Spending XP on 'Traits' for Created Players

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  • OpieDJC
    Rookie
    • Apr 2012
    • 18

    #1

    Spending XP on 'Traits' for Created Players

    I've created a couple different CC players and I have some XP to spend and I was curious if anyone knew whether or not the traits you can purchase actually work. For example if you created a QB you can purchase the following position specific traits:

    Force Pass Trait

    Throw Ball Away Trait

    Sense Pressure Trait

    Clutch Trait

    Let's say you purchase the force pass trait it is supposed to decrease the chance of forcing throws into double coverage, but doesn't that really depend on the user if you're throwing into double coverage?

    So I'm curious if any of these traits actually help user controlled players or just simmed players. Thoughts?
  • SaintBrees
    Rookie
    • Jun 2012
    • 57

    #2
    Re: Spending XP on 'Traits' for Created Players

    yeah i was wondering the same thing

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    • OpieDJC
      Rookie
      • Apr 2012
      • 18

      #3
      Re: Spending XP on 'Traits' for Created Players

      /bump

      Anyone find anything? I've run multiple google searches to no avail

      Comment

      • Sigil
        Rookie
        • Sep 2012
        • 45

        #4
        Re: Spending XP on 'Traits' for Created Players

        Not sure about others but I have a theory for sense pressure. Whenever your QB is under pressure, on Xbox, the controller starts to shake. I assume that with the said trait the range is possibly increased, hence giving you a better idea as to what is going on. However, I am yet to test this myself.

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