So my question is, does the schemes really effect anything after you change them???
Schemes? Does it really do anything?
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Schemes? Does it really do anything?
I adjusted my schemes for the first time, making my team a power run team. It bumps BJGE up to an 88, but it doesn't really effect any of his ratings just his overall correct? I can't find any difference besides just the OVR rating. Strength, Trucking, speed all that stays the same no matter what I change it to.
So my question is, does the schemes really effect anything after you change them???Tags: None -
Re: Schemes? Does it really do anything?
It does nothing but change overall rating. It's supposed to make your younger players progress faster if they are in the correct scheme for their type.
But I have to ask. How the hell did you change your scheme? I went to Schemes and it gives no option to change the scheme. Just the individual player types. I'm trying to change my Jets from a power run offense to a west coast kind of offense but no matter what I do they stay power run. -
Re: Schemes? Does it really do anything?
amen! I'm still trying to figure this out myselfBut I have to ask. How the hell did you change your scheme? I went to Schemes and it gives no option to change the scheme. Just the individual player types. I'm trying to change my Jets from a power run offense to a west coast kind of offense but no matter what I do they stay power run.Comment
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Re: Schemes? Does it really do anything?
I think with the update you can change it now. not sure but check again. hope that helps!____________________
Mirrored32 - (ps3) offline Madden 13
Console: PS3
Games: Madden 13Comment
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Re: Schemes? Does it really do anything?
you can't change your scheme if you are using a premade coach. you can change the scheme of the player type. aka LT is a pass blocker type. HB is a one cut back. etc.It does nothing but change overall rating. It's supposed to make your younger players progress faster if they are in the correct scheme for their type.
But I have to ask. How the hell did you change your scheme? I went to Schemes and it gives no option to change the scheme. Just the individual player types. I'm trying to change my Jets from a power run offense to a west coast kind of offense but no matter what I do they stay power run.____________________
Mirrored32 - (ps3) offline Madden 13
Console: PS3
Games: Madden 13Comment
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Re: Schemes? Does it really do anything?
I was reading and apparently a player's overall will be effected based on his player type and how they fit into your scheme that is selected. So I could just ignore overall ratings and play the game but I enjoy having a high rating for the guys. So I was thinking I could get some advice on the player types for the scheme I want to play.
Generally I like to run mostly M 2 M defense with my corners from a 4-3 defense. I also generally control a DE to rush the passer.
Currently I have it set to Run Stopping DT/Balanced DT...Speed Pass Rushing DEs. Run Stopping MLB. My OLBs are set for Run Stop and Prototype. My Corners are M2M, and my Safeties are set for Zone Coverage/Playmaker.
Does anyone find that setting a it to prototype or playmaker is more valuable?
In terms of offense, I use the Broncos. So I am kinda stuck playing a very vertical type offense. I really enjoy throwing to the TE alot. So I have vertical threat TEs. WR 1 is a Red Zone Threat (because it matches D. Thomas) I set WR2 to balanced but am considering changing it to Possession. FB is always Blocking.
What would the best offense line play types be? Any reason to not use balanced? In terms of RB, I generally like guys who can get to the edge. I run alot of stretch run plays, quick pitch players, off, tackle. I dont see any purpose to a "one-cut" b/c I dont need BC Vision b/c I am the one running the ball. I was thinking just straight speed backs would be my best bet here.
If anyone has some advice or personal experience with player types they found to be valuable I would love to hear it.Comment
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Re: Schemes? Does it really do anything?
I am not really sure if schemes have any purpose at all. The only difference I can spot is a different amount of player roles teams can set, e.g. some may have 2 TE, some 3 WR or in the Giants case 4 DE's, whole other teams may have less than that. Even then it doesn't really seem to be connected to the schemes, because some teams with the same scheme do have a different number of player roles.
I would assume that their only purpose is to make the CPU draft and sign certain players. How the players perform depends on their skill. So basically it is my assumption that the whole scheme thing is useless for the player and it would have been less confusing, if they would have hidden that feature in the first place.
However I am currently wondering why schemes are named differently. I would assume that Tampa 2 and the Cover 2 playbook are the same and that the heavy run playbook would match with the Power Run scheme. But what about the run-balanced PB? Is it a Balanced scheme or the Zone Run scheme? What about Vertical and Spread Offense? Would the pass-balanced PB or Run n Gun apply? What about 3-4 attacking and 4-3 attacking players?
That whole thing is just confusing as it seems you get no benefit at all, other than a higher overall indicating how the player would fit. If you are like me and are trying to sign only players that would fit your scheme, than your a more than confused. But basically? I think you may sign players no matter what and they perform well.Comment
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Re: Schemes? Does it really do anything?
For you, it means nothing. It's basically a complex "formula" to help the CPU sign players more realistically than signing the highest OVR player.
Once you're in game, go to your depth chart and it's basically the default Play Now ratings so it makes no difference.
It helps to get players for your scheme though as they progress more in correct schemes (more XP per catch, completion, TD, etc) so people say.Comment
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Re: Schemes? Does it really do anything?
They've just made a major change to schemes in version 1.03, which released today. In theory, it's supposed to allow you to change your team's offensive and defensive schemes, which are now listed right above the different types of players you can prefer for different positions. Unfortunately, it won't let me save any of my changes, not even temporarily, in offline career mode. Before it wouldn't let me do this from week to week, making all changes only good for that week before reverting back to the defaults the next week. However, changing the types of players temporarily would make it easier for my to scout for role players. For example, if I want my main running back to be a power back, but I also want a good speed back, and I used to be able to change those settings for just long enough to go find that good speed back. Now if I want to do that, I have to use a spreadsheet.
I'm wondering if they disabled this because it was easy to abuse. One thing I found out you could do was find the best speed back, then change your setting back to power back before signing him. That way his one-year contract demand would be much lower, sometimes cutting the price of the contract by more than half.
Now that the scheme for my team is permanently set to default, though, all I know is how available players fit into my scheme. All my linebackers are supposed to be cover-2 linebackers. I have no idea which of them make good run-stoppers, other than to just go and look at their tackle, block shedding, and pursuit ratings myself and compare.Comment
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Re: Schemes? Does it really do anything?
The way I use schemes, is, I set it up for how I want my team to be going forward.
I don't pay any attention to the players I have on my roster currently, I set my scheme up for each position based on what I want to build the team into in the long run.
If I take over the Bears and I eventually wanna make them a 3-4 team, I'll set my DE's to be 3-4 run stuffers... That will lower Peppers Overal rating because obviously he's not a 3-4 DE, however, on the field he'll still perform the same as his 98 overall rating since I wont be using the actual 3-4 defense until I get the proper personnel.
I think in the Off-Season is the best time to set your scheme for each position, that way when your doing trade talks, FA scouting and Rookie Scouting the OVR's that you see will be based on how YOU want to set the team up .
Hope this helps :wink:Comment
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Re: Schemes? Does it really do anything?
Wouldn't it be harder for you to Sign a FA if that FA didn't "fit" into the "scheme" that your running? That's the way I've thought it is supposed to be...
I'm wondering if they disabled this because it was easy to abuse. One thing I found out you could do was find the best speed back, then change your setting back to power back before signing him. That way his one-year contract demand would be much lower, sometimes cutting the price of the contract by more than half.Comment
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Re: Schemes? Does it really do anything?
is there a way to change your def play book so that it also changes the player schemes. like lets say i want to use the chargers but i dont want to run a 3-4 def so i change my playbook to the lions a 4-3 def how do i change the schemes to fit the playbook i have selected?Comment
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Re: Schemes? Does it really do anything?
As far as the Spread and Vertical offense being named differently goes, The common misconception by most fans of the game that the Spread offense is a passing first offense (Like what Tom Brady runs), but the teams the run the spread the most effectively, actually are a run offense that uses the spread to thin out the defense and then utilizes edge blocking by receivers and they're ability to "Spread" the ball around to different receivers, using each receivers unique ability to the offense's advantage. Vertical offenses tend to be a Deep ball, Pass First offense that utilizes a running back that can catch the ball out of the backfield as well as an outlet, Ala Mike Martz and the Show on Turf. So that's the difference between how those offenses are used, but then again, as a Player, it doesn't really matter which offense you use Spread or Vert. Offense, they're pretty similar playbooks and how you use it and your talent is mostly up to you. For example, in my CFM, I use the Eagles with Chip Kelly, and it says he's a Vert. Offense guy (He's not, he prefers to run the ball out of the Spread, IE, LaMike James @ Oregon and now Shady McCoy @ Philly) So I changed the team philosophy to spread, But I still use my speed receivers to take the top off the defense, even though I run more then I pass.I am not really sure if schemes have any purpose at all. The only difference I can spot is a different amount of player roles teams can set, e.g. some may have 2 TE, some 3 WR or in the Giants case 4 DE's, whole other teams may have less than that. Even then it doesn't really seem to be connected to the schemes, because some teams with the same scheme do have a different number of player roles.
I would assume that their only purpose is to make the CPU draft and sign certain players. How the players perform depends on their skill. So basically it is my assumption that the whole scheme thing is useless for the player and it would have been less confusing, if they would have hidden that feature in the first place.
However I am currently wondering why schemes are named differently. I would assume that Tampa 2 and the Cover 2 playbook are the same and that the heavy run playbook would match with the Power Run scheme. But what about the run-balanced PB? Is it a Balanced scheme or the Zone Run scheme? What about Vertical and Spread Offense? Would the pass-balanced PB or Run n Gun apply? What about 3-4 attacking and 4-3 attacking players?
That whole thing is just confusing as it seems you get no benefit at all, other than a higher overall indicating how the player would fit. If you are like me and are trying to sign only players that would fit your scheme, than your a more than confused. But basically? I think you may sign players no matter what and they perform well.Comment
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Re: Schemes? Does it really do anything?
But I have to ask. How the hell did you change your scheme? I went to Schemes and it gives no option to change the scheme. Just the individual player types. I'm trying to change my Jets from a power run offense to a west coast kind of offense but no matter what I do they stay power run.yep. you must be a custom made HC. can't do it if you're an owner or real HC.
for the first three years of my CCM, i was jed york. couldn't change a thing. harbaugh won two SBs and retired. i became a custom HC. i've slowly changed my O scheme to the WCO. i only draft players whose scheme is WCO. no exceptions. i currently have one player who isn't WCO. i thought he was and drafted him after a couple of seasons, i realized my mistake. he's very good so i kept him.
on D, i still run a base 3-4. i don't tend to pay attention to this scheme as much. i like getting guys who are 3-4 but it isn't easy or as necessary. for instance, i like to move 43DTs (290lbs and above only) to 34DE. for a long time, i couldn't find MLBs who were 34 tacklers so i used a couple of 43 prototype guys, however, i've just found two MLBs who are 34 tacklers. my OLBs need to be pass rushers but i currently am having to draft 43DEs and move then to 34 OLB because of the dearth of 34 OLBs. i've moved some gems but i stick to a rule of them being less than 270 lbs to be realistic.
as for the secondary, i prefer prototype or balanced CBs. same goes for my safeties. i've found that if you draft a non prototype or balanced defensive back and edit his position, when you return him to his original position, he often becomes a prototype or balanced guy.Comment

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