FYI, True Coach Mode Being Patched Into M13, Will You Use It?

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #1

    FYI, True Coach Mode Being Patched Into M13, Will You Use It?

    Originally posted by Big FN Deal
    I had forgot about that part of the patch, adding Coach Mode.

    Dewiel and/or Emmdot, is that a true Coach Mode or just the Auto QB thing? Meaning I think but haven't played, that NCAA Football has a TRUE Coach Mode, with NO User control, AI Kickers kick, etc. Is that how this Coach Mode is or again, the normal Auto QB type?

    This could make me get M13 back because as I stated back before Madden 13 was released, I wouldn't mind trying a Coach Mode only 32 User online CCM. Basically be like play a multiplayer HC09 IF CCM is fixed.
    Originally posted by Dewiel
    So you'll just pick the plays, but you won't control anyone.
    I wanted to start this thread because it seems from a thread search that others were pretty disappointed in no true coach mode being in Madden and may not be aware that it is reported to being in the next patch. There was even an earlier thread confirming that coach mode would NOT be patched but thankful the devs seem to somehow found a way to do it anyway. http://www.operationsports.com/forum...hed-later.html

    I would like to hear about if gamers plan on trying out coach mode after the patch drops and discuss why or why not. It may help those that have never considered trying the mode see it in a different light and be a good discussion for Coaching strategy.

    For me, I liked HC09 but couldn't get into the lack of actual game play against other Users. However, that was 4 years ago and some of my perspective has since changed. Also, I think with the detailed on-field game play that plays out in Madden versus in HC09, it will likely make coaching from the sidelines more enjoyable. I like the thought of having to actually count on AI players to execute my play calling and feeling like I truly need to understand my personnel to be successful. I feel a true coach mode will add a level of strategy to Madden on-field that has been sorely lacking. Also, CCM having more team management elements of HC09 makes this an idle time to add this mode. Not to mention DPP know becomes a major factor, which I am really excited about.

    EDIT*- 10/08/2012

    Originally posted by EmmdotFrisk
    Player/roster editing is for offline only.

    Coach mode will allow you to call plays and watch in broadcast without controlling a player.
    Last edited by Big FN Deal; 10-08-2012, 03:59 PM.
  • belucheez2
    Banned
    • Dec 2011
    • 350

    #2
    Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

    This is definitely how I'm gonna go about playing now.

    Comment

    • tosa
      Rookie
      • Sep 2003
      • 302

      #3
      Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

      I for one am elated to have this mode in

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #4
        Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

        Originally posted by belucheez2
        This is definitely how I'm gonna go about playing now.
        Have you tried coach mode before, in NCAA, HC09 or older Maddens? I am not even sure if this has been in Madden before.

        I just thought of this off the top of my head but OS should consider doing a coach mode only online community, like the one they have for traditional mode, if possible. I wonder will it just be a menu setting where both people can choose to play that way in the current OS community. Sorry for thinking out loud, lol.

        Comment

        • raguel
          Rookie
          • Jun 2009
          • 485

          #5
          Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

          This is an interesting topic for me. Going back to Tecmo Bowl days, I'd regularly beat my brother (badly) if we controlled players, but if we just let the players do their thing, he'd beat me just as bad. I don't know if I'm just predictable or what, but that fact always annoyed me. One of these days I'll run a franchise and only call plays and see if I can improve my playcalling.

          Comment

          • DLaren
            MVP
            • Sep 2006
            • 1476

            #6
            Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

            In response to your thread title, I'm absolutely thrilled to see 'coach-mode' introduced to Madden's Connected Careers Mode. Though, I still don't believe that Madden'13's CPU play-calling or AI is sophisticated enough to make 'coach-mode' an engaging experience; I'm more excited about what this may mean for Madden'14, as opposed to Madden'13.


            Originally posted by Big FN Deal

            For me, I liked HC09 but couldn't get into the lack of actual game play against other Users. However, that was 4 years ago and some of my perspective has since changed. Also, I think with the detailed on-field game play that plays out in Madden versus in HC09, it will likely make coaching from the sidelines more enjoyable.

            I disagree.

            I don't think a Madden title will ever be a more rewarding experience than what we had in the NFL Headcoach series. Mainly because in Madden you have much less influence over where your QB will throw the football; all you do is call the play and cross your fingers. In NFL Headoach, you had the option of setting your QB's read-progression for every play in your playbook; providing an obscene amount of control. You could also create your own plays and formations; then use them in your franchise-mode. Then to top it off, there was a 'Play Knowledge' mechanic which meant that the players on your roster had to actually know the play or they would run the wrong route or not be in the spot they were to supposed to be; so practice meant so much more in NFL Headcoach.

            Until we begin to approach that level of depth and control in Madden, 'coach-mode' will never be as rewarding or as engaging than what we had in the NFL Headcoach series.

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #7
              Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

              Originally posted by raguel
              This is an interesting topic for me. Going back to Tecmo Bowl days, I'd regularly beat my brother (badly) if we controlled players, but if we just let the players do their thing, he'd beat me just as bad. I don't know if I'm just predictable or what, but that fact always annoyed me. One of these days I'll run a franchise and only call plays and see if I can improve my playcalling.
              That's what makes this interesting for me as well, the nature of play calling and team management versus stick skill. I think on-field User control allows people to overcome their deficiencies in other areas. I relish the thought of a key injury or DPP change really mattering and effecting my playcalling, unlike when I have User control of the players on-field.

              A post from that earlier thread about coach mode originally not planned to be patched, has a quote that states Madden's game play engine is not designed for CPU v CPU and I think design decisions going forward could benefit from the devs paying attention to coach mode games, in the sense of how AI players perform on-field without User control. The more realistic that is, the more realistic the game will perform as a whole.

              Comment

              • GiantBlue76
                Banned
                • Jun 2007
                • 3287

                #8
                Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                @Big - IMHO, you will get bored of it quickly for this reason: Madden is different from HC 09 in that it does not have the in depth preparation and parameters that lead up to the games. You don't have the same dynamics with respect to injuries, playbook understanding, coaching staff, personnel management, etc. etc. that made HC so awesome.

                Comment

                • GiantBlue76
                  Banned
                  • Jun 2007
                  • 3287

                  #9
                  Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                  Originally posted by DLaren
                  In response to your thread title, I'm absolutely thrilled to see 'coach-mode' introduced to Madden's Connected Careers Mode. Though, I still don't believe that Madden'13's CPU play-calling or AI is sophisticated enough to make 'coach-mode' an engaging experience; I'm more excited about what this may mean for Madden'14, as opposed to Madden'13.





                  I disagree.

                  I don't think a Madden title will ever be a more rewarding experience than what we had in the NFL Headcoach series. Mainly because in Madden you have much less influence over where your QB will throw the football; all you do is call the play and cross your fingers. In NFL Headoach, you had the option of setting your QB's read-progression for every play in your playbook; providing an obscene amount of control. You could also create your own plays and formations; then use them in your franchise-mode. Then to top it off, there was a 'Play Knowledge' mechanic which meant that the players on your roster had to actually know the play or they would run the wrong route or not be in the spot they were to supposed to be; so practice meant so much more in NFL Headcoach.

                  Until we begin to approach that level of depth and control in Madden, 'coach-mode' will never be as rewarding or as engaging than what we had in the NFL Headcoach series.
                  Wow, great post. I posted before I read the other posts and you basically said EXACTLY what I said, only much better. Good post and I completely agree.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #10
                    Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                    Originally posted by tazdevil20
                    @Big - IMHO, you will get bored of it quickly for this reason: Madden is different from HC 09 in that it does not have the in depth preparation and parameters that lead up to the games. You don't have the same dynamics with respect to injuries, playbook understanding, coaching staff, personnel management, etc. etc. that made HC so awesome.
                    Yeah, I definitely understand that is a possibility. My hope is that the fact that I can't override things like DPP and player ratings through User control, along with competing against other User coaches play calling, I can find some level of depth in CCM. I completely agree that it would be far better if M13 had things like playbook knowledge and the wear-n-tear injury system from HC09 but there are things, like mentioned above, that I HOPE using coach mode will make far more relevant.

                    I also hope at some point, you decide to give this a try as well, even though I know you prefer actually playing games.

                    Comment

                    • SloeyEZ
                      MVP
                      • Aug 2008
                      • 1363

                      #11
                      Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                      Big, I'm confused now, why did I think you were my mortal enemy? Lol, Coach Mode has made friends of us all it appears. Merry Christmas, everyone (wish there was a 1legged emoticon)

                      I don't think coach mode will be a replacement for HC09 for the reason stated above.

                      Oh by the way, how do you set progression reads etc. for QBs? I thought we had to stay out of the playbook once we started our careers because of the injury bug? I never open a playbook once i start. (yeah it sucks but having the career end at noon on Wednesday the next week sucks more )

                      Comment

                      • TreFacTor
                        MVP
                        • Oct 2009
                        • 1138

                        #12
                        Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                        To tell you the truth, I thought about it, and Madden never looks better than when it is playing itself. When you let the cpu play itself, it looks beautiful. I would probably enjoy this type of gameplay better than taking control of a single player. The computer can combat glitches, but to get the mode to be 100% correct, players need to play to their abilities. This would entail, the removal of scripted outcomes on a play by EA..
                        Last edited by TreFacTor; 10-05-2012, 07:31 PM.
                        Proud Beta tester for NFL 2K Dreamcast
                        "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                        Comment

                        • SloeyEZ
                          MVP
                          • Aug 2008
                          • 1363

                          #13
                          Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                          Originally posted by TreFacTor
                          To tell you the truth, I thought about it, and Madden never looks better than when it is playing itself. When you let the cpu play itself, it looks beautiful. I would probably enjoy this type of gameplay better than taking control of a single player. The computer can combat glitches, but to get the mode to be 100% correct, players need to play to their abilities. This would entail, the removal of scripted outcomes on a play by EA...do you really think they will fix this issue? I don't think the will. Maddens formula is just right to fool the causal gamer into believing they have some outcome on the play.
                          Wow Tre, welcome to the dark side, here's your cookie

                          What do you mean (bold above)? Am I ignorant? What would a scripted outcome be based on other than the players' abilities? The outcome would have to be based on the individual results of each player's battle based on their ratings (this was confirmed by Emmdot to me in pm) with some randomization factors thrown in for chaos' sake of course.

                          What scripted outcomes are you talking about?

                          Comment

                          • SloeyEZ
                            MVP
                            • Aug 2008
                            • 1363

                            #14
                            Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                            BTW:

                            The more I think about it, the more I'm beginning to realize that coach mode will not enable Madden to replace HC09 for me, yet.

                            There is just too much depth to HC that I keep forgetting about. Play Knowledge, Coaching staff skills, gamechangers, (pfft only had 1 and it was for coaches I fired the next season ) QB progression reads in the playbook!! (forgot about that one till I just read about it again, but I don't open my playbook once I start my career because of the bug so...), Approval Rating/Goals, Offseason, period! and that' just to name a few actually.

                            What I aminterested in though is playing online with you guys to see what that is like. BTW, will we have any way to determine if someone is user controlling?

                            LT Dan? Are you reading this and are you in?

                            Comment

                            • TreFacTor
                              MVP
                              • Oct 2009
                              • 1138

                              #15
                              Re: FYI, True Coach Mode Being Patched Into M13, Will You Use It?

                              Originally posted by SloeyEZ
                              Wow Tre, welcome to the dark side, here's your cookie

                              What do you mean (bold above)? Am I ignorant? What would a scripted outcome be based on other than the players' abilities? The outcome would have to be based on the individual results of each player's battle based on their ratings (this was confirmed by Emmdot to me in pm) with some randomization factors thrown in for chaos' sake of course.

                              What scripted outcomes are you talking about?
                              Others have posted examples, I don't get into semantics, that's a conversation for you and EA.
                              Proud Beta tester for NFL 2K Dreamcast
                              "Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."

                              Comment

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