Re: Sim-World NBA 2k13 Roster Project (for 360)
Let the Sim-World team work at there own pace fellas... Trust me it will be a great experience when released.
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
@ronyell
Could you make a spreadsheet with the rotations and minutes per player you use in your roster? Im making my own roster and have a hard time finding which rotations and minutes each player has. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Definitely can't wait. Last year really fixed up 2k12
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
are you guys able to adgust the coaches on the classic teams... like larry brown on the 00-01 sixers rather than the guy they have?
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
@ Ronyell & who's editing the roster's spreadsheet:
I noticed while sorting through the spreadsheet that there's a mistake in the Players (Roster Info) sheet ---> Players names and their sig skills, sig shots ecc... are not aligned correctly; names should all be moved one row above in order to correspond to their values. I just wanted to report that because it can create confusion, but I think this can be fixed easily... |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
will attempt to fix this. email where the error is & what did not lineup accordingly NEED A COUPLE OF INPUTERS & CAP MAKERS to speed up process. PM for interest! |
Re: Sim-World NBA 2k13 Roster Project (for 360)
ronyell,
Will you be implementing vannwolfhawk's playbooks to the roster? |
All times are GMT -4. The time now is 03:52 PM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.