Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
If you find this, please let us know names so that can be fixed. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
You need to use a minute or two ahead of the game to identify the opponents tendencies, strenghts and weeknesses and then try and execute in-game. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Quote:
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
So I'm simulating a few seasons with the Association Rosters (not the "In-Progress file") and one thing I've noticed is that every single player has a green arrow pointing up next to their name the following year (after I leave the off-season menu that shows progression; I mean, in-season).
Now progression seems fine; players are moving up and down according to their ratings, and the arrows show that. But when I get into the regular season, EVERY player has a green arrow pointing up next to them, and I do notice that all of their ratings are increased. Does anyone know what's causing that. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Something that gets annoying is at every half time they say if I get this win I'll move to the 8th seed. Can't move to the 8th seed if I'm 8-28 (CAVS).
Im also wondering if the CPU are running plays. Nate Robinson shot almost 30 times and players don't seem to move around enough to make me think they running plays. |
Re: Sim-World NBA 2k13 Roster Project (for 360)
Is there an association roster without injuries?
|
Re: Sim-World NBA 2k13 Roster Project (for 360)
So i can't even use these rosters i download them and it says unable to load file it's unreadable.
|
All times are GMT -4. The time now is 11:40 AM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.