For instance if you change tackle to 10 you could have patrick willis and 3 others missing the tackle on a player that has poor agility and trucking, not likely to happen but you can make it happen. Jump up the tackle to 50 and they will tackle half the time still kind of unrealistic if you ask me because it should depend on play rec,tackle and pursuit right but it doesn't its all a guessing game for EA. To me the more options you have with attributes the more likely it is to get messed up and confuse the computer. Now I know some people will say I need the sliders for better gameplay and its to easy otherwise but I think if it was removed with a new rating system it would work the way teams play on sunday or hope anyway. You know what teams are hard to beat and what teams just plain are bad in the nfl so why cant EA make it this way. IDK maybe Im way off on this one but I think ea needs to simplify things when it comes to basics.
I think EA should scratch the ratings system.
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I think EA should scratch the ratings system.
Here me out, I have thought about this for a while and have come to the conclusion that until the ratings are scratched and sliders are taken out of the game there will be no personality for the players themselves or for the team. I think with being able to have sliders making them work how you want ruins the game play cause most of the time you just set them to make it harder for yourself cause the game is to easy. I think the difficulty should be taken out also so that then the teams with a different rating scheme like letters and not so many variables would play correct.
For instance if you change tackle to 10 you could have patrick willis and 3 others missing the tackle on a player that has poor agility and trucking, not likely to happen but you can make it happen. Jump up the tackle to 50 and they will tackle half the time still kind of unrealistic if you ask me because it should depend on play rec,tackle and pursuit right but it doesn't its all a guessing game for EA. To me the more options you have with attributes the more likely it is to get messed up and confuse the computer. Now I know some people will say I need the sliders for better gameplay and its to easy otherwise but I think if it was removed with a new rating system it would work the way teams play on sunday or hope anyway. You know what teams are hard to beat and what teams just plain are bad in the nfl so why cant EA make it this way. IDK maybe Im way off on this one but I think ea needs to simplify things when it comes to basics.NINERS FAN SINCE 96Tags: None -
Re: I think EA should scratch the ratings system.
Lot's of topics over the years on ratings and a lot of debates on how to do them better.
If the scrap the current ratings, would that negate DPP?
If it does negate DPP, I don't see them changing the current rating system, although, I wish they would. -
Re: I think EA should scratch the ratings system.
I think, like I feel about a lot of things in-game, that it should just be something you toggle on/off.
Realistically, players have to have ratings. The discussion is really whether or not we should be able to see them. Both have advantages and disadvantages. So, in my mind, the simplest way of doing it is setting up a system where you can show or hide them.
The biggest problem I have with showing ratings is that you know how good a player is without ever having to use them. If you want, you can go to your roster right after the draft and know precisely how good all of your rookies will be. They don't even have to play a snap. So you have the benefit of being able to cut the players that you can blatantly tell won't be good instead of using the roster spot to get a feel for them and make a decision later.
I think that if you select to have them off, you should then have access to things like bench press, 40-yard dash, high jump, or whatever that will help guide you a little bit. If ratings were totally blind, you wouldn't know basic things like if a guy is fast or strong. You need to know that much. But speed and strength don't necessarily translate to success, so that's where all the other ratings figure in. If they're hidden, you know that a receiver has blazing speed but you have to use him in the game to realize that, yeah, he's fast, but he can't catch a damn thing or run any semblance of a route.Miami Dolphins | Washington Nationals | Baltimore OriolesComment
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Re: I think EA should scratch the ratings system.
Players do indeed need to have ratings. NFL scouts rate players based on their skills and even QUNTIFY them (you know this if you follow FBG Ratings) for use by the team. The measurables are very important as well, as they give a glimpse at the raw physical ability of a player compared to other players. You know that a player with great raw strength has the POTENTIAL to out-muscle the guy opposite of him. If a player accelerates well, you know that he has the POTENTIAL to hit a hole that is closing or get to a runner before he hits the sideline. All of these can and are measured in near-equal settings (combine/BLESCO/pro days). However, what you need scout info on is how the players utilize their potential skills, ie; technique. Think of technique as the application of raw ability. Some players utilize it better than others. Some players may not have great physical measurables but take those to the MAX on every down of every game (see Jerry Rice), while others have freak athletic measurables but are unable or undisciplined enough to harness them to any meaningful potential (see Tony Mandarich, The Boz, Troy Williamson, Ahmad Carroll, Jamal Ferguson, etc).I think, like I feel about a lot of things in-game, that it should just be something you toggle on/off.
Realistically, players have to have ratings. The discussion is really whether or not we should be able to see them. Both have advantages and disadvantages. So, in my mind, the simplest way of doing it is setting up a system where you can show or hide them.
The biggest problem I have with showing ratings is that you know how good a player is without ever having to use them. If you want, you can go to your roster right after the draft and know precisely how good all of your rookies will be. They don't even have to play a snap. So you have the benefit of being able to cut the players that you can blatantly tell won't be good instead of using the roster spot to get a feel for them and make a decision later.
I think that if you select to have them off, you should then have access to things like bench press, 40-yard dash, high jump, or whatever that will help guide you a little bit. If ratings were totally blind, you wouldn't know basic things like if a guy is fast or strong. You need to know that much. But speed and strength don't necessarily translate to success, so that's where all the other ratings figure in. If they're hidden, you know that a receiver has blazing speed but you have to use him in the game to realize that, yeah, he's fast, but he can't catch a damn thing or run any semblance of a route.
EA can keep ratings but they need meaningful data and a meaningful data distribution that truly tells how players stand out from one another. What we have now is a cluster of skills and techniques where every player in the game is clumped from 60-99 in everything. According to the data I have, the distribution is much wider and the space between a great player and an average player out of college is much greater. Madden needs to reflect this. I feel like the guys at 2k Sports do this correctly with their NBA 2K games. The elites really stand out.Dan B.
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Re: I think EA should scratch the ratings system.
In my opinion EA should indeed start all over, if only for the fact that they can't explain half of the ratings in the first place.
Of course players need to have ratings. But those ratings should actually matter and users should know what a specific rating does. All we are doing is guessing and the fact that EA uses the AWR skill as some kind of OVR adjustment tells me that some of those ratings are pointless. There is no longer a footwork rating and yet it appears in the depth chart sometimes. I don't even have to bring up the entire O-line debate, do I?Comment
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Re: I think EA should scratch the ratings system.
I just hope one day Madden can take five seconds to differentiate between 34 and 43 front seven personnel. Look at CCM, they act like a 34 DE is the same as a 43 DE. It's embarassing that they refuse to acknowledge they are completely different positions.
I liked that All Pro football games system. Players had traits and abilities, not some made up number no one understands. I mean how the hell do you even put ratings into numbers? What scientific method are you using to determine the ball carrier vision of a rookie? How exactly did you determine Chris Johnson is X speed and Mike Wallace is Y speed?
There's no transparency, and players rarely act like they do in real life. Clay Matthews is never out hustling everyone. Ray Lewis isn't inspirational. Calvin rarely uses his size like he should.
I know the system will never be perfect, but I also know that it shouldn't suck this hard.Comment
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Re: I think EA should scratch the ratings system.
The ratings ( 0-99 ) in games are just one factor in the CPU win/lose calculations constantly being made at every instance of every play in many ways the range of ratings is less crucial to the outcome of such than the thresholds/weightings that the CPU employs when using them ieIn my opinion EA should indeed start all over, if only for the fact that they can't explain half of the ratings in the first place.
Of course players need to have ratings. But those ratings should actually matter and users should know what a specific rating does. All we are doing is guessing and the fact that EA uses the AWR skill as some kind of OVR adjustment tells me that some of those ratings are pointless. There is no longer a footwork rating and yet it appears in the depth chart sometimes. I don't even have to bring up the entire O-line debate, do I?
A tackle rating of 50 can be set to equate to a 50% chance of a a successful tackle (other factors/ratings being equal) or a 95% chance by the programmer etc or a pass-block rating likewise , the ratings only matter as much as the programmer allows them to
Imagine ratings as a dice-roll where the necessary total to win can be altered depending on the desired win-result %,
IMO many of these weightings ( not ratings) need adjusting in recent maddens
I believe the sliders work by altering these weightings but the sliders only affect some calculations not all ( PUR is one that I feel needs major tuning) however as the whole balance of the game is affected this may be harder to achieve than it may superficially appearComment
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Re: I think EA should scratch the ratings system.
The NFL doesn't differentiate for contract purposes. It seems correct, then, that the game does not either. As to ratings, they are absolutely differentiated; case and point, compare 3-4 DE Marcus Spears of the Cowboys to 4-3 DE Mark Anderson of the Bills.
Behind those traits in APF are numbers; those who have made APF roster editors have proven this. Fundamentally, computers are driven by numbers. If your desire is that the numbers be hidden, I agree with you. However, somewhere in the game at some level a player's speed is going to be quantified into an exact number.I liked that All Pro football games system. Players had traits and abilities, not some made up number no one understands. I mean how the hell do you even put ratings into numbers? What scientific method are you using to determine the ball carrier vision of a rookie? How exactly did you determine Chris Johnson is X speed and Mike Wallace is Y speed?
As to how Madden quantifies a player's skill set, reportedly they are deciding ratings based upon NFL Combine workout data and some sort of player scouting done external from EA Sports.Comment
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Re: I think EA should scratch the ratings system.
Your statement applys only in franchise etc tag designations where a single number must be produced not in the reality of how nfl defences work, rosters are built etcThe NFL doesn't differentiate for contract purposes. It seems correct, then, that the game does not either. As to ratings, they are absolutely differentiated; case and point, compare 3-4 DE Marcus Spears of the Cowboys to 4-3 DE Mark Anderson of the Bills.
Behind those traits in APF are numbers; those who have made APF roster editors have proven this. Fundamentally, computers are driven by numbers. If your desire is that the numbers be hidden, I agree with you. However, somewhere in the game at some level a player's speed is going to be quantified into an exact number.
As to how Madden quantifies a player's skill set, reportedly they are deciding ratings based upon NFL Combine workout data and some sort of player scouting done external from EA Sports.
In madden positions appear set in stone whereas in reality they are far more fluid , nearly 50% of teams run 3-4 Ds yet in 2013 madden cannot designate a NT or accept a player may play DT or DE depending on scheme and move between schemes without being 'out of position'
In madden an OLB like Vilma will do just as well as De Ware if his overall is equal esp in simmed games
Apparently all teams also use their 3rd best WR/ CB in the slot even if he's 6' 5'' and 225 and as agile as a hippo as it has no nickel back designation
With the new XP system( old pS2 ??) We are now even unable to edit positions( it was never a good option before due to the peculiaries of the way the various OVR weightings were set as if a DE was an entirely separate species to an OLB for example and could never cover -- zone blitz?)
The entire way madden forms depth charts requires a major overhaul concentrating on versatility not pigeon-holing and attributes/ skillsets over rigid position designations
This aspect of the game hasn't evoved/progressed in a decade , surely its time to improve this not further artificially restrictComment
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Re: I think EA should scratch the ratings system.
There have to be numbers, or else the players will be even more similar. I do see problems with people getting too caught up in ratings, however.
Keeping them hidden or reduced to grades (perhaps as an option in CCM) would add a lot of depth to the game. I'd rather know that, say, Paul Kruger is an A pass rusher, B- run stopper, and C- in coverage. I'd enjoy the option to scout other teams rather than to just look at their rosters and see everything. I'd love to see combine numbers before the draft and to have increasing certainty about a college player's grades as I scout him. I also miss the draft notes we used to get. Right now I can scout a player's injury score and know that he's a big risk. It costs almost nothing! All I should really be able to know is his injury history and his physical exam results. Ratings should exist, but they shouldn't take risk and uncertainty out of the game.
I'd also like to see the weekly ratings changes go away. Monthly updates could make sense, but I don't see the point in a player's numbers changing because of how he was featured in the gameplan that week or who he was matched up against. If a guy's ratings are based on years of data, why should we even consider changing those ratings after ONE game? Ratings changes should reflect that someone has really fallen off or has broken out, not that he had a decent day running against Cleveland or even that he got fired up and made some great plays in the playoffs. Obviously rookies and new starters have reasons to change, but I don't think established starters need the constant +/- 1 or 2 points.
Overall, we need players to be different and we need to know enough to make personnel decisions. Right now though, ratings are too much in the forefront of the game.Comment
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Re: I think EA should scratch the ratings system.
I guess what I was trying to say is that with madden and the way it is set up with sliders, your players no matter a 1st string or 3rd string will all play out the same if in the starting position with sliders. The only exception I could see would be top QBs. I could start a team on defense with numbers in the 60s for ovralls on defense and would end up with the same statss as the original starters for the team. The sliders control the game not the ratings. Thats what I am trying to say I guess.They can add traits and all this other garbage to pretend this is how your fav player plays in the nfl but its just not gonna happen. They have no personality or like 2k has there emotion. IDK I think the Engine needs to be scrapped again in stead of just overlaying the "Physics" engine over the old engine and calling it new and built from the ground up. To me certain players are good at certain things wether its running routes,one handed catches,being elusive,throwingthe deep ball, ect. but in madden everyone is kinda good at everything when you have sliders hence making the only thing that really matters in the game is speed which can even be controlled by threshold. Those are my thoughts.NINERS FAN SINCE 96Comment
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Re: I think EA should scratch the ratings system.
Sliders should be for stick skills considerations only, I agree there. I don't agree with removing sliders.Here me out, I have thought about this for a while and have come to the conclusion that until the ratings are scratched and sliders are taken out of the game there will be no personality for the players themselves or for the team. I think with being able to have sliders making them work how you want ruins the game play cause most of the time you just set them to make it harder for yourself cause the game is to easy.
As far as ratings - they have to be there. What else is a computer program going to use.
Players are "rated" by scouts. The numbers are a proxy for that, and often, scouts DO use numbers themselves.
Eh - I'm on 50 tackle and I don't see linebackers missing half their tackles (Thank goodness). They still miss too many, but not quite that bad.For instance if you change tackle to 10 you could have patrick willis and 3 others missing the tackle on a player that has poor agility and trucking, not likely to happen but you can make it happen. Jump up the tackle to 50 and they will tackle half the time still kind of unrealistic if you ask me because it should depend on play rec,tackle and pursuit right but it doesn't its all a guessing game for EA.
And I feel it does matter. I have a LB with 80 TAK, he's not nearly as consistent as my 93 TAK LB. I had to play a lesser MLB when my starter got hurt. I felt it big time. His STR, AWR, PRC just weren't anywhere as good and it stung.
And just because people can put tackle on 10 for whatever reason, that doesn't mean sliders should be removed, imo.
It's not so much "easy" or "hard" for me as I don't tune "for the challenge", but the default behaviors of the players are so bad in a lot of cases, sliders can help get that decreased so the ratings CAN show up. What good is high PUR when the LBs (for example) are too stupid to take good angles are get faked by any twitch or move the HB makes?To me the more options you have with attributes the more likely it is to get messed up and confuse the computer. Now I know some people will say I need the sliders for better gameplay and its to easy otherwise but I think if it was removed with a new rating system it would work the way teams play on sunday or hope anyway. You know what teams are hard to beat and what teams just plain are bad in the nfl so why cant EA make it this way. IDK maybe Im way off on this one but I think ea needs to simplify things when it comes to basics.
Same for WR running routes or catching passes, etc.
Until EA gets the actual gameplay to be more football and less "Maddenish", the ratings system and sliders are just "rearranging deck chairs on the Titanic" as the virtual Skip Bayless tweets in CCM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: I think EA should scratch the ratings system.
It depends on how you set them. If I had a defense with 60s in AWR, PUR, coverage, etc (OVR is meaningless), they'd get smoked. A HB with 60 in CAR? Bleh. A LB with 60 TAK? Or 60 POW for that matter? Not for me.
Yeah, if I put them all on 100, that's going to be way easy for me. Likewise if I put QB Acc and WR catch on 0, sure, the ratings won't produce. Everyone would suck too bad for me. However, if I set them so that I see differences based on MY ability, then the ratings are expressing.
There's nothing "garbage" about traits. They make a difference. They could use more of them for sure, but it's better than no behavioral tendencies at all.
I see guys doing different things all the time.To me certain players are good at certain things wether its running routes,one handed catches,being elusive,throwingthe deep ball, ect. but in madden everyone is kinda good at everything when you have sliders hence making the only thing that really matters in the game is speed which can even be controlled by threshold. Those are my thoughts.
I have a power back from a draft class and CJ2K. CJ can spin and be quick and elusive. The power back is better off running over people. CJ trucking someone is comical at best, a fumble waiting to happen at worst.
Denarius Moore makes catches no one else on my team can. Why? 95 SPC.
Patrick Peterson's always trying to jump passes - Plays the Ball: Aggressive.
My other CB sometimes gambles at the wrong time. 70 AWR (and was even worse when he had 60s AWR).
Last game I played, said CB above had a great game. 90 MCV, best on my team. Peterson looked "more attractive" until that Plays the Ball kicked in and he was able to catch it (71 CTH).
Meanwhile, another draft corner had a ball hit him right in the hands...and he dropped it (51 CTH).
Going back to the HBs - CJ is easier to change directions with. The power back - if he has to change directions, is game over for him unless he's in the open field or it's a small subtle change to give a shoulder, etc.
There are differences.
And speed threshold doesn't stop faster players from blowing away slower ones. I've outrun the defense with a quick player and had the CPU do the same to me."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: I think EA should scratch the ratings system.
I have yet to hear that this happens. From what I have heard the kids down in Florida doing this are using highlight vids and youtube with little actual data. Mind quoting a source?Dan B.
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Re: I think EA should scratch the ratings system.
To me I can run Barry sanders, frank gore and walter payton and they all feel the same to me.
I understand that they need a rating system with numbers to make the cpu work its math equation but I think it could be better done and simplified.Last edited by juggalotusx; 02-08-2013, 10:57 AM.NINERS FAN SINCE 96Comment

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