Does the accelerated clock work right?
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Does the accelerated clock work right?
Sometimes the play screen pops up with just 25 seconds showing on the play clock, and I haven't picked a play, just first shot at seeing play selection. I tried the runoff to 20 and 25 but it doesn't seem to make a difference. I have it set for 12 minute quarters. I even tried turning accelerated clock off but that doesn't do anything.Tags: None -
Re: Does the accelerated clock work right?
That's because after penalties and change of possession, you only have 25 seconds instead of the usual 40.Sometimes the play screen pops up with just 25 seconds showing on the play clock, and I haven't picked a play, just first shot at seeing play selection. I tried the runoff to 20 and 25 but it doesn't seem to make a difference. I have it set for 12 minute quarters. I even tried turning accelerated clock off but that doesn't do anything.
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Re: Does the accelerated clock work right?
If I run the ball out of bounds the game clock stops immediately after the run, however upon calling a new play, time is deducted from the clock and it starts up again instead of properly sitting at the time of which my runningback ran out of bounds (whereby stopping the clock). Similarly if you supersim to change position (ie skip the extra point and kickoff) you will notice that the clock is winding down before the CPU has made a play- which as we all know is incorrect. So in conclusion I think it is safe to say that the game clock- not just the accelerated clock- doesn't work right.Comment
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Re: Does the accelerated clock work right?
Well, it doesn't matter anymore. Even though I was winning 21-0 against the 49ers, I had to quit the game and shut off the PS3. The niners offensive lineman ran out a good 20 yards to block my FS on a run. That was just one of the things that killed this game for me.Comment
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Re: Does the accelerated clock work right?
The clock works right, but the play you referred too, also has happened to me at least a few times. This game has so many bugs, I'm thinking about calling Orkin to exterminate it.Comment
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Re: Does the accelerated clock work right?
Ehrlich's comes to my home on a regular basis, so I'll ask him to spray my copy of Madden 13 and maybe that will helpComment
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Re: Does the accelerated clock work right?
The accelerated clock does work right, but NOT during Super Sim. When you Super Sim, offenses appear to be a in an extreme hurry up, getting off a play every 8-10 seconds.Comment
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Re: Does the accelerated clock work right?
Maybe I don't understand what the accelerated clock is supposed to be doing. Let's say I select minimum play clock time of 20 seconds. What does that mean?Comment
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Re: Does the accelerated clock work right?
It runs the play clock down to whatever you have it set at ... once you've called your play.
So if you have it set at 20, it runs the play clock down to 20. Most people don't take long to call their play. But if you take longer to call your play, you'll likely not notice the accelerated clock.
For example: play ends, the play clock starts counting down from 40. With 32 seconds left, you call your play. It will now run off 12 seconds, leaving you 20 seconds to survey the defense, make audibles and snap the ball.Comment
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Re: Does the accelerated clock work right?
So you should always be left with whatever you chose, 15, 20, 25 seconds after selecting a play?It runs the play clock down to whatever you have it set at ... once you've called your play.
So if you have it set at 20, it runs the play clock down to 20. Most people don't take long to call their play. But if you take longer to call your play, you'll likely not notice the accelerated clock.
For example: play ends, the play clock starts counting down from 40. With 32 seconds left, you call your play. It will now run off 12 seconds, leaving you 20 seconds to survey the defense, make audibles and snap the ball.Comment
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Re: Does the accelerated clock work right?
1) You taking your time when selecting a play
2) Calling a play after a change of possession or penalty, where the play clock starts at 25 anyway
etc etc
All it's doing is this: "If time on play clock is more than X when play is called, play clock then runs down to X".Comment

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