Mine would be finally fixing the FS getting more than 20 tackles a season, thanks EA. Im a stats man and appreciate that.
One thing you would keep in Madden 13 for Madden 25?
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One thing you would keep in Madden 13 for Madden 25?
I know this might cause up a stir but what was one thing you enjoyed about madden 13 that you hope they dont remove for madden 25.
Mine would be finally fixing the FS getting more than 20 tackles a season, thanks EA. Im a stats man and appreciate that.NINERS FAN SINCE 96Tags: None -
Re: One thing you would keep in Madden 13 for Madden 25?
Gameface was a very cool step in the right direction for the franchise so keep that and improve upon it to where we can have multiple scans used instead of just one face. -
Re: One thing you would keep in Madden 13 for Madden 25?
This is what's wrong with Madden on so many levels it's mind boggling. Not gameface itself....but that it's the one single feature/aspect that you'd keep. I'm not knocking you...I like the gameface myself. But that gameplay/AI is so bad that you opt for gameface says a lot about the state of Madden. Worse...if EA read this then M25 might just feature the "most in deptch gameface mode ever!" while they again ignored game play.GT EarAssassin
Originally posted by ggsimmondsYou're doing it wrong EAComment
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Re: One thing you would keep in Madden 13 for Madden 25?
now now lol, there is alot more i'd keep, just wanted to voice a quick opinion on how appreciative I was for it.This is what's wrong with Madden on so many levels it's mind boggling. Not gameface itself....but that it's the one single feature/aspect that you'd keep. I'm not knocking you...I like the gameface myself. But that gameplay/AI is so bad that you opt for gameface says a lot about the state of Madden. Worse...if EA read this then M25 might just feature the "most in deptch gameface mode ever!" while they again ignored game play.Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
Yeah I wasn't getting on you about it Stampede....it just struck me funny I guess. But like I said....I like the gameface too.GT EarAssassin
Originally posted by ggsimmondsYou're doing it wrong EAComment
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Re: One thing you would keep in Madden 13 for Madden 25?
Well, ever since I've been here, I've heard they have different departments. ie, game play, art, presentation, marketing(yes, I purposely threw that one in), etc.....This is what's wrong with Madden on so many levels it's mind boggling. Not gameface itself....but that it's the one single feature/aspect that you'd keep. I'm not knocking you...I like the gameface myself. But that gameplay/AI is so bad that you opt for gameface says a lot about the state of Madden. Worse...if EA read this then M25 might just feature the "most in deptch gameface mode ever!" while they again ignored game play.Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
I'll be that guy.
Connected Careers Mode.
That's not to say I wouldn't make balancing changes, revisit some design decisions within the mode, or add new wrinkles to it, but I'm not going back to the archaic Franchise Mode under any circumstance.Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
What does CCM have that the "archaic franchise mode" didn't?Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
CCM combines all 3 modes, SuperStar, Offline & Online Franchise. That's why CCM is a lot better. The people that played online Franchise in Madden 12 felt so jobbed because offline and online were completely different in terms of functionality. CCM will allow EA to improved each mode simultaneously and not have to only focus on one element, superstar vs offline vs online.
CCM is a huge addition to Madden and I think in the next few years many more people will understand why CCM was made.Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
Pretty much. Further, there is functionality in CCM which did not exist in franchise, such as:CCM combines all 3 modes, SuperStar, Offline & Online Franchise. That's why CCM is a lot better. The people that played online Franchise in Madden 12 felt so jobbed because offline and online were completely different in terms of functionality. CCM will allow EA to improved each mode simultaneously and not have to only focus on one element, superstar vs offline vs online.
CCM is a huge addition to Madden and I think in the next few years many more people will understand why CCM was made.- Coaching scheme which provides each team with a teambuilding personality. It's not perfect but it's world's better than what previously existed, where 3-4 teams would sign 4-3 OLBs only due to having a high OVR rating.
- Draft prospect storylines, which help the draft come alive; really, the draft is one of the best-executed parts of the game, IMO
- The Twitter feed; laugh at this one all you want as I know this was the object of ridicule upon the announcement of CCM, but in an online league setting the Twitter feed helps me keep track of what's going on, how other teams in my league are doing.
- The XP progression system; I've been over this in many threads, it's another apparently divisive topic so I'll spare folks any reading here
Particularly when compared to what previously existed as the barebones Online Franchise in Madden NFL 12, it's a no-contest for me. I want to play an NFL season online against my friends, with the salary cap, with free agency, with the draft, etc. etc. CCM is exactly what I want.
Again, I do think that many of the mechanics need to be expanded upon. However, it's a good base, one that can easily be expanded upon according to the devs and as you indicated, and at the end of the day I've had more fun with Madden NFL 13 than any football video game I've ever played, in large part due to CCM.Comment
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Re: One thing you would keep in Madden 13 for Madden 25?
The Ray Lewis intro is the only thing I'd "keep" as is honestly. I was going to say Game Face but it still has a ways to go in the aspect that I can only see my own game face lol. So, the Ray Lewis intro can stay.#WashedGamerComment
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Re: One thing you would keep in Madden 13 for Madden 25?
I have touched on it before but again the decision to toss in "Superstar", without a separate systems for that aspect when applicable, is where this went wrong, imo. As an online franchise player, I was one of those requesting one Franchise mode with online capability. However it seems to me just tossing Superstar mode into that mix too, is what lead to this XP progression system.CCM combines all 3 modes, SuperStar, Offline & Online Franchise. That's why CCM is a lot better. The people that played online Franchise in Madden 12 felt so jobbed because offline and online were completely different in terms of functionality. CCM will allow EA to improved each mode simultaneously and not have to only focus on one element, superstar vs offline vs online.
CCM is a huge addition to Madden and I think in the next few years many more people will understand why CCM was made.
Making offline and online Franchise one mode makes perfect sense because they should be the exact same but Superstar is an entirely different mode which now causes EA Tiburon to have to find universal systems, like XP progression, that can apply. I think that may end up causing far more hindrance in the long run versus having a Superstar mode with separate systems.
I am not even suggesting that Superstar continued to be a separate mode but that it have a different set of functionality within CCM. I think it's great that gamers can play together in an online CCM as different roles, one a coach for a team, another a player for a different team but trying to create universal systems for what should be different aspects is not a good decision, imo.Comment

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