What NBA 2K13 Did Right

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    What NBA 2K13 Did Right



    It can be hard to see the positive when things are working—it’s much easier to see what’s wrong. It’s a distinction that was first put into philosophical terms by Martin Heidegger as the difference between the ready-at-hand and the present-at-hand and, weirdly, it’s really really easy to see in video games. When the mechanics of a game are ready-at-hand, we perform an action with the controller and what we expect to happen happens; when things don’t happen the way we expect or want, we call them “broken” and they are merely present-at-hand. In other words, lying there in front of us and useless.

    You can feel free to ignore that whole paragraph, though. Here’s what you need to know: having already dipped into what NBA 2K14 should look to fix, it’s time to turn a kinder eye on the series and look at what it already does well. Some of these things really stand out when you compare 2K13 to older versions of the game, even as recently as 2K10.

    Read More - What NBA 2K13 Did Right
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13034

    #2
    Re: What NBA 2K13 Did Right

    I cannot read this article at the moment, but I look forward to it. I imagine game developers have to have some thick skin, for the closer they seem to move toward creating a realistic environment, the more the unrealistic portions of the game seem to stick out like a sore thumb.

    I always wonder about 2K in particular. Someone from that company has to get frustrated with their user feedback at some point, right? We beg for classic teams, they deliver. Then we complain about the lack of classic team choices. Then they add more classic teams. Then we complain about the lack of a Dream Team. They add a Dream Team. Then we complain about the inability to edit shoes so it doesn't look like they're all wearing navy and red boxes. It's like they're constantly trying to plug an endless stream of holes, like in that one Kinect game:

    <iframe width="420" height="315" src="http://www.youtube.com/embed/egkdlFxbhhg" frameborder="0" allowfullscreen></iframe>

    While a lot of complaints are valid (I really did have an issue immersing myself with the Dream Team without a real opponent and box shoes), I sometimes worry the good gets overlooked and 2K will assume their small improvements are in vain. We've had so many weird issues ironed out over the years that it's honestly tough for me to think of one off the top of my head.

    Here's one: remember when it used to be impossible to shoot a corner three? How a player's feet used to always stand on the line? Or when the bounce pass didn't exist? When tip dunks didn't exist? When there weren't 15 individual custom dunk slots for every single player?

    I definitely still have my quarrels with things missing from this game, alongside some questions about the direction they're heading, but I also very much appreciate their progress over the years.

    Comment

    • Gramps91
      MVP
      • Sep 2010
      • 2116

      #3
      There is very little 2k13 did wrong. I would like some changes in Association, some new additions as there has been little of that in recent years, would love to see a weekly highlight show like in CH 2k8. Also I want to be able to wear whatever brand of shoes I want to (as I like Converse) in My Career mode.
      NCAA: Kentucky Wildcats
      MLB: Atlanta Braves
      NBA: San Antonio Spurs

      Comment

      • wallofhate
        Pro
        • Nov 2006
        • 655

        #4
        The subtleties the "little things" the small movements and gestures that the could have ignored and still got a great passing grade but they wanted to be better and be called the best. That hands down to me is what's overall impressive. Especially with no competition to still be the best video basketball game ever imo makes me wonder what the future holds. They are def things that should and could be better but the way they top themselves over and over again makes me sure most of my gripes will be fixed.

        Comment

        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #5
          Originally posted by eaterofworlds888
          There is very little 2k13 did wrong. I would like some changes in Association, some new additions as there has been little of that in recent years, would love to see a weekly highlight show like in CH 2k8. Also I want to be able to wear whatever brand of shoes I want to (as I like Converse) in My Career mode.
          I agree. While I haven't played 2K13 as much as 2K11-12, that's more due to a lack of gaming time than my feelings towards the game. NBA 2K and MLB The Show are the two sports franchises I can count on to put out quality games every year.

          The commentary and presentation in 2K are standard-bearers for the sports game genre. The CPU AI is better than what you find in most games. The immersion factor is really high. Legend teams was a terrific addition to draw in fans of my generation that may not care for today's NBA. The new R-stick controls were a nice addition, even if it means giving up the Shot Stick (not a fan of the modifier).

          I think 2K will continue to grow the game as the PS4/720 systems are rolled out.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13034

            #6
            Re: What NBA 2K13 Did Right

            I just had an opportunity to read the article and I thought it was well done. In fact, I think the great things mentioned are just the tip of the iceberg. 2K13 does a ton right (though I remain steadfastly anti-Jay-Z & Friends presentation and soundtrack cornering, which was mentioned as a possible positive in the article).

            Here's a question though - do you guys feel 2K13 had as many "little things" additions as with previous 2K's? The Little Things thread here seemed to drop into the cellar pretty quickly and in my own regard, it didn't seem like I was seeing as many of those new inclusions. Maybe I've just grown numb to them, but I do not think so.

            Comment

            • DJ
              Hall Of Fame
              • Apr 2003
              • 17756

              #7
              Re: What NBA 2K13 Did Right

              Originally posted by VDusen04
              I just had an opportunity to read the article and I thought it was well done. In fact, I think the great things mentioned are just the tip of the iceberg. 2K13 does a ton right (though I remain steadfastly anti-Jay-Z & Friends presentation and soundtrack cornering, which was mentioned as a possible positive in the article).

              Here's a question though - do you guys feel 2K13 had as many "little things" additions as with previous 2K's? The Little Things thread here seemed to drop into the cellar pretty quickly and in my own regard, it didn't seem like I was seeing as many of those new inclusions. Maybe I've just grown numb to them, but I do not think so.
              No, but I think that's because it's just small tweaks and refinements from 2K11-12. Same thing with MLB 13 The Show. It doesn't look a lot different from 12 but there are a lot of small changes.
              Currently Playing:
              MLB The Show 25 (PS5)

              Comment

              • ffaacc03
                MVP
                • Oct 2008
                • 3487

                #8
                Re: What NBA 2K13 Did Right

                To me, each version of the game has been an improvement, when looking at the overall package ... not that all versions show the same improvement jump from one to another ... in fact, each version has some regressions on some portions of the game ... I can even understand that introducing new features can lead to these regressions but what I cant understand is why do they take away things that worked ... why not expand or evolve based on them.


                What 2k13 mostly did good was to sustain the level of sales in a depressing videogame market, to bounce back and successfully insert itself into the current trend of micro transactions and to introduce their game into the consoles downloadable digital world ... it did many other things good tho, or otherwise it wouldnt be an overall improvement.


                What 2k14 must do right, specially within the next generation of consoles is to:
                - Take full advantage of the new consoles processing and memory ram power
                - Take full advantage of the discs space
                - Provide a nearly flawless online experience
                - Add new features/content and build/refine upon them, not take away anything
                - Provide a physics engine or a better alternative than current one
                - Build and expand on customization/editability/options
                - Provide the same features and level of control and customization for offline/online
                - Provide valuable DLC, even if paid DLC, like an official roster/my career/association editor ... not just the fancy microtransactions
                - Fix recurring bugs/glitches
                - Provide more signature animations, tendencies, ratings, playbooks, team strategies, hot spots ...

                And most importantly, it needs to ...
                - Provide us with what we need and not only with what we want.
                Last edited by ffaacc03; 04-11-2013, 12:03 AM.

                Comment

                • spankdatazz22
                  All Star
                  • May 2003
                  • 6219

                  #9
                  Re: What NBA 2K13 Did Right

                  Originally posted by VDusen04
                  I just had an opportunity to read the article and I thought it was well done. In fact, I think the great things mentioned are just the tip of the iceberg.
                  I'd agree. I think 2K13 got a tremendous amount of things right. The series has been so good for so long that I think many things are taken for granted. You could have a 20page+Little Things thread on the historical teams content alone imo. I constantly marvel at the visual detail in the game be it tattoos, coach/bench/crowd animations/reactions, the way 2K continues to top itself with in-game presentation elements... Just so much to list. Some of my fave things with this year's game:

                  - Player distinctiveness/individuality
                  - Improvements to the animation system, player interaction
                  - continuation, some plays continuing after the whistle
                  - stellar commentary, from the guys calling the game, to the sideline reports, to the real-time live halftime reports/updates (NBA Today)
                  - visual/presentation improvements to Blacktop mode
                  - added more classic teams, Dream Team
                  - gameplay tuner tweaks that work with customized rosters
                  - etc, etc, etc.

                  I've played this game since launch and I'd still say I've only touched on *maybe* 30% of what it has to offer. That 2K's been able to sneak in tuner gameplay tweaks which has made the game play even better is icing on an already delicious cake. Huge kudos for a stellar release.
                  HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                  XBL gamertag: d0meBreaker22 (that's a zero)

                  congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                  Comment

                  • JasonMartin
                    Pro
                    • May 2012
                    • 977

                    #10
                    Re: What NBA 2K13 Did Right

                    Originally posted by ffaacc03

                    What 2k14 must do right, specially within the next generation of consoles is to:
                    -
                    When will we see the first 2K for the next gen console?

                    There hasn't been a specific release date yet for the new consoles but I imagine that 2K14 will be current gen and possibly next gen like Battlefield 3 will do. But I hope 2K doesn't make 1 copy, and just transfers it to the next gen. I hope they make a 2K13 PS3/Xbox360 version and one for the next gen with more details/graphics/stuff to it.



                    So 2K15 has to be the the start of a new era on the next console right? They have to blow everyone out of the water with the new range of possibilities with that console.

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3487

                      #11
                      Re: What NBA 2K13 Did Right

                      Originally posted by JasonMartin
                      When will we see the first 2K for the next gen console?

                      There hasn't been a specific release date yet for the new consoles but I imagine that 2K14 will be current gen and possibly next gen like Battlefield 3 will do. But I hope 2K doesn't make 1 copy, and just transfers it to the next gen. I hope they make a 2K13 PS3/Xbox360 version and one for the next gen with more details/graphics/stuff to it.



                      So 2K15 has to be the the start of a new era on the next console right? They have to blow everyone out of the water with the new range of possibilities with that console.
                      2k14 for next generation of consoles hasnt been confirmed ... nor denied ... so all we have is past experience ... PS3 brought us 2k6, an integral port (from PS2, at least gamemodes wise) with just graphical updates.

                      I expect the same, even when the correct thing to do would be to create the game for such new console and port it into the PS3 ... anyways, this new generation of consoles, should leave little to no room for any kind of restrictions ... while 2k15 would undoubtedly must be a defining game (as 2k7 was for this generation), 2k14 should be the game that makes us believe that 2k would push the bar as far as their creativity and determination can and not as far as the hardware lets.

                      P.S:
                      IMHO, 2k13 offers the best complete package of all NBA2k games, so it did more than some things right ... but still has plenty of things to fix, a lot to reintroduce and many features to improve and expand upon.
                      Last edited by ffaacc03; 04-11-2013, 05:01 PM.

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #12
                        Re: What NBA 2K13 Did Right

                        There's a ton of stuff they did right in 2k13. Jump shooting is awesome and is the best it's ever been. You can finally stop on a dime and do quick pull-up jumpers, and the moving momentum shots are awesome when shooting off the dribble.

                        The dribbling is pretty sweet as well and is definitely the best it's been. The moves could react a bit quicker to your controller input, but overall the dribbling feels great. Each year 2k adds a little bit more control and comes closer to making you feel like you're controlling a real basketball player.

                        Layup and dunk animations are great as well. Finally you can knife through the lane and squeeze through small openings on drives rather than being unrealistically pulled and suctioned into defenders. For the most part, the dunks and layups are quicker and players do more "moving one-legged jumps" rather than slow 2-footed gathers that plagued 2k12. however, there's sometimes still not enough contact on dunks...sometimes there's just no physics at all as the dunker knocks defenders aside like bowling pins, but I'm hoping they'll work on that for 2k14.
                        Last edited by blues rocker; 04-11-2013, 01:44 PM.

                        Comment

                        • Thelorn
                          Pro
                          • Aug 2003
                          • 874

                          #13
                          Re: What NBA 2K13 Did Right

                          The commentary the rest is ****. Whatever happen from an almost perfect 2k11 to this?
                          If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan Hahn

                          Comment

                          • bumpyface
                            Rookie
                            • Aug 2011
                            • 383

                            #14
                            Re: What NBA 2K13 Did Right

                            I'm amazed at all the good reviews here. Maybe I'm not playing the same game as you guys. Anyway, there are a couple things that I would not like to see in the next gen bball games. 1: Too many canimations. The animations are rediculous at times and I'm always drawn into this long animation that I don't need. 2-I would like an option for the momentum stuff. Too many times I start the game off with a great lead, making smart decision all throughout the game. 2nd half I can't make a shot, turnover every possession, time-outs don't work. I'm sick of it. If my opponent isn't as good as I am with decision making and basketball know-how, he shouldn't get a handicap. That should be something that has to be adjusted in an option menu. Rebounding and passing need to be on point. If you don't have rebounding or passing you don't have basketball, period.

                            Comment

                            • Rob19ny
                              Rookie
                              • Sep 2012
                              • 43

                              #15
                              Hope in 2K15, 2K gets the spin move animation right.

                              Comment

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