Another reason we need player editing.
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Another reason we need player editing.
In my Dolphins CCM in year 2 its just about the trade deadline so I decide to trade Paul Soliai who I've decided not to re-sign since we already have some depth at DT. I traded for Devin Hester to give us some depth at WR and i'll also have a speedy target since i've developed Steve Smith (Not Panthers Steve Smith) and Chad Johnson into great possession recievers. I get into my first game with Hester vs New England and see both he and Steve Slaton are number 23. No big deal since Slaton is my backup to Reggie Bush ,but it's gonna kill my OCD when he comes into the game, lol. This could easily be remidied if we just had player editing in CCM. God I hope we get it in a patch.Tags: None -
Re: Another reason we need player editing.
That, plus the fact that they can't get everyone's equipment right. And I'm not talking about armbands or gloves. I'm talking about face masks. I have OCD about that, I guess.In my Dolphins CCM in year 2 its just about the trade deadline so I decide to trade Paul Soliai who I've decided not to re-sign since we already have some depth at DT. I traded for Devin Hester to give us some depth at WR and i'll also have a speedy target since i've developed Steve Smith (Not Panthers Steve Smith) and Chad Johnson into great possession recievers. I get into my first game with Hester vs New England and see both he and Steve Slaton are number 23. No big deal since Slaton is my backup to Reggie Bush ,but it's gonna kill my OCD when he comes into the game, lol. This could easily be remidied if we just had player editing in CCM. God I hope we get it in a patch. -
Re: Another reason we need player editing.
I've never edited all of my players to 99. I don't want to do that. I like a realistic game. To have a realistic game, I need to be able to fix the mistakes Madden makes with equipment, and change certain numbers.
I don't care if they leave editing player ratings out of the game. But give me equipment/numbers and possibly positions.Comment
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Re: Another reason we need player editing.
I'm with you brother.I've never edited all of my players to 99. I don't want to do that. I like a realistic game. To have a realistic game, I need to be able to fix the mistakes Madden makes with equipment, and change certain numbers.
I don't care if they leave editing player ratings out of the game. But give me equipment/numbers and possibly positions.
I've signed T.O. and it pains me to see him as #10 when #81 is open.
Also, I like to put my rookie/unproven WR's through the 'initiation' process, having them go from 10-19 numbers then once proven, move them to an 80-89 number.. Just another little thing I like to do in my franchise, Lol.Comment
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Re: Another reason we need player editing.
EA actually did a surprisingly good job this year on player's equipment/accessories, much better than years past, but like the above comments have stated, I just see no reason to not include the ability to edit these ourselves as well in CCM. Especially with the insanely odd names/equipment of some of the draft class players.Comment
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Re: Another reason we need player editing.
I feel your pain . I did edit ratings but only 4 realism not 2 boost my team and I lowered injury ratings on players as they got injured in real life in order to encourage them to be injured in the game. Another thing that I can't do this year if indeed I can be bothered to continue with CCMI'm with you brother.
I've signed T.O. and it pains me to see him as #10 when #81 is open.
Also, I like to put my rookie/unproven WR's through the 'initiation' process, having them go from 10-19 numbers then once proven, move them to an 80-89 number.. Just another little thing I like to do in my franchise, Lol.Comment
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Re: Another reason we need player editing.
You got that right. I wanted to sign T.O. to the Dolphins to have a veteran WR to mentor my young core of receivers. I realized there would be no way to make T.O. be #81 so I just said hell with it and re-signed Chad Johnson.I'm with you brother.
I've signed T.O. and it pains me to see him as #10 when #81 is open.
Also, I like to put my rookie/unproven WR's through the 'initiation' process, having them go from 10-19 numbers then once proven, move them to an 80-89 number.. Just another little thing I like to do in my franchise, Lol.Comment
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That maybe the most ridiculous reason not to sign a player. I wish we could change players positions.Comment
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Re: Another reason we need player editing.
Well I actually decided not to go with TO once I realized he was 38 and he is pretty much an auto retire after 1 year. The number contributed as well though. OchoCinco has always been one of my favorite receivers and i'll get more years out of him.Comment
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Re: Another reason we need player editing.
Yes it is needed badly. I've tried to make my opponents' depth charts as realistic as possible while I progress through year 1 of CCM. First two weeks of the season I couldn't even give the Jags & Dolphins the right starters since the out-of-game depth chart won't let O-tackles play guard. Was impossible to start Eben Britton or Artis Hicks (was before IR) at their spot.
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Re: Another reason we need player editing.
just a random little thing: whilst I'm completely with you on the need for editing (personally I just need numbers, if I can edit those for every player in CCM, I'm happy with the game) but if you'd have signed any random free agent whose jersey number is 10 and then signed T.O after that, he'd have reverted to 81. Dunno if it was a random occurrence but when messing around with CCM, I had a #10 when signing T.O and he was given 81. Then just release the guy wearing #10 afterwards.Yeah.Comment
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Re: Another reason we need player editing.
ok so I cut Edwin Baker (Chargers 7th round draft pick, who had his correct #). I later re-signed him and he came in as #21...HA ya right, not in SD buddy. Why couldn't he just have the original number he had when he started on my team to begin with?Comment

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