Biggest Problem With EA's Ratings: They Are Too High!!

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  • TarHeelPhenom
    All Star
    • Jul 2002
    • 7123

    #1

    Biggest Problem With EA's Ratings: They Are Too High!!

    The ratings are just insanely too high across the board!

    A QB with 80-90 QB ACC is robo-QB.

    A RB with 90-95 Speed and Acceleration never use special moves because they just Sonic Hedgehog around and outrun everybody.

    Defensive players with 85+ Play Recognition read everything and the run game/option game gas no shot at working.


    I am convinced now more than ever that this game plays best when player ratings are lowered across the board for certain ratings. I'm not just talking about 2 or 3 points here or there. I'm talking about 20-30 point hits.

    The only drawbacks to doing this is:

    1) The player tendency change. In order to lower ratings but keep a players tendency what it is you have to compensate by changing other ratings. But, if you go too low then the tendency will be messed up.

    2) I believe that the Championship Contender Pitch and where players get drafted have more to do with the OVERALL player rating moreso than production. Lowering player ratings across the board will lower overall ratings and what will end up happening is your players always getting drafted in the late rounds thus your pitch always being low.


    But, i think EA really needs to reconsider their ratings scale. A player in this game can have 75 speed and still be fast in this game. 95 speed is ridiculous in this game...and the field is too small for guys to be that fast.
    Last edited by TarHeelPhenom; 10-19-2012, 01:35 AM.
    "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"
  • unctarheel19
    Rookie
    • Jul 2012
    • 443

    #2
    Re: Biggest Problem With EA's Ratings: They Are Too High!!

    The ai coaching aggression is far too aggressive... Ive found if you lean more towards the conservative side on that...both offensively and defensively...that the play calling os more life like. Also with the defensive one set more on the conservative side... Ive noticed the db's seem to be in a much better spot..especially the safeties.

    Comment

    • Sundown2600
      Brake less...Go Faster!
      • Jul 2009
      • 1362

      #3
      Re: Biggest Problem With EA's Ratings: They Are Too High!!

      Originally posted by TarHeelPhenom
      The ratings are just insanely too high across the board!

      A QB with 80-90 QB ACC is robo-QB.

      A RB with 90-95 Speed and Acceleration never use special moves because they just Sonic Hedgehog around and outrun everybody.

      Defensive players with 85+ Play Recognition read everything and the run game/option game gas no shot at working.


      I am convinced now more than ever that this game plays best when player ratings are lowered across the board for certain ratings. I'm not just talking about 2 or 3 points here or there. I'm talking about 20-30 point hits.

      The only drawbacks to doing this is:

      1) The player tendency change. In order to lower ratings but keep a players tendency what it is you have to compensate by changing other ratings. But, if you go too low then the tendency will be messed up.

      2) I believe that the Championship Contender Pitch and where players get drafted have more to do with the OVERALL player rating moreso than production. Lowering player ratings across the board will lower overall ratings and what will end up happening is your players always getting drafted in the late rounds thus your pitch always being low.



      But, i think EA really needs to reconsider their ratings scale. A player in this game can have 75 speed and still be fast in this game. 95 speed is ridiculous in this game...and the field is too small for guys to be that fast.
      I assume the quote I highlighted in red would affect pro potential as well am I right? Lower rated players don't get drafted. I assume the only fix is to re-rate the rosters of all the team as well as re-rated all incoming frosh and JUCOs.

      I've just finished re-editing Oregon's roster and I used nfl draft scout to check 40 times, plus I used the scale from last year's roster guide to apply the correct speed ratings. Barner is their fastest player in a straight line according to the 40 times with a 93. I'm gonna shave 10-15 points of speed off of every player on the team and then test it out.

      I also co-sign what you wrote about play recognition being too high across the boards. This really rears it's ugly head on AA and Heisman levels. Just too many plays being busted up behind the LOS and as you said the option game has no chance. Pursuit is too high as well. LBs also by default are just too fast when you compare their given speed to their 40 times.

      Comment

      • vgunn
        MVP
        • Sep 2002
        • 1483

        #4
        Re: Biggest Problem With EA's Ratings: They Are Too High!!

        The rating are too high in many cases. Here's the issue. You can edit all existing rosters and get something realistic and playable. It's the recruiting that will make things difficult long-term. You're going to get some truly dominant underclassmen as some of the four and five star players sign with a program.

        Comment

        • vgunn
          MVP
          • Sep 2002
          • 1483

          #5
          Re: Biggest Problem With EA's Ratings: They Are Too High!!

          Originally posted by unctarheel19
          The ai coaching aggression is far too aggressive... Ive found if you lean more towards the conservative side on that...both offensively and defensively...that the play calling os more life like. Also with the defensive one set more on the conservative side... Ive noticed the db's seem to be in a much better spot..especially the safeties.
          Completely agree. Coaching philosophies have to be adjusted.

          Comment

          • fistofrage
            Hall Of Fame
            • Aug 2002
            • 13682

            #6
            Re: Biggest Problem With EA's Ratings: They Are Too High!!

            Originally posted by unctarheel19
            The ai coaching aggression is far too aggressive... Ive found if you lean more towards the conservative side on that...both offensively and defensively...that the play calling os more life like. Also with the defensive one set more on the conservative side... Ive noticed the db's seem to be in a much better spot..especially the safeties.
            Which way are you moving that slider, because the defense seems to call less blitzes at 85/15 than they do at 15/85.
            Chalepa Ta Kala.....

            Comment

            • unctarheel19
              Rookie
              • Jul 2012
              • 443

              #7
              Re: Biggest Problem With EA's Ratings: They Are Too High!!

              Im thinking the higher the number the more conservative it is... Ive got mine set at 65. This is one of those thing that i think is reversed... Until i really started to look at it...i always thought the higher the number the more aggressive it was...but that doesnt seem to be the case

              This has helped alleviate alot of the horrible lb play in pass coverage on underneath routes


              Once the roster share is up... Im gunna go through all the coaches and adjust this setting.
              Last edited by unctarheel19; 10-19-2012, 04:01 PM.

              Comment

              • Sundown2600
                Brake less...Go Faster!
                • Jul 2009
                • 1362

                #8
                Re: Biggest Problem With EA's Ratings: They Are Too High!!

                I just had my first "to hell with this game" moment. I was playing as Miami vs Va Tech and they ran a speed option as Logan pitched the ball HB to the stupid some 10 to 12. It's happened many times before but after all of the edits and hard work trying to get this game right and to still see crap like that...it's beyond frustrating. I shut the game down after that.

                Comment

                • Buckeye Country
                  Pro
                  • Sep 2010
                  • 718

                  #9
                  Re: Biggest Problem With EA's Ratings: They Are Too High!!

                  Originally posted by Sundown2600
                  I just had my first "to hell with this game" moment. I was playing as Miami vs Va Tech and they ran a speed option as Logan pitched the ball HB to the stupid some 10 to 12. It's happened many times before but after all of the edits and hard work trying to get this game right and to still see crap like that...it's beyond frustrating. I shut the game down after that.

                  That is where I have been. I was thinking about buying a ps2 and going back to 2006 or 07. Now that is frustration!

                  Comment

                  • hanzsomehanz
                    MVP
                    • Oct 2009
                    • 3275

                    #10
                    Re: Biggest Problem With EA's Ratings: They Are Too High!!

                    What is the stupid some 10 to 12? lol I'm really intrigued but lost @ this one and buckeye seems to relate -- what is this statement in reference to?
                    how could I lose? im playing by my own rules..

                    Comment

                    • TarHeelPhenom
                      All Star
                      • Jul 2002
                      • 7123

                      #11
                      Re: Biggest Problem With EA's Ratings: They Are Too High!!

                      Probably referring to when the CPU QB makes a pitch to the back when he is standing about 10 yards behind him
                      "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                      Comment

                      • Sundown2600
                        Brake less...Go Faster!
                        • Jul 2009
                        • 1362

                        #12
                        Re: Biggest Problem With EA's Ratings: They Are Too High!!

                        Sorry guys I reread my post and it was really jumbled lol. I was referring to the CPU speed option pitch urrgghhhhh!

                        To Tarheel:

                        Played a game with the edited Oregon roster on AA at normal speed. It was smooth as silk man. The fastest guy on the team is an 84 (Dat Thomas) and the field feels so much wider. I'm convinced that speed edits as well as the other edits help to eliminate that herky jerky, arcade feel from the game. It feels more organic.

                        Comment

                        • PatriotJames
                          Banned
                          • Nov 2009
                          • 1204

                          #13
                          Re: Biggest Problem With EA's Ratings: They Are Too High!!

                          Originally posted by Sundown2600
                          Sorry guys I reread my post and it was really jumbled lol. I was referring to the CPU speed option pitch urrgghhhhh!

                          To Tarheel:

                          Played a game with the edited Oregon roster on AA at normal speed. It was smooth as silk man. The fastest guy on the team is an 84 (Dat Thomas) and the field feels so much wider. I'm convinced that speed edits as well as the other edits help to eliminate that herky jerky, arcade feel from the game. It feels more organic.
                          Apply now for a job at EA. How easy would it be to patch the ratings? Seems like another simple fix. You would just have to make them lower and keep the overall the same which would be a change in a formula.

                          Comment

                          • johnnylawdog
                            Rookie
                            • Jul 2010
                            • 46

                            #14
                            Re: Biggest Problem With EA's Ratings: They Are Too High!!

                            I've recently undertaken a project where I am re-rating every team's roster. Basically, I'm using the number 40 as my base. It seems 40 would be the rating of every average joe, or that's how EA designed the game. For instance, take create-a-player. Every rating for the new player coming in is at 40.

                            So with that in mind I am in the process of lowering every rating that is 50 and over by 10 points. So for example, if Joe Blow on LSU's roster has 86 speed, he now has 76 speed. If he has 49 hit power, I leave it be.

                            What I'm seeing is the game plays very smooth on default all American for both coach mode and CPU vs CPU. Even the triple option appears to be working correctly, for the most part anyway. Army vs navy coach mode ended up being a 13-10 game with Navy winning on a late td pass. Both teams option game was effective. It was just what you should expect, slow and tough, but effective.

                            Alabama vs LSU played like Alabama vs LSU. The game was decided by the way the defense played.

                            It will take me a while to finish. I only have time to edit one or two teams a day. It takes well over an hour to do 1 team. But I will keep you guys posted if you like .

                            Comment

                            • steelersfan77
                              Banned
                              • Sep 2009
                              • 483

                              #15
                              Re: Biggest Problem With EA's Ratings: They Are Too High!!

                              Originally posted by johnnylawdog
                              I've recently undertaken a project where I am re-rating every team's roster. Basically, I'm using the number 40 as my base. It seems 40 would be the rating of every average joe, or that's how EA designed the game. For instance, take create-a-player. Every rating for the new player coming in is at 40.

                              So with that in mind I am in the process of lowering every rating that is 50 and over by 10 points. So for example, if Joe Blow on LSU's roster has 86 speed, he now has 76 speed. If he has 49 hit power, I leave it be.

                              What I'm seeing is the game plays very smooth on default all American for both coach mode and CPU vs CPU. Even the triple option appears to be working correctly, for the most part anyway. Army vs navy coach mode ended up being a 13-10 game with Navy winning on a late td pass. Both teams option game was effective. It was just what you should expect, slow and tough, but effective.

                              Alabama vs LSU played like Alabama vs LSU. The game was decided by the way the defense played.

                              It will take me a while to finish. I only have time to edit one or two teams a day. It takes well over an hour to do 1 team. But I will keep you guys posted if you like .
                              You're definitely on to something dog. I've done exactly what you've said except I only rerate the teams I'm playing against as I feel it has no affect on simmed games. I'll definitely be looking forward to your finished product.

                              I gotta add it amazes me that ea can't get the ratings somewhat right out of the box. A few years into dynasty this game plays a lot more sim like. The generated recruits aren't as exaggerated.

                              Comment

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