Idea for QB awareness Attribute for M25

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  • ABR173rd
    Rangers Lead The Way!!!!
    • Aug 2009
    • 1523

    #1

    Idea for QB awareness Attribute for M25

    Just a quick thought on the QB awareness attribute and wondering what you guy's opinions are on this idea.

    For the most part I think it's safe to say that the QB awareness attribute really has no effect in game on the QB when user controlled. I was thinking about how some of the elite QB's are great at making o-line adjustments at the line of scrimmage when reading defenses. What if the awareness attribute were to be directly correlated to the QB automatically making adjustments to the O-line based upon what the D is showing him when he approaches the line of scrimmage.

    This would provide a tangible difference between new rookie QB's with high physical attributes and their veteran counterparts because it would directly the affect the amount of time the QB would have in the pocket. The premise is basically the higher the QB awareness the better the QB will make adjustment in terms of picking up blitzes and blocking assignments. I believe this would add an interesting dimension to offense overall and better differentiate between new QB's and Elite veteran QB's with vast differences in the awareness attribute.

    Thoughts?
  • Trick13
    Pro
    • Oct 2012
    • 780

    #2
    Re: Idea for QB awareness Attribute for M25

    I dig it, cool idea.

    Hope it would be tied into more - as in pre-snap defensive player movement, fake show blitzes, timing the blitz to throw off high AWR QBs, option to limit "hot routes" (hot routing to block would be unlimited, but you would only have 1 "hot read" meaning you could only re-route one player per play), the ability to save setups (defensive adjustments) into play calls - ie every time I call 2 Man Under I want all receivers "shaded" to take away inside routes...

    Comment

    • MaxxBoogieWS
      Rookie
      • Jan 2013
      • 132

      #3
      Re: Idea for QB awareness Attribute for M25

      The awareness attribute can go far into each position in the game. You are right that there should be a difference between the 2 types of QBs but there should be a difference in every position with the awareness attribute.

      The difference between a rook o-lineman and a veteran should be greatly increased. Same thing for DBs and d-linemen. A rookie o-lineman and veteran o-lineman shouldn't pick up a blitz the same way and a rookie o-lineman shouldn't be able to hold up Raji or Wilfork every play of the game. It makes me think of what attributes actually make a difference. Only speed, acceleration, hit power, elusiveness, and throw power come to my mind. If other attributes mattered then it would give Madden a more real experience.

      Instead of just enhancing the awareness for QBs, it needs to be changed for alot of positions. Other attributes also need to actually make a difference in a player. Probably add more attributes as well.
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      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #4
        Re: Idea for QB awareness Attribute for M25

        I like the premise but I think the process of blocking adjustments is too intricate to just have it tied to QB AWR. Meaning, that would need to factor in the AWR of the positions on the OL too. I have stated a few times to make QB AWR matter as a standalone rating, it needs to be a modifier of QB accuracy, according to pressure.

        Don't want to attempt to hijack anyone's thread, so to explain it simply, depending on how "clean" a pocket or free space a QB has when throwing, QB AWR would determine how diminished each QB's accuracy is, player's with the highest AWR would have the least diminished passing accuracy even under the heaviest pressure and vice versa for low AWR QB. This pressure effect of QB AWR would also include in-game factors, like playing on the road, 2 minute drill, 3rd n long, 4th down, playoff/elimination games, etc.

        Comment

        • Trick13
          Pro
          • Oct 2012
          • 780

          #5
          Re: Idea for QB awareness Attribute for M25

          Originally posted by Big FN Deal
          I like the premise but I think the process of blocking adjustments is too intricate to just have it tied to QB AWR. Meaning, that would need to factor in the AWR of the positions on the OL too. I have stated a few times to make QB AWR matter as a standalone rating, it needs to be a modifier of QB accuracy, according to pressure.

          Don't want to attempt to hijack anyone's thread, so to explain it simply, depending on how "clean" a pocket or free space a QB has when throwing, QB AWR would determine how diminished each QB's accuracy is, player's with the highest AWR would have the least diminished passing accuracy even under the heaviest pressure and vice versa for low AWR QB. This pressure effect of QB AWR would also include in-game factors, like playing on the road, 2 minute drill, 3rd n long, 4th down, playoff/elimination games, etc.
          There already are "modifiers" for accuracy based on pressure, feet set or not, and throw on run- granted that they are not well done on base settings, but I found they really come into play with a variations of Jarods slider set and while I agree that OL awr should be a factor I still like the idea of high awr QB "assisting" in protection calls, not saying a 99 awr QB should be infallible but I like the premise of that being an advantage of rolling with an elite veteran qb...

          Comment

          • Brees2Graham
            Rookie
            • Jan 2013
            • 182

            #6
            Re: Idea for QB awareness Attribute for M25

            Originally posted by Trick13
            I dig it, cool idea.

            Hope it would be tied into more - as in pre-snap defensive player movement, fake show blitzes, timing the blitz to throw off high AWR QBs, option to limit "hot routes" (hot routing to block would be unlimited, but you would only have 1 "hot read" meaning you could only re-route one player per play), the ability to save setups (defensive adjustments) into play calls - ie every time I call 2 Man Under I want all receivers "shaded" to take away inside routes...
            exacty what i was going to say! but i would think AWR would only effect the CPU qb since thats a qb we dont controll (unless you sim). another thing i think it should be tide to. is when it feels pressure to throw the ball away or scramble

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #7
              Re: Idea for QB awareness Attribute for M25

              To tack on to this idea, perhaps have QB AWR affect the accelerated clock, with low AWR QBs sometimes getting out of the huddle later than high AWR QBs, minimizing time for preplay adjustments and/or forcing the burning of a timeout.

              However it is done, there should be some penalty upon the user for starting a low AWR QB.

              Comment

              • alabamarob
                MVP
                • Nov 2010
                • 3350

                #8
                Re: Idea for QB awareness Attribute for M25

                Great Idea.

                The ability to audible a play call, switch reciever routes, and adjust blocking assignments should all be affected by the awareness rating. Or be broken up into their own individual ratings. In real life there is a reason why Payton Manning doesn't take alot of sacks (Every sack is no the o lines fault). Another option is just to do away with the awareness rating, and simply make new ratings that actually exhibit what the awareness rating allegedly does. I liked the ability (on one of the old maddens don't remember the year) for certain qbs to read a defense that was called over and over again. They should bring that back.

                Additionally, I think that the amount of plays that an offense can run should be limited by qb awareness. A rookie qb with low awareness may only be able to call 30 percent of the playbook.

                Originally posted by ABR173rd
                Just a quick thought on the QB awareness attribute and wondering what you guy's opinions are on this idea.

                For the most part I think it's safe to say that the QB awareness attribute really has no effect in game on the QB when user controlled. I was thinking about how some of the elite QB's are great at making o-line adjustments at the line of scrimmage when reading defenses. What if the awareness attribute were to be directly correlated to the QB automatically making adjustments to the O-line based upon what the D is showing him when he approaches the line of scrimmage.

                This would provide a tangible difference between new rookie QB's with high physical attributes and their veteran counterparts because it would directly the affect the amount of time the QB would have in the pocket. The premise is basically the higher the QB awareness the better the QB will make adjustment in terms of picking up blitzes and blocking assignments. I believe this would add an interesting dimension to offense overall and better differentiate between new QB's and Elite veteran QB's with vast differences in the awareness attribute.

                Thoughts?
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                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #9
                  Re: Idea for QB awareness Attribute for M25

                  Originally posted by Trick13
                  There already are "modifiers" for accuracy based on pressure, feet set or not, and throw on run- granted that they are not well done on base settings, but I found they really come into play with a variations of Jarods slider set and while I agree that OL awr should be a factor I still like the idea of high awr QB "assisting" in protection calls, not saying a 99 awr QB should be infallible but I like the premise of that being an advantage of rolling with an elite veteran qb...
                  Not like I am referring to, as far as I am aware of. I'm talking about similar to how shooter ratings are modified/effected with good defense, ie a defender getting a hand in the shooters face, in a basketball video game. Again, as far as I know, unless a defender makes contact on the QB in Madden, there is no effect, not from pressure, ie the defender closing them out.

                  Comment

                  • Trick13
                    Pro
                    • Oct 2012
                    • 780

                    #10
                    Re: Idea for QB awareness Attribute for M25

                    Originally posted by Big FN Deal
                    Not like I am referring to, as far as I am aware of. I'm talking about similar to how shooter ratings are modified/effected with good defense, ie a defender getting a hand in the shooters face, in a basketball video game. Again, as far as I know, unless a defender makes contact on the QB in Madden, there is no effect, not from pressure, ie the defender closing them out.
                    It has been my experience that with the proper sliders along with the sense pressure trait it does indeed impact accuracy...

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #11
                      Re: Idea for QB awareness Attribute for M25

                      Originally posted by Trick13
                      It has been my experience that with the proper sliders along with the sense pressure trait it does indeed impact accuracy...
                      Well maybe the bold is the key to my issue because as far as I know the senses pressure trait is nullified for User controlled QBs. Maybe if that trait effected User controlled QBs too, which I was hoping for when DPP was revealed, then QB pressure would matter more across the board in Madden, not just against CPU controlled QBs.

                      Comment

                      • Trick13
                        Pro
                        • Oct 2012
                        • 780

                        #12
                        Re: Idea for QB awareness Attribute for M25

                        Originally posted by Big FN Deal
                        Well maybe the bold is the key to my issue because as far as I know the senses pressure trait is nullified for User controlled QBs. Maybe if that trait effected User controlled QBs too, which I was hoping for when DPP was revealed, then QB pressure would matter more across the board in Madden, not just against CPU controlled QBs.
                        I agree that out of the box it means little and wish that it had a bigger impact, but a friend and I finally figured out how to get sliders on both controllers on one 360 last night, he switched teams each game and you could really see the difference between QBs.

                        He was missing wide open screen passes with lower rated guys and when he played 1 game with a veteran QB, the pressure did not seem to have nearly the impact - he noticed it right away and we compared traits after the games and based on those games I would say it works exactly like you want on the slider set we used for those games - which means EA needs to flesh it out more and have it work on regular settings and more meaningful as you go up the difficulty levels...

                        Comment

                        • slick589
                          Banned
                          • Nov 2009
                          • 1285

                          #13
                          Re: Idea for QB awareness Attribute for M25

                          Hmmm idk about this. The center is basically the QB of the oline. He makes the line calls usually. Take Peyton manning and Jeff Saturday when they played for the colts. Sure manning would call out what he saw but in the end it was on Saturday to make the correct checks and line calls.

                          I think the best thing to do make QB awareness matter is bring back the vision cone. I know that wont happen so I think the second best option is to tie it into play book knowledge. A low awareness QB should have less plays available than a high awareness one.

                          Also as it stands I think QB awareness actually effects the way the defense plays. Low awareness guys artificially bump up the toughness of the defense.

                          Comment

                          • Zodiac25
                            Rookie
                            • Jul 2012
                            • 21

                            #14
                            Re: Idea for QB awareness Attribute for M25

                            I would like human controlled QBs with low awareness, to not be able to see the WRs routes at the line of scrimmage. You see them at the play calling screen, and then your on your own.
                            As your Awr progresses then you get to see 1 route and so on as it progresses even more.
                            Add another idea, after seeing your WRs routes at the play calling screen. QBs with low AWR then see a completely different route at the line of scrimmage, but the WR runs the actual play call route. This can work both ways with WRs with low AWR should run complete different routes at times then what the play call shows.
                            QBs and WRs see and run wrong routes in real life. So why not in the game

                            Comment

                            • DeuceDouglas
                              Madden Dev Team
                              • Apr 2010
                              • 4297

                              #15
                              Re: Idea for QB awareness Attribute for M25

                              Originally posted by slick589
                              I think the best thing to do make QB awareness matter is bring back the vision cone.
                              I really wish they would. Just give it an on/off and CPU display setting and call it good.

                              Comment

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