-based sliders

    I've been looking for some sliders that were the same for human and CPU that were similar to some of the ones from madden 12 (secelit3 and blue ninja come to mind). I can't take credit for these, I found them in playmakers madden 12 post and tried them out...and I was impressed. Ive only tried them in play now, but they worked extremely well. Try them out and see for yourselves.


    Game Speed-Slow
    Player Speed Threshold-0

    Injuries-50
    Fatigue-60

    15 Minute QTR/Play Clock Time 15 second
    Auto sprint/strafe off (my preference)

    All Penalties at 100 accept the following:

    Offside-55, False Start-55, Holding-54, Clipping-55, Face Mask-55, Roughing The Passer-54

    1ST BASE SET VERSION I'M TESTING

    OFFENSIVE SLIDERS

    (HUMAN/CPU)
    QBA-5/5 10/10
    Pass Block-15/15
    WR Catch-55/55 50/50

    Broken Tackles-5/5
    Run Block-35/35
    Fumbles-10/10

    DEFENSIVE SLIDERS

    (HUMAN/CPU)
    Pass Reaction Time-5/5 10/10
    INT-25/25
    Pass Rush-45/45 40/40

    Run Reaction Time-5/5
    Block Shed-10/10 15/15
    Tackle-10/10 5/5

    SPECIALS TEAMS

    FGP-45
    FGA-50
    PP-45
    PA-50
    KOP-50

    AUTO SUBS
    QB-20/25
    RB-80/85
    WR-70/75
    FB/TE- 70/75
    OL-20/25

    DE-80/85
    DT- 80/85
    LB-70/75
    CB-60/65
    S-60/65
    Last edited by tamburo22; 09-03-2012, 09:39 AM. Reason: update
  • merio1992
    Rookie
    • Aug 2012
    • 131

    #2
    Re: Copycat equal-based sliders

    Can u explain why Pass Rush is Higher than Pass Block what does that do?

    Comment

    • tamburo22
      Rookie
      • Aug 2010
      • 299

      #3
      Re: Copycat equal-based sliders

      Originally posted by merio1992
      Can u explain why Pass Rush is Higher than Pass Block what does that do?
      I didn't create these, I just really liked the way they played and thought other people would enjoy them.

      As for your question, I don't think they have to match up perfectly. I'm seeing good, but not crazy pressure.

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12785

        #4
        Re: Copycat equal-based sliders

        Playmakers developed some outstanding madden12 sliders. these are his preliminary madden13 sliders, and in the few games i've played i think they play great. i'll keep you guys posted on any updates as he and i are friends on xbox live, and he's no longer able to post here. he won't be able to answer any questions, but if you check out the last page (or so) of his madden12 sliders thread, you can find the information there to contact him directly.
        STEELERS INDIANS CELTICS

        Comment

        • tamburo22
          Rookie
          • Aug 2010
          • 299

          #5
          Re: Copycat equal-based sliders

          Originally posted by mkharsh33
          Playmakers developed some outstanding madden12 sliders. these are his preliminary madden13 sliders, and in the few games i've played i think they play great. i'll keep you guys posted on any updates as he and i are friends on xbox live, and he's no longer able to post here. he won't be able to answer any questions, but if you check out the last page (or so) of his madden12 sliders thread, you can find the information there to contact him directly.
          Have you tried these in ccm yet? I keep hearing how messed up the sliders are in ccm that I was waiting for a patch to fix the issues.

          Comment

          • mogrod
            Rookie
            • Mar 2004
            • 387

            #6
            Re: Copycat equal-based sliders

            Or, even more specifically, anyone tried these in an ONLINE Connected Career to see how they play?

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12785

              #7
              Re: Copycat equal-based sliders

              I only play play now / exhibition games. I play each game of that week, playing both as the home and away team. I do NOT personally enjoy franchise / ccm mode - strictly play now games. So i'm of no help in that regard. I get my money's worth out of this game by playing 30 games per week in that mode. I'm of no help otherwise.
              STEELERS INDIANS CELTICS

              Comment

              • booker21
                MVP
                • Jun 2003
                • 4928

                #8
                Re: Copycat equal-based sliders

                These played great in Play now. But CCM is another story. Hopefully we can get a fix for this.
                But again, really nice base set.
                English, is not my first language.

                Comment

                • cincypuma
                  Rookie
                  • Jun 2010
                  • 24

                  #9
                  Re: Copycat equal-based sliders

                  Used in play now and these sliders are awesome. I only play random exhibition games so Im glad I found these. Most fun Ive had with Madden since Madden 10. Great job playmaker

                  Comment

                  • tamburo22
                    Rookie
                    • Aug 2010
                    • 299

                    #10
                    Re: Copycat equal-based sliders

                    I've updated the first post with some changes that Playmakers made to the settings and penalties...changes are in bold. Now if we could just use these in CCM...sheesh.

                    FYI, you can keep up with the changes here...http://www.virtualsportsnetwork.com/...Level)-Sliders

                    Comment

                    • cincypuma
                      Rookie
                      • Jun 2010
                      • 24

                      #11
                      Re: Copycat equal-based sliders

                      played a few more games and these sliders are amazing. I made a few minor tweaks for myself but a great base set for sure.

                      Comment

                      • westview33
                        Rookie
                        • Aug 2012
                        • 291

                        #12
                        Re: Copycat equal-based sliders

                        I've only made 2 changes to these in 10+ games now.

                        Increased passing accuarcy to 10/10 and lowered wr catching to 50/50 just like he mentioned on the update.

                        The games have been very well played out for me and I like the fact that it plays this way without some huge disparity in sliders on either side.
                        Westview Basketball #33

                        Comment

                        • westview33
                          Rookie
                          • Aug 2012
                          • 291

                          #13
                          Re: Copycat equal-based sliders

                          Originally posted by tamburo22
                          I've updated the first post with some changes that Playmakers made to the settings and penalties...changes are in bold. Now if we could just use these in CCM...sheesh.

                          FYI, you can keep up with the changes here...http://www.virtualsportsnetwork.com/...Level)-Sliders

                          How many minutes is everyone using with this set?

                          Front page states 15 minutes but in the link he has 10 minute playing time for qtr's.
                          Westview Basketball #33

                          Comment

                          • tamburo22
                            Rookie
                            • Aug 2010
                            • 299

                            #14
                            Re: Copycat equal-based sliders

                            Originally posted by westview33
                            How many minutes is everyone using with this set?

                            Front page states 15 minutes but in the link he has 10 minute playing time for qtr's.
                            15 is my preference to get the right amount of plays.

                            Comment

                            • Hoos
                              MVP
                              • Mar 2003
                              • 3998

                              #15
                              I used these sliders last night in play now and must agree that they played beautifully. Really like how it seems to have toned down alot of the crazy infinity engine animations, very very fluid and realistic for the most part IMO. Beforehand, tackles seemed very over done and brutal on most plays.

                              The CPU lit me up on the ground.

                              A shame these dont work equally well in CCM mode

                              Sent from my DROID RAZR using Tapatalk 2
                              Last edited by Hoos; 09-05-2012, 10:27 PM.
                              XBL Gamertag: hoos4974

                              PSN: hoos4974

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