How to: Dominate rookie progression in CCM

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  • feathercrush
    Rookie
    • Aug 2012
    • 4

    #1

    How to: Dominate rookie progression in CCM

    Alright guys, this is so simple that most of us overlook it. It takes some effort, but you want to know how to turn those stud draft picks riding the pine into actual superstars?

    Before your games each week, put your rookies/2nd string players as starters on the depth chart. Then, go to town at practice for XP! (All players currently receive same XP, but this is being addressed via patch).

    Pro tip: Its easier to have this setup as your general roster, and auto-reorder while you're playing your game (chronic simmers excluded)... I like to start the first quarter and a half with my rookie "showcase" set and auto-reorder after I make some goals. Which brings me to...

    Don't forget where your biggest gains are, making sure everyone sees 33% of plays during actual games. If you're up big, make sure to swap in the cleanup squad.

    As with all of your players, be sure to keep track of your players individual goals, which can net huge xp gains to break them over the hump if you're using them in game situations!

    One more small piece: If you don't progress manually, set auto to at LEAST 4 weeks. I prefer manual at 4-6 week intervals, with a min. balance of 10k for attribute increases (consistency, clutch, etc.). If there's a player I particularly like that doesn't have SS progression, I'll pop a few key stats like catch or carry and make sure to hit all weekly/yearly goals and wait until season end to purchase that.

    Hope this helps at least one person out!
    Last edited by feathercrush; 10-09-2012, 08:22 AM. Reason: Add-on/expound/concatenate
  • Fr8Train
    Rookie
    • Mar 2011
    • 104

    #2
    Re: How to: Dominate rookie progression in CCM

    I'm not sure the roster thing is true at all.

    Players receive the same XP whether they practice in the practice game or not, since its not performance based, its based on completion of the scenario.
    MaddenSimLeagues
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    Comment

    • chickenhed
      Rookie
      • Sep 2008
      • 243

      #3
      Re: How to: Dominate rookie progression in CCM

      Originally posted by Fr8Train
      I'm not sure the roster thing is true at all.

      Players receive the same XP whether they practice in the practice game or not, since its not performance based, its based on completion of the scenario.
      Indeed. I'm not sure what evidence the OP has seen to indicate his strategy works.

      Comment

      • BrianM207
        MVP
        • Mar 2012
        • 1184

        #4
        Re: How to: Dominate rookie progression in CCM

        I too am not sure if thats entirely accurate(not calling the OP a liar, just saying Im not sure). From what I understand(I could be wrong) individual players dont get XP from practice(coach mode). However I believe(and again, maybe I read wrong)but that is addressed in the up coming patch. I myself manually progress every 4 weeks and players with a min. of 3500 pts
        Let's Go Mets!!!

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        • thebizarrojerry
          Banned
          • Aug 2012
          • 506

          #5
          Re: How to: Dominate rookie progression in CCM

          This is false, as stated above, all players on your roster receive the same amount of XP. This will change with the patch though as what you do in practice gives them XP. For example I have a player injured, and yet he's still getting XP when I play practice.

          Comment

          • feathercrush
            Rookie
            • Aug 2012
            • 4

            #6
            Re: How to: Dominate rookie progression in CCM

            Sorry for the miscommunication fellas, what you're saying is correct. However, what I'm saying will also be correct. If you use the roster tweak I mentioned however, it saves a lot of time on auto subs each game and there is wicked progression (especially if you're hitting goals).

            Practice + 33% game participation + Goals

            Comment

            • NateDogPack12
              Go Pack Go!!
              • Jul 2011
              • 1271

              #7
              Can someone elaborate on how the patch will alter the way players get XP during practice?

              I was under the impression this was just for PLAYERS controlled by a User. As in a PLAYER CCM. Not players on a Coach's team....

              Thoughts?
              XBOX Series X Gamer Tag: Alsbron

              Comment

              • Rushdown
                Rookie
                • Oct 2012
                • 64

                #8
                Re: How to: Dominate rookie progression in CCM

                I have a question related to the best way to progress, (my example is young player and not a rookie, but it shouldn't really matter).

                If you have a young guy with normal progression and want to increase say 3 or more key stats (my example is Terrelle Pryor, increasing STHA, MTHA and DTHA), is it faster to:

                1) pump all of your xp into those stats as you earn it
                2) save XP and change DEV to Quick, then use the increased XP to pump the stats
                3) save XP and change DEV to Quick, save XP and change DEV to Superstar, then use the (hopefully vastly) increased amount of XP you get to pump the stats.

                Basically I guess it boils down to asking whether anyone has tested the actual correlation between the DEV levels and the amount of XP gained.

                I mean if I earn (just an example) 5K XP per game at Normal, then 10K XP at Quick, by the time you reach the Superbowl the DEV increase has paid for itself (assuming no practices) and it's pretty clearly worth it unless you need immediate stat boosts. So does anyone have the numbers or a general idea?

                Thanks

                Comment

                • Dempseylicious23
                  Rookie
                  • Oct 2012
                  • 196

                  #9
                  Re: How to: Dominate rookie progression in CCM

                  One of my "Slow" progression players gets somewhere around 470xp per weekly goal whereas one of my "Superstar" development players gets around 1,000 or 1,250xp per weekly goal.

                  Doing the quick math:

                  470x3 = 1410xp if I hit all the weekly goals

                  (1000 to 1250)x3 = 3000xp to 3750xp per week.

                  To go from Slow --> Avg --> Fast --> Superstar = 150,000xp

                  Of course, this doesn't include the XP you gain from breaking records, big in game performances, and the like (which can SIGNIFICANTLY raise the amount of XP you gain), but just looking at it from this perspective, based solely on weekly goal progression, it would take:

                  150,000 / 1410 = 106.38 games = 6.5 seasons given no postseason and 5.5 seasons given you win the Superbowl every season (assuming no extra xp was gained from other sources).

                  However, this is unrealistic as you will probably break some records or get some awards over the course of some seasons which can net you as high as 25,000xp at the end of the season. Therefore, the way I see it, if you perform very capably, and you can manage to progress from Avg --> Fast in the first year, then Fast --> Superstar in the second year, go that route and then focus on your QB's throwing stats. Having the ability to gain ~60,000xp instead of ~22,500xp from weekly goals over the course of a season will help immensely down the road.

                  You definitely need to be able to get to Superstar development by some time in your 3rd season or at the very latest early 4th season for it to be truly worthwhile.

                  Comment

                  • nekolas
                    Rookie
                    • Nov 2010
                    • 131

                    #10
                    Re: How to: Dominate rookie progression in CCM

                    Originally posted by Dempseylicious23
                    One of my "Slow" progression players gets somewhere around 470xp per weekly goal whereas one of my "Superstar" development players gets around 1,000 or 1,250xp per weekly goal.

                    Doing the quick math:

                    470x3 = 1410xp if I hit all the weekly goals

                    (1000 to 1250)x3 = 3000xp to 3750xp per week.

                    To go from Slow --> Avg --> Fast --> Superstar = 150,000xp

                    Of course, this doesn't include the XP you gain from breaking records, big in game performances, and the like (which can SIGNIFICANTLY raise the amount of XP you gain), but just looking at it from this perspective, based solely on weekly goal progression, it would take:

                    150,000 / 1410 = 106.38 games = 6.5 seasons given no postseason and 5.5 seasons given you win the Superbowl every season (assuming no extra xp was gained from other sources).

                    However, this is unrealistic as you will probably break some records or get some awards over the course of some seasons which can net you as high as 25,000xp at the end of the season. Therefore, the way I see it, if you perform very capably, and you can manage to progress from Avg --> Fast in the first year, then Fast --> Superstar in the second year, go that route and then focus on your QB's throwing stats. Having the ability to gain ~60,000xp instead of ~22,500xp from weekly goals over the course of a season will help immensely down the road.

                    You definitely need to be able to get to Superstar development by some time in your 3rd season or at the very latest early 4th season for it to be truly worthwhile.
                    Small miscalculation: after getting to quick development, you will not gain 1410 per game anymore, so that will cut some time off getting to superstar. Also using slow dev player as example.. Kind of extreme scenario, should just use normal dev example?
                    Kansas City Chiefs Online CCM series: http://www.youtube.com/nicolasl

                    Comment

                    • Rushdown
                      Rookie
                      • Oct 2012
                      • 64

                      #11
                      Re: How to: Dominate rookie progression in CCM

                      Right, you're gaining something like 1410 XP per only for the games before you've earned your 50K to increase it once to normal. So my guy starting at normal I think the math would be something like:

                      50K / whatever you get per game at normal
                      +
                      50K / whatever you get per game at quick
                      +
                      50K / whatever you get per game at superstar (3700 for just weeklies I think he said)

                      to tell you have many games it takes to break even on the XP you've spent.

                      Comment

                      • Dempseylicious23
                        Rookie
                        • Oct 2012
                        • 196

                        #12
                        Re: How to: Dominate rookie progression in CCM

                        Originally posted by nekolas
                        Small miscalculation: after getting to quick development, you will not gain 1410 per game anymore, so that will cut some time off getting to superstar. Also using slow dev player as example.. Kind of extreme scenario, should just use normal dev example?

                        Indeed yeah this is the most extreme case. However, if you note the little part where I mention that getting things such as:

                        - Offensive Player of the Year
                        - Offensive Rookie of the Year
                        - MVP
                        - Pro Bowl Nomination
                        - Super Bowl Win
                        - Super Bowl MVP
                        - Best at Position
                        - Etc.

                        These awards reward you with massive xp bonuses (boni as I like to call them) which can be up to 25,000xp in cases which I've seen.

                        Also, apparently the difficulty setting and the length of quarter you use also affect how much xp you achieve for weekly goals. I believe to achieve the optimal results you need to play on All-Madden at 8 minute quarters. I play on All-Pro at 7 minute quarters so my results may vary from yours.

                        With that said, it's rather difficult to simply say, "It will take you X amount of games to achieve Superstar development if starting off as Average development and the 100,000xp you spent will pay it off in X number of games after that."

                        It seems to me, however, that if you were to get all of those awards, you could get to Superstar development in one season (19 games including a superbowl win) and the payoff would be seen perhaps 1-1.5 seasons down the road (~30 games I'd say). That is to say, you need to do pretty well to get every single possible award for your position.

                        It could take twice that long depending on your performance.

                        Comment

                        • Rushdown
                          Rookie
                          • Oct 2012
                          • 64

                          #13
                          Re: How to: Dominate rookie progression in CCM

                          Yeah the results wouldn't approach being perfect or anything, but I'd still like a general idea as to whether it would be worth it if your goal is just increasing some stats. I'm fine with just using "meets weekly goals every game, wins no awards, breaks no records" to get a general idea about the amount of XP gained. Also I'm under the impression that DEV affects only the amount of XP gained for weekly goals and not milestone or season, is that right?

                          Need to find the XP cost to increase each attribute. Pryor's STHA is something like 74 for me, so increasing it from 74 to 75 is only a couple thousand XP or so. But that will go up significantly as my STHA increases, right?

                          So I would need the total cost to take STHA from 74 to 99 and divide it by the XP gained per game at Normal DEV. Then do the same for MTHA and DTHA and add the totals.

                          Then compare it to the totals for earning the 50K for Quick, then using that XP per game to max those stats.

                          Then compare it to the totals for earning 100K to get him to Superstar, then using that amount (~3070) per game to max the stats.

                          That way we could find the quickest way to max X number of stats depending on where the player's DEV and stats themselves start.

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