F1 2012 Impressions Thread

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  • Lieutenant Dan
    All Star
    • Sep 2007
    • 5679

    #1

    F1 2012 Impressions Thread

    I have the game on Xbox 360, and I've only watched one or two F1 races, but I enjoy great racing games. Therefore, my views on the game are probably 'easier' than a more critical fan of the sport would be.

    I played for about three hours last night until my eyes gave out, LOL

    I completed the 'Young Driver' tutorial (which was GREAT, I highly recommend doing this no matter your skill level), and then started a career and spent awhile at Melbourne running (and restarting) practices. I also ran a 3 lap Quick Race.

    I had played and enjoyed F1 2010, and owned 2011 but never really got into it.

    Initial impressions are that the overall polish on the game is fantastic. I love the menu screens and the way stuff is laid out. This really looks and feels like a game that's on it's fourth or fifth cycle, not it's third. Very impressive, they made some good strides, including:

    --Audio is great! The sounds of the cars, the music, the difference in the wind sound when DRS is employed, tires on the kerbs, everything is top drawer.

    --Graphics....oh, the cars! Wow, just gorgeous car models. It's hard to imagine that they could look better. The deep hues of the paint jobs (especially my green Lotus!) are so realistic. Frame rates seem smoother too, though I have yet to run a race in the rain. Lighting is brilliant, everything seems very refined compared to 2010.

    --Gameplay. Based on what I've played so far, I have to agree with the IGN reviewer when he said the difficulty falls between the easier 2010 and the harder 2011. I've got my car set up how I like it for now assists-wise, with brake assist off (man, it's overwhelming), ABS on, traction control at Medium. Even with the AI cars at the next to the lowest setting, I'm still quite challenged on the track and they seem to run good races. I liked seeing the occasional AI run off the track and spin out during practice, too!

    The handling seems very responsive and I am in no way frustrated by my control of the vehicle; only my limitations as a driver! This game is so scaleable that anyone should find a setup that will challenge them.

    Also of note: the replays for races are excellent this year Thank you, Codies! Watching the race was nearly as fun as running in it.

    Overall I'm finding myself very immersed this year so far. 2011 was a bit of a cold fish to me, and it was also the victim of 'Fall Gaming Overload Syndrome'. I have a big stack of games right now, but F1 is the one I want to play most right now, even over Madden and NHL. I can't wait to get home and try to succeed at Melbourne tonight
    GO 'HAWKS!

    OS Dibs: Anna Kendrick

    Elite Dangerous on One X has become my life.

    Proud PS5 and Xbox Series X Owner
    "Best of Both Worlds"
  • pk500
    All Star
    • Jul 2002
    • 8062

    #2
    Re: F1 2012 Impressions Thread

    No question this is a fun series. But Codemasters removed two essential features from F1 2012 for hardcore F1 fans like me -- the ability to take any driver and race a Grand Prix season and scaled tire wear.

    The lack of scaled tire wear is a game-killer for me. Last year's game featured accelerated tire wear, which maintained the crucial, realistic element of tire strategy in shorter races. You had to manage your tires and pit stops to replace those tires even in races of 30 percent length. It was great, realistic fun that produced endless strategic variety, especially in online racing with buddies.

    Tire strategy is a VITAL part of real F1, especially since refuelling is prohibited. And Codemasters decided to remove that feature for some reason. Makes zero sense.

    Glad you're enjoying the game, though, man.
    Xbox Live: pk4425

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    • Lieutenant Dan
      All Star
      • Sep 2007
      • 5679

      #3
      Re: F1 2012 Impressions Thread

      Originally posted by pk500
      No question this is a fun series. But Codemasters removed two essential features from F1 2012 for hardcore F1 fans like me -- the ability to take any driver and race a Grand Prix season and scaled tire wear.

      The lack of scaled tire wear is a game-killer for me. Last year's game featured accelerated tire wear, which maintained the crucial, realistic element of tire strategy in shorter races. You had to manage your tires and pit stops to replace those tires even in races of 30 percent length. It was great, realistic fun that produced endless strategic variety, especially in online racing with buddies.

      Tire strategy is a VITAL part of real F1, especially since refuelling is prohibited. And Codemasters decided to remove that feature for some reason. Makes zero sense.

      Glad you're enjoying the game, though, man.
      Thanks for bringing up the tire issue, that's important to have out there in a thread like this. So, does that mean that you need to run races of, say, 50% to even have a tire change?

      Also, as long as you're here and an F1 fan...do races actually start with the grid standing still? I guess I thought they did a parade lap then rolling start...at least on some tracks?

      Thanks for the education in advance
      GO 'HAWKS!

      OS Dibs: Anna Kendrick

      Elite Dangerous on One X has become my life.

      Proud PS5 and Xbox Series X Owner
      "Best of Both Worlds"

      Comment

      • Perfect Zero
        1B, OF
        • Jun 2005
        • 4012

        #4
        Re: F1 2012 Impressions Thread

        Originally posted by Lieutenant Dan
        Also, as long as you're here and an F1 fan...do races actually start with the grid standing still? I guess I thought they did a parade lap then rolling start...at least on some tracks?
        I think that you're thinking of IndyCar, where races on streets and road courses are rolling.
        Rangers - Cowboys - Aggies - Stars - Mavericks

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        • pk500
          All Star
          • Jul 2002
          • 8062

          #5
          Re: F1 2012 Impressions Thread

          Originally posted by Lieutenant Dan
          Thanks for bringing up the tire issue, that's important to have out there in a thread like this. So, does that mean that you need to run races of, say, 50% to even have a tire change?

          Also, as long as you're here and an F1 fan...do races actually start with the grid standing still? I guess I thought they did a parade lap then rolling start...at least on some tracks?

          Thanks for the education in advance
          No problem, man. Again, glad you're digging the game.

          I'm not sure if tire changes are required in a 50-percent length race, as I don't have the retail game. Codemasters' lead F1 developer, Steve Hood, explained the decision to eliminate scalable tire wear below:



          F1 always has featured standing starts. IndyCar has rolling starts on street and road courses, but it may introduce some standing starts next season.

          You should check out real F1 on SPEED Channel some Sunday morning. Fascinating, exciting form of motorsport. Plus SPEED's broadcast team is the BEST in American motorsport, hands down. Better than any NASCAR, IndyCar or NHRA team by miles. Really smart dudes who don't treat the audience like morons.
          Xbox Live: pk4425

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          • pk500
            All Star
            • Jul 2002
            • 8062

            #6
            Re: F1 2012 Impressions Thread

            Originally posted by Lieutenant Dan
            Thanks for bringing up the tire issue, that's important to have out there in a thread like this. So, does that mean that you need to run races of, say, 50% to even have a tire change?
            Just did a bit more research on this topic at the Codemasters' forum, man. It appears that races of 50-percent distance will require one tire stop.

            That's better than none, but it's still not realistic. Nearly every F1 race requires two or three stops for tires. The Italian Grand Prix on Sept. 9 at Monza required only one stop for some drivers, but that's very rare in F1.

            Last year's game required two and three stops, even in shorter-distance races. It was realistic and fun as hell due to the added strategic options.

            Still, I'm glad you're digging F1 2012. It's still better than nearly all console racing games depicting real-life series. NASCAR games traditionally have been terrible, and the MotoGP series has taken a serious nosedive since the license went to Capcom. The WRC games also are lousy in the hands of Black Bean Games.
            Xbox Live: pk4425

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            • Segagendude
              Banned
              • Aug 2008
              • 7940

              #7
              Re: F1 2012 Impressions Thread

              Originally posted by Lieutenant Dan
              Thanks for bringing up the tire issue, that's important to have out there in a thread like this. So, does that mean that you need to run races of, say, 50% to even have a tire change?

              Also, as long as you're here and an F1 fan...do races actually start with the grid standing still? I guess I thought they did a parade lap then rolling start...at least on some tracks?

              Thanks for the education in advance
              I DVR'd the Spa race on Speed and will again this weekend (Singapore, at night)

              They do a parade lap, then in fact DO start with the grid standing still.

              I really can't wait to get this game for PC. Been playing the hell outta the demo, and for beginners like me, the game seems just easy enough for me to learn, but still hard enough to provide a challenge.

              Comment

              • pk500
                All Star
                • Jul 2002
                • 8062

                #8
                Re: F1 2012 Impressions Thread

                Sega:

                BTW: I love the signature in your threads, with two of life's biggest mysteries.
                Xbox Live: pk4425

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                • Lieutenant Dan
                  All Star
                  • Sep 2007
                  • 5679

                  #9
                  Re: F1 2012 Impressions Thread

                  Originally posted by pk500

                  Still, I'm glad you're digging F1 2012. It's still better than nearly all console racing games depicting real-life series. NASCAR games traditionally have been terrible, and the MotoGP series has taken a serious nosedive since the license went to Capcom. The WRC games also are lousy in the hands of Black Bean Games.
                  Thanks for the great info, pk! I decided to avoid the Codies forum for F1 post-release due to the usual meltdowns LOL. Appreciate you getting that information on the tyres.

                  As to F1 2012 vs other series' racing games, I have to agree at this point in time. NASCAR Thunder 2005 was an exceptional console NASCAR title, as was Dirt to Daytona.

                  But for THIS generation of NASCAR games, F1 pretty much runs the table on them right now. This is pending what NASCAR The Game: Inside Line may bring in November, and it's looking better. But F1 2012 is SO polished and complete-feeling to me (again, granted..it's not my usually-viewed motorsport, NASCAR is).

                  Originally posted by Segagendude
                  I DVR'd the Spa race on Speed and will again this weekend (Singapore, at night)

                  They do a parade lap, then in fact DO start with the grid standing still.

                  I really can't wait to get this game for PC. Been playing the hell outta the demo, and for beginners like me, the game seems just easy enough for me to learn, but still hard enough to provide a challenge.
                  You should love it on PC.

                  And I'm happy with how friendly this game seems to be for beginners, but again, offers a stiff challenge (like just staying on the track 100% of the time through more than 3 laps!!).
                  GO 'HAWKS!

                  OS Dibs: Anna Kendrick

                  Elite Dangerous on One X has become my life.

                  Proud PS5 and Xbox Series X Owner
                  "Best of Both Worlds"

                  Comment

                  • Rules
                    Go Irish
                    • Jul 2002
                    • 3813

                    #10
                    Re: F1 2012 Impressions Thread

                    Originally posted by Lieutenant Dan
                    Thanks for the great info, pk! I decided to avoid the Codies forum for F1 post-release due to the usual meltdowns LOL. Appreciate you getting that information on the tyres.

                    As to F1 2012 vs other series' racing games, I have to agree at this point in time. NASCAR Thunder 2005 was an exceptional console NASCAR title, as was Dirt to Daytona.

                    But for THIS generation of NASCAR games, F1 pretty much runs the table on them right now. This is pending what NASCAR The Game: Inside Line may bring in November, and it's looking better. But F1 2012 is SO polished and complete-feeling to me (again, granted..it's not my usually-viewed motorsport, NASCAR is).



                    You should love it on PC.

                    And I'm happy with how friendly this game seems to be for beginners, but again, offers a stiff challenge (like just staying on the track 100% of the time through more than 3 laps!!).
                    The bottom line is are you having fun and from what I gather the answer is yes. That is all that counts! Sounds like they dumbed the handling down and that should have been an option as many of us hardcore players prefer realism. With realism comes a greater difficulty and that is why I enjoy racing. However, it sounds like I need to pass on this iteration and stick to what I have as I like 2011.

                    Comment

                    • Lieutenant Dan
                      All Star
                      • Sep 2007
                      • 5679

                      #11
                      Re: F1 2012 Impressions Thread

                      What's up, Rules? Hoping that we get to have some happier conversations this year about NASCAR TG:IL As I've been saying, I'm CAUTIOUS but still hopeful regarding that game.

                      As to F1 2012, sounds like indeed 2011 might be a better fit for you, but keep your eyes open for changes if they come to 2012 that might suit you. Possibly give it a Gamefly for giggles, too. You never know. I tell ya, though, it's a thing of beauty.
                      GO 'HAWKS!

                      OS Dibs: Anna Kendrick

                      Elite Dangerous on One X has become my life.

                      Proud PS5 and Xbox Series X Owner
                      "Best of Both Worlds"

                      Comment

                      • Formula1Racing
                        Rookie
                        • Aug 2012
                        • 458

                        #12
                        Re: F1 2012 Impressions Thread

                        Originally posted by Lieutenant Dan
                        Also of note: the replays for races are excellent this year Thank you, Codies! Watching the race was nearly as fun as running in it.

                        I'm glad you are enjoying it. I'll give you that the game is a fun arcade game..true, the graphics are nice.

                        I'm assuming you haven't played GP4? The replays in F1 2012 are pure bad. How can a game like GP4, maybe a 6 or more year old game have an excellent replays system, where you can see the other cars in paractice/quali and also record a complete race to play back later and this game dosn't have it..now in it's 3rd year? I don't get it.

                        Also, the presenation /TV graphics is nothing like you see on a F1 race on a nice Sunday morning on TV...

                        But you're right, it's a fun game..too bad it's missing a lot IMO important stuff.
                        Last edited by Formula1Racing; 09-19-2012, 05:16 PM. Reason: spelling error

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                        • pk500
                          All Star
                          • Jul 2002
                          • 8062

                          #13
                          Re: F1 2012 Impressions Thread

                          It makes no sense for Codemasters to say it removed two free practices because gamers apparently want a shorter race weekend, but the removal of tire scaling forces people to compete a 100-percent distance race to get realistic tire wear.

                          That ranks right up there on the oxymoron meter with "jumbo shrimp." Stupid decisions.
                          Xbox Live: pk4425

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                          • Mellerker39
                            Rookie
                            • Sep 2012
                            • 41

                            #14
                            Re: F1 2012 Impressions Thread

                            I guess I'll going to avoid this game and not sure it should be a good idea or not because I don't like very diffcicult games.

                            Comment

                            • celticboy25
                              Rookie
                              • Mar 2009
                              • 260

                              #15
                              Re: F1 2012 Impressions Thread

                              Question for those who own the retail version.... can you do a split-screen season this year? Last year's version allowed you to race split-screen but didn't have any qualifying or practice. Just curious to know if they added it this year

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