Does the accelerated clock work right?

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  • Cavicchi
    MVP
    • Mar 2004
    • 2841

    #1

    Does the accelerated clock work right?

    Sometimes the play screen pops up with just 25 seconds showing on the play clock, and I haven't picked a play, just first shot at seeing play selection. I tried the runoff to 20 and 25 but it doesn't seem to make a difference. I have it set for 12 minute quarters. I even tried turning accelerated clock off but that doesn't do anything.
  • tfctillidie
    Pro
    • Aug 2011
    • 530

    #2
    Re: Does the accelerated clock work right?

    Originally posted by Cavicchi
    Sometimes the play screen pops up with just 25 seconds showing on the play clock, and I haven't picked a play, just first shot at seeing play selection. I tried the runoff to 20 and 25 but it doesn't seem to make a difference. I have it set for 12 minute quarters. I even tried turning accelerated clock off but that doesn't do anything.
    That's because after penalties and change of possession, you only have 25 seconds instead of the usual 40.

    Comment

    • penquin11
      Rookie
      • Oct 2011
      • 128

      #3
      Re: Does the accelerated clock work right?

      If I run the ball out of bounds the game clock stops immediately after the run, however upon calling a new play, time is deducted from the clock and it starts up again instead of properly sitting at the time of which my runningback ran out of bounds (whereby stopping the clock). Similarly if you supersim to change position (ie skip the extra point and kickoff) you will notice that the clock is winding down before the CPU has made a play- which as we all know is incorrect. So in conclusion I think it is safe to say that the game clock- not just the accelerated clock- doesn't work right.

      Comment

      • kehlis
        Moderator
        • Jul 2008
        • 27738

        #4
        The game clock is correct and works the same it does in real life. If you run out of bounds outside of the last 5 minutes of each half the game clock starts again once the ball is set.

        Comment

        • LowerWolf
          Hall Of Fame
          • Jun 2006
          • 12282

          #5
          Re: Does the accelerated clock work right?

          Works right for me.

          That's one thing they did well with M13. And I love that you can change the AC in one-second increments.

          Comment

          • Cavicchi
            MVP
            • Mar 2004
            • 2841

            #6
            Re: Does the accelerated clock work right?

            Well, it doesn't matter anymore. Even though I was winning 21-0 against the 49ers, I had to quit the game and shut off the PS3. The niners offensive lineman ran out a good 20 yards to block my FS on a run. That was just one of the things that killed this game for me.

            Comment

            • Carlboy82
              Banned
              • May 2010
              • 398

              #7
              Re: Does the accelerated clock work right?

              Originally posted by Cavicchi
              Well, it doesn't matter anymore. Even though I was winning 21-0 against the 49ers, I had to quit the game and shut off the PS3. The niners offensive lineman ran out a good 20 yards to block my FS on a run. That was just one of the things that killed this game for me.
              The clock works right, but the play you referred too, also has happened to me at least a few times. This game has so many bugs, I'm thinking about calling Orkin to exterminate it.

              Comment

              • Cavicchi
                MVP
                • Mar 2004
                • 2841

                #8
                Re: Does the accelerated clock work right?

                Originally posted by Carlboy82
                The clock works right, but the play you referred too, also has happened to me at least a few times. This game has so many bugs, I'm thinking about calling Orkin to exterminate it.
                Ehrlich's comes to my home on a regular basis, so I'll ask him to spray my copy of Madden 13 and maybe that will help

                Comment

                • MountainGoat
                  Rookie
                  • Mar 2004
                  • 51

                  #9
                  Re: Does the accelerated clock work right?

                  The accelerated clock does work right, but NOT during Super Sim. When you Super Sim, offenses appear to be a in an extreme hurry up, getting off a play every 8-10 seconds.

                  Comment

                  • Cavicchi
                    MVP
                    • Mar 2004
                    • 2841

                    #10
                    Re: Does the accelerated clock work right?

                    Originally posted by MountainGoat
                    The accelerated clock does work right, but NOT during Super Sim. When you Super Sim, offenses appear to be a in an extreme hurry up, getting off a play every 8-10 seconds.
                    Maybe I don't understand what the accelerated clock is supposed to be doing. Let's say I select minimum play clock time of 20 seconds. What does that mean?

                    Comment

                    • LowerWolf
                      Hall Of Fame
                      • Jun 2006
                      • 12282

                      #11
                      Re: Does the accelerated clock work right?

                      Originally posted by Cavicchi
                      Maybe I don't understand what the accelerated clock is supposed to be doing. Let's say I select minimum play clock time of 20 seconds. What does that mean?
                      It runs the play clock down to whatever you have it set at ... once you've called your play.

                      So if you have it set at 20, it runs the play clock down to 20. Most people don't take long to call their play. But if you take longer to call your play, you'll likely not notice the accelerated clock.

                      For example: play ends, the play clock starts counting down from 40. With 32 seconds left, you call your play. It will now run off 12 seconds, leaving you 20 seconds to survey the defense, make audibles and snap the ball.

                      Comment

                      • Cavicchi
                        MVP
                        • Mar 2004
                        • 2841

                        #12
                        Re: Does the accelerated clock work right?

                        Originally posted by LowerWolf
                        It runs the play clock down to whatever you have it set at ... once you've called your play.

                        So if you have it set at 20, it runs the play clock down to 20. Most people don't take long to call their play. But if you take longer to call your play, you'll likely not notice the accelerated clock.

                        For example: play ends, the play clock starts counting down from 40. With 32 seconds left, you call your play. It will now run off 12 seconds, leaving you 20 seconds to survey the defense, make audibles and snap the ball.
                        So you should always be left with whatever you chose, 15, 20, 25 seconds after selecting a play?

                        Comment

                        • Rushdown
                          Rookie
                          • Oct 2012
                          • 64

                          #13
                          Re: Does the accelerated clock work right?

                          Originally posted by Cavicchi
                          So you should always be left with whatever you chose, 15, 20, 25 seconds after selecting a play?

                          Yes. Unless the play clock is already lower than that when you call the play, in which case it doesn't haven't any effect.

                          Comment

                          • Cavicchi
                            MVP
                            • Mar 2004
                            • 2841

                            #14
                            Re: Does the accelerated clock work right?

                            Originally posted by Rushdown
                            Yes. Unless the play clock is already lower than that when you call the play, in which case it doesn't haven't any effect.
                            Let's say I choose 25 seconds. What scenario would leave me with less than 25 seconds to choose a play?

                            Comment

                            • Rushdown
                              Rookie
                              • Oct 2012
                              • 64

                              #15
                              Re: Does the accelerated clock work right?

                              Originally posted by Cavicchi
                              Let's say I choose 25 seconds. What scenario would leave me with less than 25 seconds to choose a play?

                              1) You taking your time when selecting a play
                              2) Calling a play after a change of possession or penalty, where the play clock starts at 25 anyway
                              etc etc

                              All it's doing is this: "If time on play clock is more than X when play is called, play clock then runs down to X".

                              Comment

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