NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34028

    #1

    NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

    <iframe width="560" height="315" src="http://www.youtube.com/embed/kPxzednomOs" frameborder="0" allowfullscreen></iframe>

    StickSkills have posted their NBA Live 14 hands-on preview. As everyone already knows, testing out the BounceTek dribbling with Kyrie Irving was the only thing that was playable. An interview with Gameplay Designer, Scott O'Gallagher is also included.

    E3 ’13: Hands-on with ‘NBA Live 14′ and BounceTek (StickSkills)
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • JODYE
    JB4MVP
    • May 2012
    • 4834

    #2
    Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

    Again, sounds great, and looks good in an isolated setting, but show us how it effects a 5 on 5 game of basketball.
    Cubs | Bulls | Dolphins | 'Noles
    The artist formerly known as "13"
    "Heroes get remembered, but legends never die..."


    Comment

    • quehouston
      Cheeseproof.com
      • Nov 2008
      • 723

      #3
      Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

      As soon as he said, "We dont want you to be sucked into anything" I immediately decided to buy this game. 2k is the guiltiest sports game ever in that regard.
      Sixers/Panthers/Tarheels
      Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
      Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
      @_quehouston and @cheeseproof

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #4
        Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

        Originally posted by quehouston
        As soon as he said, "We dont want you to be sucked into anything" I immediately decided to buy this game. 2k is the guiltiest sports game ever in that regard.
        Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.

        Comment

        • DukeC
          Banned
          • Jul 2011
          • 5751

          #5
          Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

          Originally posted by 23
          Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.
          I was so annoyed everytime I crossed over someone with Deron Williams my defender would somehow magically get back into the play and force me into a contested layup

          Comment

          • quehouston
            Cheeseproof.com
            • Nov 2008
            • 723

            #6
            Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

            Originally posted by 23
            Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.
            Yea, he could've meant Live 10, but I was talking about 2k. Too many times in 2k they strip you of control with animations. Not saying that it wasn't prevalent in Live 10, but its a huge issue in 2k also.
            Last edited by quehouston; 06-17-2013, 12:57 PM.
            Sixers/Panthers/Tarheels
            Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
            Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
            @_quehouston and @cheeseproof

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #7
              Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

              Originally posted by DukeC
              I was so annoyed everytime I crossed over someone with Deron Williams my defender would somehow magically get back into the play and force me into a contested layup
              I fixed that in my edits.. I remember Derek Fisher being like a high 80's almost in the 90s on recovery. Was ridiculous


              Originally posted by quehouston
              Yea, he could've meant Live 10, but I was talking about 2k. Too many times in 2k they strip you of control with animations. Not saying that it wasn't prevalent in Live 10, but its a huge issue in 2k also.
              Yeah but this is Live.. I surely hopes they arent starting that take shots at 2k stuff again man...

              Comment

              • quehouston
                Cheeseproof.com
                • Nov 2008
                • 723

                #8
                Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

                Originally posted by 23
                I fixed that in my edits.. I remember Derek Fisher being like a high 80's almost in the 90s on recovery. Was ridiculous




                Yeah but this is Live.. I surely hopes they arent starting that take shots at 2k stuff again man...
                True, I honestly dont think he was taking shots at anyone. He just pointed that out, and it made me think of the issues I face everyday playing 2k.
                Sixers/Panthers/Tarheels
                Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
                Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
                @_quehouston and @cheeseproof

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #9
                  Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

                  Yeah I understand... Id go into defense but I dont want to derail this thread or forum...

                  All remains to be seen for now

                  Comment

                  • rbfn04
                    Rookie
                    • Sep 2012
                    • 90

                    #10
                    EA focusing to much on 1 on 1 for my tastes. More of Live's arcade feel?

                    Comment

                    • juicey79
                      Rookie
                      • Mar 2007
                      • 403

                      #11
                      I wish EA would focus more on the core of basketball than the showmanship and glamour of the game. Bouncetek I sounds good, but basketball is won by ball movement not 20 dribbles...dribbling is for the purpose to get from point a to b...dribbling is cool but that's how turnovers happen...that said I hope they put out a more than oh this is our 1st attempt at 4G...they had more than 2 years to deliver...then again maybe this is karma for having the NFL liscense.

                      Comment

                      • BQ32
                        Pro
                        • Jan 2011
                        • 671

                        #12
                        Originally posted by juicey79
                        I wish EA would focus more on the core of basketball than the showmanship and glamour of the game. Bouncetek I sounds good, but basketball is won by ball movement not 20 dribbles...dribbling is for the purpose to get from point a to b...dribbling is cool but that's how turnovers happen...that said I hope they put out a more than oh this is our 1st attempt at 4G...they had more than 2 years to deliver...then again maybe this is karma for having the NFL liscense.
                        What are you 65, dribbling is how turnovers happen lol. I am pretty sure turnovers happen because of bad basketball plays or errant mistakes such as poor passes, mishandeling the ball, offensive fouls, 3 seconds in the key. Having the ability to control the basketball does not mean it is focusing on showmanship, it is giving you an arsenal at your disposal. I remember in live 10 the handles were decent but the pick and roll scheme was even better. If anything 2k degenerates to star player 1 on 1 spam.

                        Comment

                        • DJ
                          Hall Of Fame
                          • Apr 2003
                          • 17756

                          #13
                          I still need to see actual 5-on-5 gameplay footage before I comment on NBA Live 14. Sure, the things discussed in the interview sound good, but I have to see how they work in the context of an actual game.
                          Currently Playing:
                          MLB The Show 25 (PS5)

                          Comment

                          • JerseySuave4
                            Banned
                            • Mar 2006
                            • 5152

                            #14
                            if I never see that video of Kyrie Irving & a bunch of Ethiopians again, I will be a happy person. That video is pointless.

                            Comment

                            • DaReapa
                              Rookie
                              • Oct 2008
                              • 119

                              #15
                              Originally posted by quehouston
                              Yea, he could've meant Live 10, but I was talking about 2k. Too many times in 2k they strip you of control with animations. Not saying that it wasn't prevalent in Live 10, but its a huge issue in 2k also.
                              Totally agree. And it was because of the overbearing animations that 2K13 was the first NBA 2K game I didn't purchase since I first started buying games in the series with 2K3. And unless things change with the controls and animation, 2K14 will be the second.

                              Comment

                              Working...