Check them out on display at its finest, in an example, see what's in store when you put these sliders in your game.
http://youtu.be/k4Jnjw-3GZ8
I want you guys who dare to and are brave enough, to try it yourselves as well and I'd love to see the feedback about this. The result I've seen is groudbreaking and it even addresses some key inquiries and wishes I've seen asked about for the up-coming release of MLB 13' The Show. I hope other people see it the way I have, please let me know what you think. Even if you can't play them physically just going off what you have been able to observe, what do you think, and do you have any questions or tests you want to see made of these..
madman sliders with pitcher fx (pitcher fx version recommended)
*note: Hitting Difficulty: Legend , Pitching Difficulty: Legend (for my testing)*
Human Contact: 0
Human Power: 0
Stride Difficulty: 5 (default)
Human Foul Frequency: 0
Human Solid Hits: 0
Human Starter Stamina: 0 - formerly 5
Human Reliever Stamina: 0 - formerly 5
Human Pitcher Control: 0
Human Pitcher Consistency: 0
CPU Contact: 0
CPU Power: 0
CPU Timing: 0
CPU Foul Frequency: 0
CPU Solid Hits: 0
CPU Starter Stamina: 0 - formerly 5
CPU Reliever Stamina 0 - formerly 5
CPU Pitcher Control: 0
CPU Pitcher Consistency: 0
CPU Pitcher Frequency: 0*
CPU Pickoffs: 7 (how many times they check on a runner)
Pitch Speed: 5 (formerly on 6)
Fielding Errors: 7
Throwing Errors: 7
Fielder Run Speed: 0
Fielder Reaction: 0
Fielder Arm Strength: 0
Baserunner Speed: 0
"2-2 SWING AND MISS, STRIKE THREE BUT ! ROLLINS STOLE THIRD!
OK , I DIDN'T REMEMBER IF I CHANGED ANY BASERUNNING SLIDERS. AND I DID! I SET BASERUNNER SPEED - 0. WELL HE ****IN STOLE 3RD BASE SO I DONT SEE A ****IN PROBLEM WITH IT DO YOU?! (I KEPT STEAL ABILITY AND STEAL FREQUENCY TO DEFUALT - 5)"
http://youtu.be/yy7r6vatXqI
Baserunner Steal Frequency: 5 (default)
Wind: 7
Injury Frequency: 8 ( I waffle, 7 - 8 i may even go 9 and 10 someday, put it wherever you want)
Enjoy, and I recommend you keep the pitcher fx, it's not so bad at all. If you don't want them, leave everything default for the pitchers, except, pitch speed - 6 and cpu pickoffs - 7.



When I decided to zero those 2 particular sliders, in my estimation, I still felt even these were attribute driven aspects of the game tied closely to contact ability. Even though they don't have particular measures for foul or line drive ability, I felt they were aspects of the game related closely to contact ability. When zeroing them, my thoughts were players with more solid contact ability would have higher percentage chances of lining a ball, or obtaining XBHs or fouling off more often, staying alive. This has been one of my primary focus areas, watching if any reputable hitters Unable to do either of those 2 things..

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