I played NCAA for 90 minutes at E3. Ask me questions...
I'm going to wait for questions before giving thoughts, but a couple of little notes:
training mode is really well-implemented fatigue is on a total play basis, not scaled to minutes played. |
Just how was the overall feel of the game? Did it feel better than 13
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Re: I played NCAA for 90 minutes at E3. Ask me questions...
How was the Infinity Engine 2.0?
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Re: I played NCAA for 90 minutes at E3. Ask me questions...
Here's my question,
I LOVED Madden 13, unlike a lot of others. The player models were awesome, the way they moved, etc, loved it all. I know they said that NCAA 14 has Madden 13's infinity engine in it. I just want to know if the player models/movement look as good (or better) than Madden 13? How would you rate the game compared to last year also? |
Re: I played NCAA for 90 minutes at E3. Ask me questions...
was the deep ball to easy to complete? did your defense give up the long ball like in last years game?
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Re: I played NCAA for 90 minutes at E3. Ask me questions...
Can you give some specifics on what you saw from CPU option attack (what difficulty, who you controlled on d, yardage given up)
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Re: I played NCAA for 90 minutes at E3. Ask me questions...
Quote:
Running was better. The footplanting and burst mechanics cause you to more carefully choose when to make moves. CPU runners are super dangerous. I played against D'Anthony Thomas and he was dangerous and scary on default AA. Carved me up and forced me to bring my support in an effort to stop him. |
Re: I played NCAA for 90 minutes at E3. Ask me questions...
Is the revo speed 2-bar in the game?
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