Missing Details in CCM

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  • bergera
    Banned
    • Aug 2010
    • 33

    #1

    Missing Details in CCM

    I'm a pretty big fan of CCM and I think for the most part it is a huge step in the right direction but I think it's missing some key details that would add to the experience. These are just small things (many of which were in past Maddens) that would increase the "story" aspect of CCM.

    - As far as I can tell there is no ability to see past Super Bowls, including box scores and MVPs of the game. For all I know, the Cleveland Browns could have won three straight in my franchise with Brandon Weeden as MVP and I'd never know it unless I kept track on a pen and paper.

    - When bidding on a free agent you can't access the player card of the individual you're bidding on or would like to. How am I supposed to know if I want to pay a guy a mega-contract when I can't even see how long he's been in the league or if he's won any awards?

    - On the topic of player awards, if I go to a guy's card during the season and see that's he's been MVP or OROY or something in a past season it doesn't specify which year it was.

    - Drafted player models not matching their pictures. A great example of this is QB Max Kodiak (I think that's his name; he's compared to Jamarcus Russell), who has a picture of a black guy but whose player model is a white guy. I've seen a few of these as well as QBs/WRs/DBs who have pictures that should go with O-Lineman (as in they're way too fat to be playing that position) A smaller example but one that still annoys me is drafting a player with a picture of a bald player only to find out the model has dreads. I guess being given to edit the full player model to match the picture would fix this. Perhaps even go back to the digital player pictures based off of the player model.

    - Player comparisons and detailed scouting reports that used to be in past Maddens would add another great element to improve depth of CCM.

    - Once players are drafted, their story lines are over and they become static. It'd be cool to have stories continue for all players. It doesn't have to be any thing too detailed but could be as easy as a player holding out or requesting a trade. Perhaps even player morale could be included and tied into ratings.

    - When changing a players number, go back to skipping numbers already in use.

    - Scheduling rotation as previously posted:

    Originally posted by bergera
    Please fix the rotating schedule issue in CCM! For some reason, the rotation isn't correct (when it has been in nearly every other Madden game).

    For example, the AFC East shouldn't be playing the NFC East in 2013; they should be playing the NFC South.

    See here for more on the rotation:
    http://www.johnnyroadtrip.com/schedu...uture_afce.htm
    I think that's all I have for now. As I said, all of these things are small details that could go a long way in improving the CCM experience (which I do really like as a whole). Maybe I'm a nitpicker but these things tend to take me out of the game. Obviously it's too late for M13 but hopefully these things, most of which were in past Maddens, can be included in future editions sooner rather than later.

    What does every one think?
    Last edited by bergera; 02-08-2013, 12:39 PM.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Re: Missing Details in CCM

    I'll throw in some ideas.

    -assistant coaches / coaching staffs / coaching career progression, both up the ladder from position coach to head coach (Mike Singletary), and also back down the ladder again (Mike Singletary)

    -more NFL roster mechanics; ex. restricted free agency, waiver system if a player without the required amount of vested years in the NFL is released, exclusive vs non-exclusive franchise tag, practice squad, 46 active players on gameday, futures contracts if my team doesn't make the playoffs, PUP list

    -in an online CCM, the ability to look into my friend's game in-progress; ideally live as a true spectator mode, but a good first step might be simply displaying the SuperSim interface, as if the game were displayed on NFL.com

    -more detailed depth charts; let me assign slot receivers, nickel back, split ends, flankers, left and right cornerback, depth at both 3-4 ILB positions, and so on

    -ability to use a custom gameplan within CCM

    -more data tracking of users in an online CCM; I should be able to scout my opponent's playcalling / personnel deployment tendencies in addition to his roster and depth chart

    -revisit the injury system, a la Head Coach 09

    -another Head Coach 09 thing, a rare occurrence (Game Changer? I forget the name) where a player might sustain an offseason injury, or prime himself for a breakout year, or suddenly fall off (the latter two would work best if ratings were hidden entirely, otherwise it might be seen as an unfair amount of player progression)

    -more dynamic draft boards, particularly in a multi-user CCM context; if ten teams are scouting a 7th-round gem safety heavily, his stock should rise above the 7th round, and Todd McShay / Matt Miller / etc. should tweet something about it in the in-game Twitter feed. Further, the CPU should actually spend scouting points so the same effect may be achieved in a single-player context.

    -ability to see a player's skill set in the offseason free agency interface (I'm actually in favor of hiding the ratings in CCM altogether, but I ought to have more information in offseason free agency than name, position, scheme, and OVR)

    Comment

    • Kwazi813
      Rookie
      • Sep 2012
      • 67

      #3
      Re: Missing Details in CCM

      Custom playbooks.

      You can make your own coach from scratch, even use your real face if you want to, you can choose your own schemes and player types, you can do all this yet you can't have your own damn playbook? I already made my own custom one just let me use the friggin thing. Completely ridiculous they left this out

      More realistic XP goals
      Not everyone has time for 15 min quarters so LBs have some semblance of a chance to get 100 tackles. Give XP in User CCMs for playing good coverage and such, not just when you get stats.

      Differentiate 34 and 43 personnel. A 43 DE shouldn't be showing up in my 34 DE scouting, that's as wrong as keeping a WR and a RB in the same spot. They aren't even close to being the same position.

      Better FA logic
      Why the hell would TJ Lang have low interest in resigning with the packers? He won a superbowl with them, starts every game, and will get paid more by them than anyone else. It makes zero sense that every one of my own players wants to sign else where even if they are prominent players on a SB team.

      CCM could be great if they make some simple improvements.

      Comment

      • cottageboy789
        Rookie
        • Mar 2012
        • 148

        #4
        Re: Missing Details in CCM

        Situational Depth Chart.

        Separate the 3DRB into 3DSh and 3DL For long and short yardage situations.

        If I have a big bruising running back a la Steven Jackson, I want him in on third and short, but not on third and long. Vice versa with someone like Darren Sproles, great hands out of the backfield, but no strength to plow through the line to get that goalline touchdown.

        Comment

        • bergera
          Banned
          • Aug 2010
          • 33

          #5
          Re: Missing Details in CCM

          I've played through two seasons since being snowed in and I have come across at least five players who have different skin colors in their photos than their player models do.

          I know it doesn't affect the player but it's a pet peeve of mine. I wish there was an ability to change the player model or turn that player's photo off and use the blank outline that some players have.

          Comment

          • ajb3313
            Rookie
            • Aug 2010
            • 199

            #6
            Re: Missing Details in CCM

            And how about a detailed transaction log that summarizes by year, team, etc?

            One of the things that has always bothered me about Madden is the inability to easily track a player's lineage. There are always players who I'll have on my team for two or three years, let go, and then wonder about later. A transaction screen would give me an easy way to digest player movement without having to hunt each guy down and view his player card. It actually baffles me that the transaction log was removed, and in year's past, I was frustrated that it purged itself after each season.

            Originally posted by bergera
            - As far as I can tell there is no ability to see past Super Bowls, including box scores and MVPs of the game. For all I know, the Cleveland Browns could have won three straight in my franchise with Brandon Weeden as MVP and I'd never know it unless I kept track on a pen and paper.
            And this.

            History is such an important aspect of football yet it largely goes ignored in Madden. I'd like to easily be able to access the coaching histories of every team, the Super Bowl Champions, past Pro Bowl rosters, Hall of Fame classes, award winners, and so on. You can do some of these things today, but only if you view a player card, which makes the whole thing a big guessing game.
            Miami Dolphins | Washington Nationals | Baltimore Orioles

            Comment

            • bergera
              Banned
              • Aug 2010
              • 33

              #7
              Re: Missing Details in CCM

              Originally posted by ajb3313
              You can do some of these things today, but only if you view a player card, which makes the whole thing a big guessing game.
              And even then you can't see the years they won such awards or made the Pro-Bowl!

              Comment

              • bergera
                Banned
                • Aug 2010
                • 33

                #8
                Re: Missing Details in CCM

                Does any one know if any of the items I mentioned in the first post has been addressed in M25? I've been trying to stay on top of all news coming out but have probably missed a lot.

                Comment

                • pacman5769
                  Rookie
                  • Dec 2012
                  • 101

                  #9
                  Re: Missing Details in CCM

                  One thing I think was mentioned was being able to access players cards in FA..seeing what attributes they have instead of just the very few you can see on the website. As far as the others I'm not sure havent seen anything. I do recall something about a transaction log being brought back.

                  Comment

                  • gzenius
                    Rookie
                    • Apr 2006
                    • 108

                    #10
                    Re: Missing Details in CCM

                    Originally posted by bergera
                    When changing a players number, go back to skipping numbers already in use.
                    yesssssss.. i know its not a big deal but that annoys the hell out of me.

                    and yeah not being able to see FAs ratings and info sucks but i think they said they redid the screen so you can see everything.

                    Comment

                    • FlyEaglesFly3
                      Banned
                      • Sep 2010
                      • 554

                      #11
                      Re: Missing Details in CCM

                      I think one thing that they miss big on is commentating about the transactions. I would love to trade for a player, and they bring it up in the middle of the game, with a graphic on the screen explaining the trade.

                      Or if I acquire a great Free Agent I want them to make a comment, show his stats and awards, and talk about if he's been a bust (Nnamdi Asomugha) or continued his stardom (Peyton Manning).

                      Edit:
                      I'd also like them to bring back player roles and position battles.
                      You can't make a team up without its leaders and such. You try to stay away from me-me players, try to build a team with youth and veteran leaders. Also you can find that "franchise QB" which seems very easy to acquire in M13. Etc.

                      Also id like there to be news about position battles in pre-season. Could you imagine the announcers talking about Vick v Foles v Barkely or Geno Smith vs Sanchise. I think it would add so much into the game if this was even just a graphic they bring up in the middle of a game and say "here are the battles we're looking at today.

                      A simple graphic and one liner could add so much:
                      Transaction(trade,release,signing) graphic with information and they say "the Eagles acquired "____" and this is how (bring up trade info or contract info). In week 16 or 17 they could come back and say well they traded for this guy and he didnt pan out or they gave this guy the big bucks and he's showed why.

                      Draft graphic that shows the entire team's draft they say "back in April the eagles took a chance on these guys, lets see what they can do" and in future years when they refer to a player on that list they could say "the eagles did well taking ______ in the 2014 draft"

                      Position battles graphic with two or three key battles including stats, "these are the battles we're going to focus on"

                      Injuries graphic, with injured player and injury type "the eagles are without this/these player(s)"

                      Simple graphics, with a simple one liner, and that would add so much more to the depth of this game.


                      Id also like a better free agency period during the season. Everyone is only signed for one year, and it's first come first serve.
                      Last edited by FlyEaglesFly3; 05-31-2013, 05:00 PM.

                      Comment

                      • bergera
                        Banned
                        • Aug 2010
                        • 33

                        #12
                        Re: Missing Details in CCM

                        The ones that really get me are the incorrect schedule rotation and drafted player models not matching photos (white photo/black guy, fat photo/skinny guy).

                        Comment

                        • Helios12787
                          MVP
                          • Mar 2006
                          • 1628

                          #13
                          Re: Missing Details in CCM

                          Originally posted by CM Hooe
                          I'll throw in some ideas.

                          -assistant coaches / coaching staffs / coaching career progression, both up the ladder from position coach to head coach (Mike Singletary), and also back down the ladder again (Mike Singletary)

                          -more NFL roster mechanics; ex. restricted free agency, waiver system if a player without the required amount of vested years in the NFL is released, exclusive vs non-exclusive franchise tag, practice squad, 46 active players on gameday, futures contracts if my team doesn't make the playoffs, PUP list

                          -in an online CCM, the ability to look into my friend's game in-progress; ideally live as a true spectator mode, but a good first step might be simply displaying the SuperSim interface, as if the game were displayed on NFL.com

                          -more detailed depth charts; let me assign slot receivers, nickel back, split ends, flankers, left and right cornerback, depth at both 3-4 ILB positions, and so on

                          -ability to use a custom gameplan within CCM

                          -more data tracking of users in an online CCM; I should be able to scout my opponent's playcalling / personnel deployment tendencies in addition to his roster and depth chart

                          -revisit the injury system, a la Head Coach 09

                          -another Head Coach 09 thing, a rare occurrence (Game Changer? I forget the name) where a player might sustain an offseason injury, or prime himself for a breakout year, or suddenly fall off (the latter two would work best if ratings were hidden entirely, otherwise it might be seen as an unfair amount of player progression)

                          -more dynamic draft boards, particularly in a multi-user CCM context; if ten teams are scouting a 7th-round gem safety heavily, his stock should rise above the 7th round, and Todd McShay / Matt Miller / etc. should tweet something about it in the in-game Twitter feed. Further, the CPU should actually spend scouting points so the same effect may be achieved in a single-player context.

                          -ability to see a player's skill set in the offseason free agency interface (I'm actually in favor of hiding the ratings in CCM altogether, but I ought to have more information in offseason free agency than name, position, scheme, and OVR)
                          I was talking about this with some people the other day and we all agreed it would heavily reduce the effectiveness of draft guides, and would actually give some form of realism / ACTUAL USE to the draft projections for each player.

                          Comment

                          • Greencollarbaseball
                            Pro
                            • Jun 2012
                            • 926

                            #14
                            Hidden ratings would be awesome. Let their play on the field determine whether I want to keep a guy or not. That said what we should be able to see is real data, 40, shuttle, 3-cone, jump in inches, bench press, wonderlic score, "college stats" for guys in the draft so we can see if they are good tacklers or can catch the ball.
                            Athletics Franchise:

                            2020: 52-39

                            Comment

                            • Dr Death
                              Air Raid
                              • May 2009
                              • 1632

                              #15
                              Re: Missing Details in CCM

                              One thing I would love to see is the ability to have your roster however you want it. By that I mean if I don't want to carry a FB or any TE's, I shouldn't be forced to do so.

                              In the 1990's {90-93} the Houston Oilers carried a TE only one year - 1993 - and he was only there so Buddy Ryan {DC} could use him for his defense to practice against.

                              We should not be forced to carry any position or any set amount of a position. Just boggles my mind that they still have these positions musts in the game!
                              Dr Death
                              Air Raid

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