Madden NFL 25 Hands On Impressions, Three Articles From UTC

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34028

    #1

    Madden NFL 25 Hands On Impressions, Three Articles From UTC


    UTC has posted three Madden NFL 25 hands-on articles.

    Madden NFL 25: Hands On Impressions from Buckeye Part 1

    Gone are the days when your blocker would attack the safety and leave the linebacker to blow you up in the backfield. Does it work? I can confidently say that yes it does. Both builds I have played have had excellent blocking logic to where I didn’t have many instances of “What in the world are you doing!” moments. The blocking is much more natural, and maybe its just the placebo effect but the impact blocking seems to have improved as well. Blockers can still shed blocks thankfully, that hasn’t been the issue in the past as much as completely not recognizing the threat… now we don’t have to worry as much about defenders being ignored completely on an overload blitz.

    Madden NFL 25: How Fatigue and Stamina Affect Gameplay

    Don’t think for one minute that this feature will only affect the ball carrier; you will see stamina affect ever player on the field from wideouts to defensive linemen. I know we have all played guys online who’s favorite play is all streaks or runs a no huddle offense the entire game; in Madden NFL 25 guys will have to think twice about that. If you’re not careful your speedy Mike Wallace-like receiver will be subbed out for quite some time do to exhaustion. On defensive side of the ball you will see some very interesting one on one situations. Think you’re going to beat Chris Johnson to the corner before he turns up field with a tired Patrick Willis? Think again. Abuse your stamina meter and you will surely find your self being left in the dust.

    Madden NFL 25: Smitty’s Initial Impressions

    Lastly, the aspect that was able to stand out (for the defense) in that early build was the addressing of the Defensive Pursuit Angles. This has been an eyesore for many years and to see this addressed alone should make the “pursuit” rating actually matter now as well as realistic chase downs. I can’t speak on anything else on the defensive side of the ball until I possibly get another chance to play the game in a more refined state.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34028

    #2
    Madden NFL 25: How Fatigue and Stamina Affect Gameplay

    http://underthecode.com/2013/04/24/h...-in-madden-25/
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter

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    • Steve_OS
      Editor-in-Chief
      • Jul 2002
      • 34028

      #3
      Madden NFL 25 Impressions (UTC)

      http://underthecode.com/2013/04/24/m...l-impressions/
      Steve Noah
      Editor-in-Chief
      http://www.operationsports.com
      Follow me on Twitter

      Comment

      • mike24forever
        Old Guy
        • Sep 2003
        • 3172

        #4
        Re: Madden NFL 25: How Fatigue and Stamina Affect Gameplay

        Good read. This has been a part of the game that been ignored for too long.
        I am the lesson after the fall.

        Comment

        • ERA
          MVP
          • Dec 2012
          • 1579

          #5
          Already disappointed in EA, Madden 13 was the last straw. If this doesn't have any changes that will actually affect the game, its a no buy for me.
          Boston Celtics


          Chelsea FC

          Comment

          • californ14
            Banned
            • Oct 2012
            • 473

            #6
            Re: Madden NFL 25: How Fatigue and Stamina Affect Gameplay

            I like the article...Hopefully it plays out as well as it sounds....Best part was the note of subduing those who like to run streaks all day....Wonder if this will have any effect on those deep middle passes that were so over used in 13?

            Hopefully there will be better coverage assignment news in the future...

            Comment

            • secondsolution
              Pro
              • May 2012
              • 541

              #7
              Re: Madden NFL 25: Hands On Impressions - Part 1

              Sounds promising. Every article has mentioned the fact that over using a player can lead to injury. I'm hoping that this means the injury system has been completely reined. I'm guessing there will be more of that in the Connected Franchise blog.

              Comment

              • californ14
                Banned
                • Oct 2012
                • 473

                #8
                Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                I am liking what is being said about blocking and picking up the closet/biggest threat....

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #9
                  Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                  The better facets of this game are definitely being highlighted by the articles coming from outside the EA offices. Thanks for posting Steve.

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21555

                    #10
                    Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                    I'm very interested to see the new stamina mechanic in action. Good write-ups.

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #11
                      Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                      This stuff sounds good and if it were announced last year for M13 I would have been elated but I'm just not "moved" this year. I don't mean that in a bad way either because ALL this stuff has been sorely needed, I'm just finally dull to the hype. I have a much more workman like approach to EA football at this point and the games are going to need to be solid come E3 to show me anything.

                      For instance, I am reading the blogs that sound good, thinking about things like, "how does this effect special teams?", "are injuries represented differently?", "can WR/DBs "stumble" after jump catches/ints?", etc. While the improvements sound good, I can't escape the "checks in mail feeling" of the last 8, going on 9 years, with regard to having a reasonably complete football game. I hope the issues from this console gen are truly the reason next-gen Madden has been this way and Madden on new consoles feels reasonably complete out the gate.

                      Comment

                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3962

                        #12
                        Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                        Originally posted by CM Hooe
                        I'm very interested to see the new stamina mechanic in action. Good write-ups.
                        Me as well -- what tempers that stamina excitement a bit is that they allowed the auto-sub settings to not work in CCM all year in M13. For the stamina impact to be maximized, they must fix the auto subs in their career mode(s).
                        Twitter

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21555

                          #13
                          Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                          Originally posted by RGiles36
                          Me as well -- what tempers that stamina excitement a bit is that they allowed the auto-sub settings to not work in CCM all year in M13. For the stamina impact to be maximized, they must fix the auto subs in their career mode(s).
                          Agreed, and a release with minimal bugs in general is of high-level importance too, IMO.

                          I loved Madden 13 and still do, but CCM was buggy as hell upon release (not really disputable) and it took about three patches and two months to get it into the form that I enjoyed so much.

                          Comment

                          • LaW97
                            Rookie
                            • Nov 2009
                            • 389

                            #14
                            Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                            Originally posted by RGiles36
                            Me as well -- what tempers that stamina excitement a bit is that they allowed the auto-sub settings to not work in CCM all year in M13. For the stamina impact to be maximized, they must fix the auto subs in their career mode(s).
                            That's exactly what I was thinkin.

                            I mean, this jus sounds like what auto subs are supposed to be

                            Comment

                            • SageInfinite
                              Stop The GOAT Talk
                              • Jul 2002
                              • 11896

                              #15
                              Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

                              Originally posted by Big FN Deal
                              This stuff sounds good and if it were announced last year for M13 I would have been elated but I'm just not "moved" this year. I don't mean that in a bad way either because ALL this stuff has been sorely needed, I'm just finally dull to the hype. I have a much more workman like approach to EA football at this point and the games are going to need to be solid come E3 to show me anything.

                              For instance, I am reading the blogs that sound good, thinking about things like, "how does this effect special teams?", "are injuries represented differently?", "can WR/DBs "stumble" after jump catches/ints?", etc. While the improvements sound good, I can't escape the "checks in mail feeling" of the last 8, going on 9 years, with regard to having a reasonably complete football game. I hope the issues from this console gen are truly the reason next-gen Madden has been this way and Madden on new consoles feels reasonably complete out the gate.
                              It's because usually if EA doesn't tell you they worked on something so they can get a pat on the back they don't touch it or either they regressed in that area. Football in compartments.
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