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-   -   Sim-World NBA 2k13 Roster Project (for 360) (/forums/showthread.php?t=581257)

youALREADYknow 12-31-2012 12:26 AM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Quote:

Originally Posted by zizoux (Post 2044566143)
+1
and I've seen big men take stepback 3s

Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

If you find this, please let us know names so that can be fixed.

zizoux 12-31-2012 10:14 AM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Quote:

Originally Posted by youALREADYknow (Post 2044568637)
Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

If you find this, please let us know names so that can be fixed.

L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.

kongemeier 12-31-2012 11:23 AM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Quote:

Originally Posted by Jdoug312 (Post 2044566073)
Oh, well then what's stopping me from (hypothetically) taking the lakers, and going into the coaching profiles and change their defensive pressure to high levels? I thought you had to stay in that range of whatever your coach starts in.

Nothing is stopping you! But higher defensive pressure will get you beat off the dribble more... But it will put pressure on jump-shooters.

You need to use a minute or two ahead of the game to identify the opponents tendencies, strenghts and weeknesses and then try and execute in-game.

Mr_Riddick 12-31-2012 01:21 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Quote:

Originally Posted by zizoux (Post 2044569205)
L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.

Ive seen lmarvalous take step back jumpers when needed..

HILLTOPPER3339 12-31-2012 05:38 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
So I'm simulating a few seasons with the Association Rosters (not the "In-Progress file") and one thing I've noticed is that every single player has a green arrow pointing up next to their name the following year (after I leave the off-season menu that shows progression; I mean, in-season).

Now progression seems fine; players are moving up and down according to their ratings, and the arrows show that. But when I get into the regular season, EVERY player has a green arrow pointing up next to them, and I do notice that all of their ratings are increased. Does anyone know what's causing that.

apollooff320 12-31-2012 07:04 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Something that gets annoying is at every half time they say if I get this win I'll move to the 8th seed. Can't move to the 8th seed if I'm 8-28 (CAVS).
Im also wondering if the CPU are running plays. Nate Robinson shot almost 30 times and players don't seem to move around enough to make me think they running plays.

DreamAgain 12-31-2012 07:26 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
Is there an association roster without injuries?

DreamAgain 12-31-2012 07:40 PM

Re: Sim-World NBA 2k13 Roster Project (for 360)
 
So i can't even use these rosters i download them and it says unable to load file it's unreadable.


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