Which do you think is more important for achieving realism-- sliders or rosters?

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #1

    Which do you think is more important for achieving realism-- sliders or rosters?

    Can a great roster work with nearly any slider set? Can a great slider set work with nearly any roster? Both? Neither?

    What say, OS?
  • m1ke_nyc
    10
    • Oct 2009
    • 3243

    #2
    Re: Which do you think is more important for achieving realism-- sliders or rosters?

    Im gonna say the roster base is more important. Sliders are global and work on every player when really you wanna get each individual player playing to their true likeness.
    It’s easier to do the right thing, than to explain why you didn’t.

    Comment

    • Eaglerock562
      MVP
      • Nov 2011
      • 1895

      #3
      Re: Which do you think is more important for achieving realism-- sliders or rosters?

      I agree, as a roster maker for the xbox 360 it is essential that you have accurate rosters when putting a set together, whether all the players come on the game disc or you have to create some, you need to account for every player that has a guaranteed contract for the upcoming season and just in case have or create the players with non guaranteed contracts, or training camp standouts and nba d-leaguers who are on the verge of making the jump. I think this year we had over 221 players in our free agent pool and I was able to find about 90% of all the players waived during training camp who are either now in the d-league or are still without a team. We have the most ACCURATE opening night rosters that anyone will find for xbox.
      Eaglerock562

      Former Boys Varsity Basketball Coach
      Eaglerock562 NBA2K MyEra Reference Guide

      Comment

      • frago
        Rookie
        • Mar 2004
        • 498

        #4
        Re: Which do you think is more important for achieving realism-- sliders or rosters?

        Players ratings change and players progress and regress.

        Sliders do not.

        Roster is only real until you use it once.

        Comment

        • thedude
          Pro
          • Oct 2010
          • 745

          #5
          Re: Which do you think is more important for achieving realism-- sliders or rosters?

          My problem with custom rosters is it seems like they change the sig shots for all the players.

          Comment

          • Optik
            MVP
            • Aug 2012
            • 1025

            #6
            Re: Which do you think is more important for achieving realism-- sliders or rosters?

            Originally posted by thedude
            My problem with custom rosters is it seems like they change the sig shots for all the players.
            ...and so they should. 2K's sig shots out of the box are truly awful.
            Originally posted by Dogslax41
            Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

            Comment

            • raiderphantom
              MVP
              • Jul 2012
              • 1537

              #7
              Re: Which do you think is more important for achieving realism-- sliders or rosters?

              I actually feel like player tendencies might have the biggest impact.
              Student of the game. #Fundamentals

              XBLGT: tjor24

              Comment

              • roadgamethes
                Just started!
                • Nov 2012
                • 3

                #8
                Re: Which do you think is more important for achieving realism-- sliders or rosters?

                yeah, i think so, I actually feel like player tendencies might have the biggest impact.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12279

                  #9
                  Re: Which do you think is more important for achieving realism-- sliders or rosters?

                  Originally posted by raiderphantom
                  I actually feel like player tendencies might have the biggest impact.
                  Yeah this...I think if 2k insider actually paid attention to the tendencies the game will play much better...

                  Comment

                  • smithcarloso
                    Just started!
                    • Nov 2012
                    • 7

                    #10
                    Re: Which do you think is more important for achieving realism-- sliders or rosters?

                    it seems like they change the sig shots for all the players.

                    Comment

                    • JasonWilliams55
                      MVP
                      • Jul 2012
                      • 2045

                      #11
                      Re: Which do you think is more important for achieving realism-- sliders or rosters?

                      Tendencies are tied into the rosters, so rosters are still most important.
                      "Most people would learn from their mistakes if they weren't so busy denying them"

                      Comment

                      • STLRams
                        MVP
                        • Aug 2005
                        • 2847

                        #12
                        Re: Which do you think is more important for achieving realism-- sliders or rosters?

                        Originally posted by JasonWilliams55
                        Tendencies are tied into the rosters, so rosters are still most important.
                        Agreed, if 2k took the time to properly adjust the players and team tendencies/playbooks to reflect how a current NBA Player or Team is currently playing, the game will play even greater than it is now. I've tinkered and tinkered with sliders, but I've now found that adjusting the team/coach profiles and adjusting certain players tendencies and adding vannwolf's playbooks has improved the game for me more than messing with the sliders,but that's not to say sliders aren't still needed.

                        Comment

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