Be A GM Mode
* represents settings changed specifically for Be A GM
Rules
Period Length: 9 Mins.
Offsides: Delayed
Icing: On
Injuries: On
Tie Break: NHL Rules
Penalties: Maxed
Post Whistle Rules: Authentic
Penalty Time Scaling: 2
Fighting: Maxed
Gameplay Basic
Skill Level: All-Star
Game Style: Current
General(Hum/CPU)
Tuner Set: 1.07(Latest)
CPU Aid: Hardcore
Broken Stick Frequency: 3
Game Speed: 2
Attribute Effects: 4
Fatigue Effects: 5/6
Fatigue Recovery: 2/2
Injury Occurrence: 5/5(Finally seeing a proper amount)
Puck Control: 1/1
Player Acceleration: 3/3
AI(Hum/CPU)
Created Plays: On
AI Learning: 4
CPU Difficulty Adj: 0
CPU Strategy Adjustment: 3
Be A Pro Strategy Adj: 0
Human Strategy Adjustment: 0
CPU Faceoff Difficulty: 4
Fight Difficulty: 5
CPU Penalties: Maxed
CPU Teammate Penalties: Maxed
Passing(Hum/CPU)
Pass Assist: 4
Manual Passing: Off
Pass Speed: 3
Saucer Pass Speed: 3
Pass Accuracy: 3/1
Pass Reception Ease: 2/0
Pass Interceptions: 4/4
Shooting(Hum/CPU)
Shot Accuracy: 1/1
Shot Power: 3/3
Slap Shot Accuracy: 0/0
Slap Shot Power: 3/3
One Timer Accuracy: 1/1
Checking(Hum/CPU)
Hitting Assistance: 2
Aggression: 5/6
Hitting Power: 2/2
Stick Lift Effectiveness: 4/4
Poke Effectiveness: 3/3
Goalies(Hum/CPU)
Goalie Passing: 1
Goalie Cover Puck Frequency: Mexed
Goalie Screen Effect: 4/4
Goalie Reaction Speed: 2/2
Using the skating and shooting practice modes, I honed in skating and shot speed to be as realistic as possible. Using these slap shots average in the high 80's to low 90's range with the highest I've seen being Charra at 106.4. Wristers average in the high 60's low 70's. As for skating, I used the in game timer to time different players doing a lap around the rink in the same way it was done in the older skills competitions, the fastest player was right around 14 seconds while most hovered in the 15 sec range. As for the rest of the sliders I DO NOT take any credit whatsoever, I borrowed a lot from Al Tito and Savoie, who's sliders I used to base these off of. Truthfully I wasn't even going to update the set but since the thread has already been created it gives me a handy space to keep track of what I'm using.
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