Throwback Pro Football
I am currently trying to create my own 3D football simulation. I'm a "sim head" the sport of football is my passion in life. I just love the sport. NFL and College. I'm just like y'all, I'm tired of not having a game that simulates my favorite sport.
So that is why I'm going to try and create one. Throwback Pro Football will be based on NFL rules. It will also be based on the hard hitting NFL of the 1980s. In the 70s and 80s the NFL was a much different league. Most teams relied on a good running back and a great defense. In the Early 80s you had teams starting to spread the ball around through the air. But D was still king. Defense still won championships. The players also hit harder and played with everything on the line. With no regard for their bodies. Just completely launching themselves into other players simply for one more yard. You simply don't see the same passion in the NFL today. And that is what I'm hoping to simulate. This game will have 28 base teams. With generic names. And players. But will be completely customizable. On top of that players can create their own teams. And create their own league. So if you wanted to simulate that three lettered league you can. I want to get the ratings for the base teams and players close to how that team would have played in that decade. Stadiums and what city your team play in will also play a big factor. I want to get historic stadiums in, or at least stadiums that look close to what the historic stadiums looked liked. Let's so your team in from New York and you were going down to play miami. The heat would play a role on your team. Since you aren't used to it. Giving miami a slight advantage. And vice versa. The crowd in miami would also be a bigger factor than one might imagine. Buffalo would be a tough place to play since it was cold and the wind would be a factor. Ratings will be from 1 to 100. I also want there to be special skills. Similar to APF. Those are the things I plan to be in the game. Right now this is being developed for PC. But I hope once its released I can get it on consoles too. Right now it's just me and a couple of other people working on it. We haven't got much done at all. But we are devoted. Right now all we have is a QB player model. WIP. The helmet can come off. It was modeled separate. There wil be many different options for facemask and equipment. The helmet is done. Everyone else is very WIP. |
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i do have some questions though, when do you think this will come out? will you release beta versions or demo's? you mentioned consoles.. that would be cool to get this on on psn and xbl arcade, are you aiming for those platforms too? thanks man. |
Re: Throwback Pro Football
How many software engineers do you have on the project? What language and engine are you using to implement the game? What's the scope of your game's initial feature set? What time frame are you looking at for a first release? What platforms are you targeting for the game?
I realize that I have probably shotgunned, but I'm curious as to how far you have gone with this idea, where you are in the process. |
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I hope I could get it on the consoles. But who knows at this point. Quote:
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Solid. I look forward to see what you can do.
Fair warning, though - Unity doesn't do C++. You'll need to code in C# or JavaScript. If you know C++ however transitioning to either of those two languages will not be difficult whatsoever. |
Re: Throwback Pro Football
I'm going keep an eye on this... Just wondering what a atleast 32 generic team model?
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