Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #1

    Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

    This years game will be the 25th edition of Madden and it's time the game offered the options for a more mature challenge. It's time to provide a way to disable and/or hide some of the in-game training wheels and hand holding that is currently forced on everyone. I understand that there are new younger gamers being brought into the Madden fold every year, so them having a way to transition into the game is important but grizzled Madden vets need a way to bypass all that for a greater challenge.

    Clean up the field of play-
    Spoiler

    It's time to provide a way to at least disable ALL of the on field visual aides of this spectator sport. If Tiburon insists on allowing all these self described offensive/defensive gurus to draw plays at the LOS, at least make it more challenging without the visual aides. No pan out view play art, no pop up boxes, no nothing, just a clear view of the field of play. If gamers want to come out and preplay adjust using muscle memory, so be it, at least it will leave more room for error and encourage practice.

    Real play calling-
    Spoiler

    No, I am not saying add an actual play call sheet to the play call menu, yet, just an option to disable the play art and only show the play name, in the play call screen, like a real play call sheet does. Coaches aren't flipping through binders full of play diagrams on the sideline before every down, they have to know the plays and what they entail by memory. Again, it would require practice and knowledge of the chosen playbook, leaving room for error, instead of picking whichever one at a whim prior to a game.

    Learn pass progressions-
    Spoiler

    We already have the benefit of a coordinator in the booth game play view, time for a way to at least disable the visual button icons over each receiver. This goes into cleaning up the field of play too but it also places an emphasis on understanding the primary receiver on each play, what button corresponds to that receiver and what button/receiver to go to next if the primary isn't open. It again encourages practice and offers more room for error in the heat of battle.

    Real scouting-
    Spoiler

    Real NFL teams don't have excel spreads sheets with numerical grades of every players attributes, they have to make decisions about players based on their performance. It's time for an option to hide/? ALL player ratings so gamers have to watch their players performance in games and practice for team management. If Tiburon insists on XP based progression, hiding ALL ratings means gamers will be upgrading ratings they believe each player needs to get better at, without ever actually seeing what those ratings are.

    Thoughts, suggestions or other things to add?
  • raiders81tim
    Pro
    • Jul 2009
    • 585

    #2
    Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

    I'll be happy if we get proper foot planting. Hoping for Madden to ever be realistic is laughable at this point.

    Comment

    • raidertiger
      Rookie
      • May 2011
      • 493

      #3
      No play art? Not all of us has 6 hours to practice one playbook, and this is just one playbook. No visible buttons? So now as a user we have to remember many plays without playart. Exactly how long do we go into practice mode before playing a game?

      Sorry but those ideas are ridiculous to me. Madden won't be sim with this. It would be tedious. I'm all for realism, but not by this. Refining the actual gameplay would be more important.

      Comment

      • juggalotusx
        Pro
        • Apr 2009
        • 730

        #4
        Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

        I think he said have the option of turning off the play art so a person still could use it if they wanted.
        I think the thing I hate the most is people always having to wait a year till someone figures out a good slider to use that makes the fun game and realistic. This should be done by the dev day 1, Im sick of us having to fix there game each year to make it playable for a real expericance.
        As far as then not appealing to everyone I wish it would happen but I dont for see it for the future. last gen maddens were so fun but I think it was because you didnt have to remember 50 million things to play a single game. now days its tough to remember it all atleast for me a 30 year old gamer. Im not as quick as I use to be when it comes to madden,lol. Now you have a ton of attributes for each player, hot and cold streaks that go I think are garbage my FG kicker has gone 8 of 10 so far in a season but he is cold, really why. and then the traits like bracing for hits isnt this the carry attribute? why should my guy not be able to hold onto a ball if he has a 93 carry instead of brace for medium or heavy hits give me a break.
        I want madden to go back to not just the gameplay basics but get rid of some of these attributes that im sure mess up the cpu AI. This game could be great if they didnt worry about every person on the planet. Im sorry but we have so many options in madden now days with mut relive the moments and every thing else its just pathetic I think.Fifa does not make it so everyone and there dog has to love it they make a game they want to play and it turns out good just like the show but with madden they I think dont want to play there own game just push it out for everyone else to play no real passion...
        NINERS FAN SINCE 96

        Comment

        • Franchise408
          Banned
          • Feb 2010
          • 1888

          #5
          Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

          Originally posted by raidertiger
          No play art? Not all of us has 6 hours to practice one playbook, and this is just one playbook. No visible buttons? So now as a user we have to remember many plays without playart. Exactly how long do we go into practice mode before playing a game?

          Sorry but those ideas are ridiculous to me. Madden won't be sim with this. It would be tedious. I'm all for realism, but not by this. Refining the actual gameplay would be more important.
          I agree with this.

          I'm all about making Madden better and more realistic, but this is not the way to go about doing it.

          Comment

          • tfctillidie
            Pro
            • Aug 2011
            • 530

            #6
            Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

            Except the trend of Madden has been the exact opposite. Their whole goal is to grab a wider market by making the game accessible, they certainly will not go in this direction. They are adding training wheels with "hold X button" to move your guy in the right position and follow his assignment.

            Not to say I wouldn't mind these as options, but they don't seem to have interest in giving us much options either.


            All your suggestions are against growing into non football gamer markets and clearly not part of EA's Madden agenda.

            Comment

            • Sausage
              MVP
              • Feb 2003
              • 3905

              #7
              Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

              As options to toggle on/off hey why not. Though some of the aides are needed with the playbook and receiver icons; removing that stuff doesn't add realism for me, but I can see your point of view.

              Comment

              • Big FN Deal
                Banned
                • Aug 2011
                • 5993

                #8
                Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                Originally posted by raidertiger
                No play art? Not all of us has 6 hours to practice one playbook, and this is just one playbook. No visible buttons? So now as a user we have to remember many plays without playart. Exactly how long do we go into practice mode before playing a game?

                Sorry but those ideas are ridiculous to me. Madden won't be sim with this. It would be tedious. I'm all for realism, but not by this. Refining the actual gameplay would be more important.
                LOL, I do believe I put "option" for all these things and this type of "keep it easy but realistic" attitude, is exactly why Madden is what it is, imo. Everybody wants the game more realistic, until that means making it more challenging, then it's "I don't have time to learn all this in a video game". Yet people have time to learn all manner of Madden-ball, slider sets, finding a good league, etc, but playing over time to get comfortable learning your favorite playbook and team adjustments, without all these visual aides in-game, "would be tedious".

                Not to be rude but this kind of comment makes the community seem like there is no pleasing them, when someone would label ideas for OPTIONS to disable things that make the game inherently easier as "ridiculous", just because they think the options would be too difficult for them. The irony is that unless you have some impairment, I doubt using these options would even be that difficult anyway and you likely play other video games that have more challenging modes than this. For example, in that basketball video game passing icons, play art, etc, are OPTIONAL and it gives a nice clean view of the game play when watching. What I suspect, is this is yet another case of "I want Madden to change but not how I play it". smh

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #9
                  Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                  Originally posted by Franchise408
                  I agree with this.

                  I'm all about making Madden better and more realistic, but this is not the way to go about doing it.
                  I hear you and this isn't really about making the game more realistic, per se, so much as a way to make these things more realistically challenging. Most of the stuff, if not all, I listed, I feel should be done completely different than how they are but we have been asking for that for years. These options I posted are more my idea of a stop gap, meaning if they are going to leave these things in the game, which they likely are, then at least clean them up and add more challenge to those that utilize them.

                  If you ever watch an online game of Madden on Youtube or the Madden Challenge for $100,000+, it's really a visual mess considering football is a spectator sport. I pictures these options as more of a professional level Madden player setting, especially for User v User games.

                  Comment

                  • SageInfinite
                    Stop The GOAT Talk
                    • Jul 2002
                    • 11896

                    #10
                    Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                    All of these definitely sound like cool ideas, but if the fundamentals, movement, penalties, ai, and presentation don't come with it, it's really like going to school for years and working hard to get a job in fast food.
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                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #11
                      Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                      Originally posted by Big FN Deal
                      If you ever watch an online game of Madden on Youtube or the Madden Challenge for $100,000+, it's really a visual mess considering football is a spectator sport. I pictures these options as more of a professional level Madden player setting, especially for User v User games.
                      I agree watching online/tournament matches is a mess, but I think also addressing the AI , plays, and player movement could definitely remedy this as well. People feel they have to make all these adjustments at the line because the structure is so flawed. They feel like they have to compensate for the scripted structure of the gameplay.
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                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #12
                        Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                        Originally posted by Sausage
                        As options to toggle on/off hey why not. Though some of the aides are needed with the playbook and receiver icons; removing that stuff doesn't add realism for me, but I can see your point of view.
                        Yeah some of the stuff goes a little far, I grant you that but I wonder how much of this stuff is really needed. For example, why do we need to see the play art in the play call screen and then when at the LOS, have the ability to pan out to see the play art again? That's been in the game for forever, isn't it time more advanced gamers at least be required to remember the play they just called a few seconds ago? lol

                        Hot routes, audibles, the same thing, not only can we draw new plays at the LOS, we have the play art appear in the "dirt" to ensure we are manipulating the game right. What happened to learning the control mechanics you want to use and letting the success or lack of how it plays out, determine if you did it right? It would be nice to have the ability of making a mistake, thinking I hot routed a streak but the receiver is running slant or able to get confused about a crucial 3rd/4th down play call at the LOS, maybe needing to call a timeout.

                        I don't think Madden gamers realize how coddled we are with all the visual aides to User control, yet people brag about their "stick skills".

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21554

                          #13
                          Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                          I would enjoy an option to toggle the display of ratings, it's something I've wanted for years.

                          However, a more robust scouting interface will be needed if such an option is presented in order to get the player information in an alternative manner. Not that this defeats the idea - it doesn't - but my point is that it'd be incomplete to just hide the ratings and leave us with nothing more than what we currently have beyond that.

                          Comment

                          • SageInfinite
                            Stop The GOAT Talk
                            • Jul 2002
                            • 11896

                            #14
                            Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                            Originally posted by Big FN Deal

                            Hot routes, audibles, the same thing, not only can we draw new plays at the LOS, we have the play art appear in the "dirt" to ensure we are manipulating the game right. What happened to learning the control mechanics you want to use and letting the success or lack of how it plays out, determine if you did it right? It would be nice to have the ability of making a mistake, thinking I hot routed a streak but the receiver is running slant or able to get confused about a crucial 3rd/4th down play call at the LOS, maybe needing to call a timeout.
                            It would also help if the QB's threw to spots instead of @ receivers. They remedied this somewhat with Madden 13, but routes and receivers still can be manipulated too much. Slants should not turn into streaks because I had to get rid of the ball early or because I wanted to take advantage of a defender being out of position.
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                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #15
                              Re: Madden Is Turning 25 This Year, Time To Take The Training Wheels Off

                              Originally posted by SageInfinite
                              I agree watching online/tournament matches is a mess, but I think also addressing the AI , plays, and player movement could definitely remedy this as well. People feel they have to make all these adjustments at the line because the structure is so flawed. They feel like they have to compensate for the scripted structure of the gameplay.
                              While I of course agree about addressing all those things you listed, that still wouldn't clean up the game play view because most gamers will still utilize that stuff, imo. In fact, improving those things would likely give some players even more incentive to do more preplay adjustments. It would be ideal if those things could be addressed and unrealistic things like drawing new plays at the LOS could be removed altogether but that's unlikely to happen.

                              As someone that hates watching a game of Madden but enjoys watching football, I think being able to watch a game of Madden reasonably free of visual aides would be far more interesting and less like I am watching a video game.

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