Madden NFL 25 Connected Franchise Q&A with Josh Looman
VSN has posted an interview with Madden NFL 25 Lead Designer for Connected Franchise, Josh Looman. Quote:
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Re: Madden 25 Connected Franchise Q&A with Josh Looman
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Re: Madden 25 Connected Franchise Q&A with Josh Looman
Agh! It would have been nice to know if we could have CPU vs. CPU in offline franchise mode.
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Re: Madden 25 Connected Franchise Q&A with Josh Looman
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What they should do is have random names and schools and slightly varied height and weights for every player coming out. Then, instead of having 30 draft classes, have all the players from every draft go into a single draft pool to create a random draft class every year. Once a player is put into the draft, they are removed from the draft pool. Obviously, it would need to be tuned so you only get X amount of stars per draft. As for the story players, you can attach one story to 10 different players and once it is used for a player, it can't be used again in future drafts. I dare you to try to make a guide from that. |
Re: Madden 25 Connected Franchise Q&A with Josh Looman
"VSN: Will you be able to edit your playbook in Connected Franchise?
Josh Looman: You can use custom playbooks in Connected Franchise. I didn’t work on that feature specifically but I believe you edit it outside of the mode, edit your custom playbook and then bring it back into the mode with you." This is sounding promising....Though I fear it is only offline? Still hoping for news on a true coach mode where one can just call the play in from the sideline and done; no more having to hike the ball. |
Re: Madden 25 Connected Franchise Q&A with Josh Looman
VSN: Will XP goals be scaled to quarter length in Madden 25? It is hard to reach the goals if you are playing shorter length quarters.
Josh Looman: I have talked to people a lot about that one. I’ve spent a lot of time based on feedback from the community guys making sure that things like OLB and CB goals have more realistic goals. The issue that we have seen when we try to do this is that the CPU teams gain XP and progress too quickly. We are looking at ways that we can scale stats for next year but it will still be based on 15 minute quarters this year. I’m paying a lot of attention to things like how many tackles you can physically get as a LB in the game. It’s impossible to get 15 tackles per game controlling the LB. If This is true how come I never saw it,EVER. I never saw the cpu do anything right with the xp and never saw anyone hit there goals at any position. To me it sounds like he only cared about 1 thing this year and that is owners mode, when you have 9 months to do things but you dont want the programmers to have to much code to type in it just sounds like lazyness. Sounds like a real lack of caring on EAs behalf even though they say they work there buts off. |
Re: Madden 25 Connected Franchise Q&A with Josh Looman
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Re: Madden 25 Connected Franchise Q&A with Josh Looman
[quote=californ14;2045037227]"VSN: Will you be able to edit your playbook in Connected Franchise?
Josh Looman: You can use custom playbooks in Connected Franchise. I didn’t work on that feature specifically but I believe you edit it outside of the mode, edit your custom playbook and then bring it back into the mode with you." This is sounding promising....Though I fear it is only offline? Still hoping for news on a true coach mode where one can just call the play in from the sideline and done; no more having to hike the ball. The features for connected franchise work for on or offline, no difference this year. |
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