Player Development

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  • Mike3207
    MVP
    • Apr 2009
    • 4665

    #1

    Player Development

    Ok, I'm going to make a new thread about player development. It's something I've been working on say the last 2-3 years in my dynasty. Keep in mind I'm basing all this on a number of precepts:

    1. You want all sub coaches to be 5 in development if possible, 4 minimum

    This can be especially hard with the STC, but do your best to get all sub coaches to this level.

    2. You keep all/most coaches who are good at player development

    It's not too hard to replace position coaches who are good at player development, but think twice about firing coordinators who go to 4 or 5. There are a lot of coordinators with subpar player development out there.

    3. You buy both Superb Strategist and Leadership to bring all subcoaches to max player development.

    Do keep in mind Leadership only improves player development while they're on your team, otherwise it has no impact. As for Superb Strategist, why would you not want to improve all coaches player development. It's the only special skill in the game that will improve development potential for your very sub coaches.





    I'll go into first a breakdown of the 3 player development groups-then breakdown all positions and add how my players did in a sim. For the record, my HC has 4 in almost all Intangibles, 4 in Physical with defense, 4 at TE, 3 in all other offense. I'm currently working to get HB/WR/OL to 4 in Physical Development.
    Last edited by Mike3207; 06-13-2013, 02:00 PM.
  • Mike3207
    MVP
    • Apr 2009
    • 4665

    #2
    Re: Player Development

    Learning development

    Ratings:

    Learning

    I've changed my mind on learning development a bit. I now think it not only progresses the Learning rating, but has a impact on play knowledge as well. I'm not entirely sure at this point if Lrn Dev 5 would allow you to do a play in 1 rep, but I have seen at 2 you will learn a play in 4-5 reps. I now think the priority has to be-Intangibles, Learning, Physical.
    Last edited by Mike3207; 06-13-2013, 02:05 PM.

    Comment

    • Mike3207
      MVP
      • Apr 2009
      • 4665

      #3
      Re: Player Development

      Physical Development

      Ratings:

      Speed
      Strength
      Agility
      Acceleration
      Jump
      Run Block Strength
      Pass Block Strength
      Kick Power
      Throw Power

      It's more of a priority to put points in the positions that rely on speed attributes, because they decline as your players get older. You might put points in RB/WR/DB first because they are your speed positions. I will say the physical ratings are very slow to progress at certain positions, even if all coaches have Speed and Strength Training.I'll go into that a little more later.
      Last edited by Mike3207; 05-29-2013, 06:46 PM.

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      • Mike3207
        MVP
        • Apr 2009
        • 4665

        #4
        Re: Player Development

        Intangible Development

        Ratings:

        All other Ratings

        Just about all the other ratings are Intangible. You'll definitely do best at player development if you focus on getting all Intangible ratings to 4 first. I'd say 75% of the player ratings are intangible.

        I'll add with Intangibles that there are 2 types of Intangible ratings in my opinion-General and Situational. The General Ratings are the ratings that progress all the time-say for a receiver Awareness, Route Running, Catch as an example.

        The Situational Ratings only progress when you do a action in game/sim. Keeping with the above example-the Situational ratings for a receiver are Release/Spectacular Catch/ Catch in Traffic. The Situational rating will progress much slower than the General ones.If you want a player to max out the Situational ratings, most likely you'll need to get your HC to 5 at that position.I'll identify each position with the General/Situational ratings later.

        Comment

        • algoody421
          Banned
          • Jul 2011
          • 309

          #5
          Re: Player Development

          The reason you put learning to 5 is because at that position, in one rep, everyone will master the play. That will allow them to excel because of the huge ratings boost. If you cant reason going to 5, at least to 4 is my advice.

          Also, while special skills are nice, Ive been playing a career without them and its been much more entertaining and challenging. To each their own though, I used to buy all the special skills, now I develop every position. Either way can lead to championships though.

          Finally, to add difficulty, do the opposite of keeping coordinators. I try to have a revolving door every 1-3 years at both. This will allow them to become hcs and o/dc somewhere else and improve your competition. I already have 2 coaches as hc who were my dcs the 2 years before(Ron rivera and ted cotrell) Im only in the 4th season(2011-12). Food for thought...

          Otherwise, great info here.
          Last edited by algoody421; 05-29-2013, 01:31 AM.

          Comment

          • Mike3207
            MVP
            • Apr 2009
            • 4665

            #6
            Re: Player Development

            Quarterbacks

            Quarterbacks are one of the positions that don't need a lot of help to reach max progression very fast. Start a QB every game, get them to learn the playbook, and they should reach max progression before a RFA contract ends.

            The only problem I've seen with developing QB's is the speed ratings-Speed, Agility, Acceleration. I've never seen any of these progress, but I don't use a Option Playbook. The only way you might see these ratings progress is if you were to use a lot of option plays in your playbook.

            Comment

            • algoody421
              Banned
              • Jul 2011
              • 309

              #7
              Re: Player Development

              Just so you know, there's one more athletic rating, Throw Power(arm strength). I Just saw a screen between loading a career and it said that is under athletic with speed agility and strength.

              Comment

              • Mike3207
                MVP
                • Apr 2009
                • 4665

                #8
                Re: Player Development

                Fullbacks

                The one thing I'll be sure to mention on developing fullbacks-put some points in RB development with your HC! If you can believe it, Carl Stewart never maxed out learning for me in 6 years. It's one of the positions I would invest in putting points in learning development. I really haven't seen any progress in developing fullbacks until this last year-when I finally got RB skills up with my HC.

                All ratings progressed are to the end of the playoffs.

                Truck-79-39-0
                Awareness-71-66, 74-234
                Carry-70-0, 71-334
                Catch-60-592, 61-253
                IMB-77-774, 84-808
                Run Block- 63-614, 66-750
                RBF- 66-614, 67-150
                PBF-65-614, 67-750
                Lrn-77-150, 85-415

                Comment

                • Mike3207
                  MVP
                  • Apr 2009
                  • 4665

                  #9
                  Re: Player Development

                  Running Backs

                  I really seemed to have trouble developing running backs up until the point I got RB development up to around 4 for my HC. I used a rookie RB for this example, one who hadn't had much previous development.

                  Truck-89-1232, 91-1555
                  Elusiveness- 66-266, 70-611
                  Awa- 54-661, 71-226
                  Carry- 84-538, 88-433
                  Catch- 58-73, 73-750
                  BCV-70-247, 75-968
                  Stiffarm-86-522, 87-602
                  Spinmove-67-548, 70-422
                  Jukemove- 69-455, 72-8
                  Learn-92-1297, 97-3000

                  Speed-87-95, 87-1423
                  Acceleration-85-583, 86-774
                  Agility-83-662, 85-668
                  Strength- 80-853, 83-24
                  Last edited by Mike3207; 05-30-2013, 08:49 PM.

                  Comment

                  • Mike3207
                    MVP
                    • Apr 2009
                    • 4665

                    #10
                    Re: Player Development

                    Wide receivers

                    The basic ratings for wide receivers-Awareness, Catch, Route Running, Jump-will all develop very quickly-maybe during the length of a RFA contract.

                    The situational stats for wide receivers are very slow to develop, at least in comparison with the general ones. it's a shame you can't scout those ratings unless you do a IW. I'll admit I'm not sure if players develop faster in sim than in game.

                    SPC-78-396, 78-498
                    CIT-77, 206, 78-113
                    Release-89-139, 89-1110
                    Elusiveness-91-954, 91-1608
                    Spinmove- 89-1418, 90-20
                    Jukemove- 97-2947, 98-143

                    Comment

                    • algoody421
                      Banned
                      • Jul 2011
                      • 309

                      #11
                      Re: Player Development

                      Sim is NEVER better for player or staff development. The only possible way it could be better is if you just refuse to use them(ie a rb) when during a simulation more run plays were called, something like that. But you playing will always reap more points than sim or supersim(unless you totally get destroyed).

                      Comment

                      • Mike3207
                        MVP
                        • Apr 2009
                        • 4665

                        #12
                        Re: Player Development

                        Originally posted by algoody421
                        Sim is NEVER better for player or staff development. The only possible way it could be better is if you just refuse to use them(ie a rb) when during a simulation more run plays were called, something like that. But you playing will always reap more points than sim or supersim(unless you totally get destroyed).
                        A lot depends on your playbook and playcalling. For example, I run the ball more and throw to my receivers more than the CPU would running the Michigan Spread. You might have noticed that the RB really developed the Catch rating in the sim-that's usually not going to happen when I play the games.

                        Still, I think it's useful listing the sim stats-just to give you an idea on how the player developments works once you get it to the higher levels and compare to your present level.

                        Comment

                        • Mike3207
                          MVP
                          • Apr 2009
                          • 4665

                          #13
                          Re: Player Development

                          Tight Ends

                          Thinks about TE development, throws rock at screen!

                          Yes, it really is that bad. I'll concede I don't utilize the TE as much as maybe I should, although both TEs combined usually do manage in the neighborhood of 70 catches and 700 yds for the year.

                          The big problem really is the physical development, especially the speed ratings. I saw negligible physical development for the speed ratings, even at Physical Development 4.

                          Things are a little better with intangibles, but I still think it's best to max it out. I got about 4 points increase in awareness, way behind the receivers who already have maxed it out.

                          Speed-83-757, 83-783
                          Acceleration-82-954, 82-986
                          Agility-83-61, 83-201

                          Aware-79-344, 83-76
                          Catch-85-9, 85-620
                          Route R- 86-1192, 88-1294
                          SPC-78-189, 78-945
                          CIT-83-723, 83-844
                          Release- 75-465, 76-594
                          Run block- 53-632, 54-391
                          RBF-78-165, 78-571

                          Comment

                          • algoody421
                            Banned
                            • Jul 2011
                            • 309

                            #14
                            Re: Player Development

                            Jason witten just got 110, antonio gates and tony gonzalez frequently average over 80 catches a year. You are SEVERELY under utilizing the te if you have only 70 for 700 combined by your tes.

                            I never charted it but when gates was getting me 80 catches 10 tds and like 1200 yards/year, he reached his full potential if not better(in most ratings and in general).

                            Of course as you've articulated the situational ones didnt improve fast at all, but the general ones were quickly developed with production.
                            Last edited by algoody421; 05-31-2013, 07:13 PM.

                            Comment

                            • Mike3207
                              MVP
                              • Apr 2009
                              • 4665

                              #15
                              Re: Player Development

                              Offensive linemen

                              Offensive linemen is one of the few positions where a high Production score has little to no impact on player development. Most of the ratings that progress are pretty rapid-athletic rating, Pass and Run Block, Learning-I only have a few that have left to develop.

                              Right tackles-they seem to lag a bit on run block-most of the rest are already developed. Most likely because I don't run that way as much on my running plays.

                              The other ratings that are a bit slow-Run Block Strength, Run Block footwork, and Impact block. This might be because I don't use a zone blocking system. Most of my players remain 1-2 points below potential-I expect I'll need out max out OL development to reach potential.

                              LT

                              RBF-96-2755, 97-2852
                              IMB-87-475, 88-371

                              LG

                              RBS-92-1422, 93-614
                              RBF-91-1304, 92-1554
                              IMB-87-418, 87-890

                              C

                              RBS-80-7, 82-448
                              IMB-87-286, 87-1158
                              RBF-80-627, 83-22

                              RG

                              RBS-84-226, 85-307
                              RBF-78-959, 80-772
                              IMB-77-655, 78-265

                              RT

                              RBS-78-81, 78-972
                              RBF-89-454, 90-169
                              IMB-79-911, 79-568

                              Comment

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