In Fiscal 14, we will release 11 major titles across consoles and on the PC. This includes our core sports titles – Madden, FIFA, FIFA Manager, NBA LIVE, NHL, and NCAA Football, as well as Need for Speed, Battlefield, Command and Conquer, and from our partners at Insomniac, FUSE. And as we announced yesterday on EA’s blog, we will publish The Sims 4 on PC in early 2014.
Nba 2k14 pc
Collapse
Recommended Videos
Collapse
X
-
Nba 2k14 pc
I hear people saying that 2k doesnt care about its pc fan base and i agree to some point. no patch and updates come way after the console versions. i also hear people saying that it might not be a pc version of 2k14. i found this article that EA published saying that alot of there major titles are coming to not only consoles but to pc's. leads me to believe that 2k will keep the series on pc to stay in competition with ea. What do u guys think?
In Fiscal 14, we will release 11 major titles across consoles and on the PC. This includes our core sports titles – Madden, FIFA, FIFA Manager, NBA LIVE, NHL, and NCAA Football, as well as Need for Speed, Battlefield, Command and Conquer, and from our partners at Insomniac, FUSE. And as we announced yesterday on EA’s blog, we will publish The Sims 4 on PC in early 2014.Tags: None -
Re: Nba 2k14 pc
Even if 2k14 doesn't make it to PC (which I highly doubt). Future games more than likely will be since the new consoles will be x86 architecture. It will be much much easier and faster to port to and from consoles from here on out.Comment
-
Re: Nba 2k14 pc
What does the game being 32-bit have to do with anything?Football Data Analyst @ Tracking Football
Founder/CEO @ JUCOHubComment
-
Re: Nba 2k14 pc
That 2nd paragraph doesn't mean what you think it does. This isn't EA saying all these games are going to be on consoles AND PC, it is saying all of these titles are going to be on consoles AND/OR PC. Granted it was a misleading quote from EA, but technically it's still right, you just have to read it differently.I hear people saying that 2k doesnt care about its pc fan base and i agree to some point. no patch and updates come way after the console versions. i also hear people saying that it might not be a pc version of 2k14. i found this article that EA published saying that alot of there major titles are coming to not only consoles but to pc's. leads me to believe that 2k will keep the series on pc to stay in competition with ea. What do u guys think?
In Fiscal 14, we will release 11 major titles across consoles and on the PC. This includes our core sports titles – Madden, FIFA, FIFA Manager, NBA LIVE, NHL, and NCAA Football, as well as Need for Speed, Battlefield, Command and Conquer, and from our partners at Insomniac, FUSE. And as we announced yesterday on EA’s blog, we will publish The Sims 4 on PC in early 2014.Comment
-
Re: Nba 2k14 pc
X86 is not suggestive of a bit count necessarily - but the point was for the first time ever, the two major consoles will be the same architecture as PCs. Going forward, games will now be much easier to port to PC in theory, as the PS4 and XBOne are technically PCs, just with locked down OSs and arbitrary media requirements.Comment
-
Re: Nba 2k14 pc
X86 (in PC architechture) IS a 32bit architecture. X86-64 (or short x64) denotes the 64-bit architecture. The name x86-64 hints at the fact that it is downwards compatible with the older x86.X86 is not suggestive of a bit count necessarily - but the point was for the first time ever, the two major consoles will be the same architecture as PCs. Going forward, games will now be much easier to port to PC in theory, as the PS4 and XBOne are technically PCs, just with locked down OSs and arbitrary media requirements.
That said, I don't believe that any new console will be exactly x86, because it is outdated. If anything, it will be an architecture that is compatible with x86.Comment
-
Re: Nba 2k14 pc
No, it isn't. Bit count and architecture are two independent things. x86 is the architecture, the bit count is just the size of the on-die memory registers. x86-64 references x86 because that is its architecture, not because it is a hint of its backwards compatibility - whilst it is true it is backwards compatible to 32bit, that's not knowledge you can derive from the "x86-64" name itself.X86 (in PC architechture) IS a 32bit architecture. X86-64 (or short x64) denotes the 64-bit architecture. The name x86-64 hints at the fact that it is downwards compatible with the older x86.
That said, I don't believe that any new console will be exactly x86, because it is outdated. If anything, it will be an architecture that is compatible with x86.
x86 actually came about first as 16bit (8086 CPU). When 32bit was emerging, x86-16 and x86-32 was used to prevent confusion. I guess lessons were learned as x86-64 was the norm from the start for the 64bit version (possibly because Intel's competing IA-64 arc got the "64" number out there), but "x86" being 32bit is only implied, it is not necessarily true. If you came into the PC world during the heyday of 32bit, it is easy to see why "x86" is synonymous with 32bit, as it enjoyed a long reign, but it is technically inaccurate. It also isn't helped by the fact that, kinda like WW1 and WW2, "x86" only really came into existence as a term when 32bit was emerging, but that still doesn't mean x86 = 32bit, it just simply established itself as a term during the 32bit transition.
If you assume 32bit when you read x86 then you may be prone to mistakes (as in this case) as it is perfectly and technically fine to describe a new x86-64 CPU as just "x86". The only reason 32bit was ever implied was because people stopped needing to refer to the original 16bit version, or when they did, they were expected to append -16. The same is basically true now for 32bit, so you're better off assuming "x86" means 64bit going forward these days and append -32 when referencing the old arc, at least when its talked about in the general sense like in the case of a console being "x86 based".
So I'm not sure if what you're really saying in your second statement is "x86-32 is outdated" - if so, yes, and consoles won't be that, they will be x86-64, just like a normal AMD desktop CPU. Although given the systems are closed, AMD could possibly turn off the 32bit registers and make it a 64bit only CPU - the only reason desktop PCs still support 32bit is because most software still isn't natively 64bit.Last edited by Nza; 06-09-2013, 09:42 PM.Comment
-
Re: Nba 2k14 pc
I'm glad a pc version is coming out, but at the same time what's the point if its going to be half the game and half the support?
I hope for 2014 we get the same copy or better than the PS4/Xbox one as pcs are much more capable than consoles.
Unfortunately despite having a very good gaming pc with a evga gtx 780 sc acx, I felt compelled to pre-order a ps4. An updated, patched, "Next gen" Nba 2k14 was my number 1 reason why.
I wouldn't even mind 2k raising the price to $60 for the PC version if they do it justice and support it all year.Comment
-
Re: Nba 2k14 pc
I would doubt any port of the NG game for 2K14.
Got a much better shot for 2K15, but it could just as easily be Madden all over again with the old gen engine being spat out on PC for a few years until interest eventually dies. 2K will have to exert some effort to redo the port to the new game, and yet apparently a simple patch was too much to ask for 2K13 *shrug*. Doesn't fill you with confidence.Comment

Comment